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John Evans

Inventing 101 | Chase Lewis | TEDxUNC - YouTube - 2 views

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    "n his TEDxUNC 2015 talk, Chase Lewis, a 15-year-old inventor, talks about taking any tools around us - any inspiration that we can find - to stop waiting, to take action and to do something. Chase uses his personal experience doing just that for the past several years, and conveys that we ALL can do it."
John Evans

When Kids Engage In "Making," Are They Learning Anything? « Annie Murphy Paul - 1 views

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    "There's no doubt that students find making to be a creative and engaging activity. But as they tinker, design and invent, are they actually learning anything? Making is too young a phenomenon to have generated a broad research base to answer this question. The literature that does exist comes from enthusiastic champions of making, rather than disinterested investigators. But there are two well-established lines of research within psychology and cognitive science that can inform how we understand making and help us ensure that making leads to learning. Taken together, these two strands of empirical evidence provide the best guide we presently have for maximizing the learning potential of maker activities."
John Evans

Enabling Makers To Create "The Next Big Thing" | TechCrunch - 1 views

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    "Makers have long been known as hobbyists or tinkers. However, with increased access to professional-grade tools, the maker movement is transforming business as usual. Through collaboration and connectivity, makers are inspiring innovation on a daily basis with the creation of smart gadgets, machines, robots and wearables. This new way of doing business is a shift from the historic model where innovation was monopolized by multi-million-dollar companies. Makers and their peers have the opportunity to build cutting-edge products, test them in collaborative workspaces and share their inventions online in order to bring "the next big thing" to market for mass consumption. It is through this connectivity that makers are able to contribute to the Internet of Things - a world of interconnected devices that use sensors to interact with the people, the environment and other devices around them. This smarter, connected way of life is the future of technology worldwide."
John Evans

Making in the classroom is a political stance | Sylvia Libow Martinez - 0 views

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    "When I talk about the maker movement in schools I do talk about tools and spaces, but I try to make the point that it's about giving agency to kids in a system that most often considers students to be objects of change, rather than agents of change. One of our reasons for writing the book Invent To Learn: Making, Tinkering, and Engineering in the Classroom  was to try to create momentum for the return of progressive principles of education, principles that have been yanked away from kids and teachers by politicians, corporations, and Silicon Valley gurus who think they know how to fix everything with an app. I think this is a historic time, a second Industrial Revolution, where everything is coming together right at the right time. And like the Industrial Revolution, it will not be just a change in technology, but will resonate in politics, culture, economies, and how people live and work worldwide"
John Evans

The Making Movement in Education | onthegoteach - 1 views

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    "As my first batch of masters courses come to a close, I was asked to reflect back on my experiences with the Maker movement. At first, I found it to be a bit out of my realm of comfort. I'm not one to sit and tinker with machinery and play video games. As I delved deeper, I found that making is not only about video games and tinkering with things, it's about creating and inventing. Creation can look many different ways, too. It can be using everyday household items to make a new game to play. It can be using a familiar presentation tool to create a project on a topic you've been dying to learn more about. Creating is the basis for the Maker movement, and it needs to become commonplace in the classroom."
John Evans

Makerspace | Brian Aspinall, CV - 0 views

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    "Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. oedb.org/ilibrarian/a-librarians-guide-to-makerspaces/"
John Evans

A Librarian's Guide to Makerspaces: 16 Resources | OEDB.org - 0 views

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    "Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Here are some excellent resources for anyone thinking about setting up a makerspace in their organization."
John Evans

Let kids learn by hacking their toys - Quartz - 0 views

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    "Children, unlike most adults, have imaginations that are unconstrained by either themselves or society. For an 8- or 10-year-old, anything and everything seems possible. Burning with curiosity about the world around them, they can transform mundane objects into toys, invent entire worlds in a heartbeat, and become lost in daydreams one minute, only to fire off a barrage of (often unanswerable) questions the next. Then, they start to grow up. Curiosity seeps away. Self-consciousness kicks in. Until, slowly, the formalized structures within education, and the expectations of society, begin to take over. It doesn't have to be that way."
John Evans

Making in the classroom is a political stance | Sylvia Libow Martinez - 4 views

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    "When I talk about the maker movement in schools I do talk about tools and spaces, but I try to make the point that it's about giving agency to kids in a system that most often considers students to be objects of change, rather than agents of change. One of our reasons for writing the book Invent To Learn: Making, Tinkering, and Engineering in the Classroom  was to try to create momentum for the return of progressive principles of education, principles that have been yanked away from kids and teachers by politicians, corporations, and Silicon Valley gurus who think they know how to fix everything with an app."
John Evans

Fuel Creativity in Your Makerspace with Makey Makey - Digital Learning at Grant Wood AEA - 0 views

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    "Creativity is at the heart of a makerspace. The possibilities are endless and the supplies in a makerspace can spark ideas. One of my favorite creativity-fueling components of our makerspace is a Makey Makey, or as they're known as - an invention kit for everyone. The Makey Makey comes in a simple box with very little instructions. For non-techies, the wires and alligator clips could scare people from exploring. So, let's break this down, because there is no reason to fear the unknown. Picture The Makey Makey comes with a circuit board (your home base), a USB connector to connect to your computer, and alligator clips and wires (these help you connect and create). All of these components allow you to connect back to your computer to control what's happening on screen through the USB cord. You can connect the wires in any combination you'd like to work with different programs on your computer. "
John Evans

A Principal's Reflections: Leading the Maker Movement - 0 views

  •  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:
  • Making is a process
  • The right educator makes the difference
  • ...1 more annotation...
  • Identify the perfect space
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    "As the Maker Movement has gained steams schools and educators alike have begun to incorporate makerspaces as exploratory centers for students to invent, tinker, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools.  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:"
John Evans

MakeHers: Engaging Girls and Women in Technology - YouTube - 1 views

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    "Intel's "MakeHers: Engaging Girls and Women in Technology through Making, Creating and Inventing" report was created in consultation with experts including the Girl Scouts and Maker Education. It is Intel's latest effort to support the maker community and increase access to and interest in computer science and engineering, especially among girls and women. The report indicates that girls and women involved with making, designing and creating things with electronic tools may build stronger interest and skills in computer science and engineering. Read the full report at www.intel.com/girlsintech."
John Evans

Figment.com Aims for Young Readers and Writers - NYTimes.com - 6 views

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    "Figment.com will be unveiled on Monday as an experiment in online literature, a free platform for young people to read and write fiction, both on their computers and on their cellphones. Users are invited to write novels, short stories and poems, collaborate with other writers and give and receive feedback on the work posted on the site. The idea for Figment emerged from a very 21st-century invention, the cellphone novel, which arrived in the United States around 2008. That December, Ms. Goodyear wrote a 6,000-word article for The New Yorker about young Japanese women who had been busy composing fiction on their mobile phones. In the article she declared it "the first literary genre to emerge from the cellular age." "
John Evans

History of the Internet on Vimeo - 0 views

shared by John Evans on 08 Jan 09 - Cached
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    "History of the Internet" is an animated documentary explaining the inventions from time-sharing to filesharing, from Arpanet to Internet.
John Evans

The Superstruct Game - 0 views

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    Q: What is Superstruct? A: Superstruct is the world's first massively multiplayer forecasting game. By playing the game, you'll help us chronicle the world of 2019--and imagine how we might solve the problems we'll face. Because this is about more than just envisioning the future. It's about making the future, inventing new ways to organize the human race and augment our collective human potential.
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