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John Evans

10 Tech Hacks for Struggling Readers - 4 views

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    "Kids who struggle with reading get an early lesson in one of life's more sucky realities; the earlier a person falls behind, the harder it is to even want to catch up. Their classmates move on to more interesting books, write stories that get noticed and get rewarded for finishing their work fast. Meanwhile the slower readers can barely make sense of the activity sheet in front of them. When a child can't read, school becomes either a huge, grinding drag or a very efficient confidence-removal machine. Usually both. Reading is not a natural ability. The vast majority of humans don't just pick it up; they have to be taught it quite explicitly. Until Johannes Gutenberg invented mechanical movable type, most people had little use for reading, just as now the vast majority of people have no use for weaving. And for some, acquiring this essential skill is an incredibly frustrating experience. Education experts are not of one mind about how much of the population has a diagnosable reading disorder such as dyslexia, but it's clear that while kids all read at different ages and stages, some otherwise average-intelligence people find reading an unusually hard slog."
John Evans

Inspired To Educate - "STEAM: Creating A Maker Mindset" by @vvrotny and @speterson224 - 1 views

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    "As parents and teachers, we encourage our kids to become well rounded people who love learning.   In our world of cell phones, ipads, and computers, it's easy for kids to become passive consumers of media and technology.   We, however, want are kids to be active, curious, and creative.   Since I'm a musician and a software engineer, I hope that my kids learn to express themselves emotively and become creative thinkers.   We're trying to foster a family culture where we are active, encourage tinkering, and building physical things with our hands.    With these ideas in mind, I wanted to share a great video I found by Vinnie Vrotny and Sheryl Peterson entitled "STEAM: Creating A Maker Mindset."   In this conference talk from the K12 Online Conference in 2013, they share their experiences encouraging a "maker" mindset in the Quest Academy .   Their school has a very unique class teaching design thinking to kids.    It's giving me lots of ideas for building a maker environment for our family.    In this class, Sheryl encourages her students to invent a creative design problem and solve it.   With the tools and support of the teacher, the kids are encouraged to build their design.    In some cases, the kids ask Sheryl to assign a problem to them.    The kids aren't used to having creative freedom to design and make.    In these cases, Sheryl encourages the students to keep thinking."
John Evans

MUST KNOW Camera Features for iPad & iPhone Photography | iPad Art Room - 3 views

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    ""The best camera, is the one you have with you." Chase Jarvis It's a classic photographic mantra, a call to action for image-makers everywhere. And these days, the camera you are most likely to have with you is the one embedded in your smart phone. But do you know how to use it? What about your students? There are many great features built into our mobile devices for photography, and a myriad of apps to produce exciting visual imagery. While some teachers and students are experienced users creating highly original work using complex workflows and inventive techniques, in my workshops I am constantly amazed that it's some of the most basic tips and tricks that get the most cheers, the practical solutions that are big wins for our classroom context. So, here are six foundational tools built into the iPhone and iPad camera that all teachers and students should know."
John Evans

Play to Learn - Digital Promise Global - 2 views

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    "Objective: Students will engage all of the design and communication skills they have developed by inventing a game that teaches the player something new. Tools/Materials Required: As needed Depth of Knowledge: Extended Thinking Teacher's notes are in purple. For the student's version, see Play to Learn Student Guide."
John Evans

Integrating Maker Education into the Curriculum | User Generated Education - 3 views

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    "Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, "In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in" (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/).  Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum: It's time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don't have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards) Albemarle County Public School District is very intentional in their implementation of maker projects: Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners) "
John Evans

The Best Way to Test Students? Make Them Explain It On Video | WIRED - 1 views

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    "Evaluating a student's understanding of a topic is like taking a measurement. However, it requires measuring something that is difficult to see. It's not like I can stick a ruler into a student's brain to determine the size of their physics stuff. Now, most teachers use indirect means, usually a multiple-choice test or an exam in which students work through a problem. These are poor measures of student understanding. Someone could simply guess, or flub the answer through a silly mistake. So how can I accurately assess a student's understanding of physics? Until someone invents a way of reading a student's mind, I must do something else. I use a combination of written tests and video assessments."
John Evans

Mike Kinney: A pro wrestler's guide to confidence | TED Talk - 2 views

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    "You are more than you think you are, says former pro wrestler Mike Kinney -- you just have to find what makes you unique and use it to your advantage. For years Kinney "turned up" the parts of himself that made him special as he invented and perfected his wrestling persona, Cowboy Gator Magraw. In a talk equal parts funny and smart, he brings his wisdom from the ring to everyday life, sharing how we can all live more confidently and reach our full potential."
John Evans

10 Making Activities For The Classroom That Don't Break The Budget - Modern Teaching Blog - 0 views

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    "I am a big advocate for embedding a maker culture in my classroom to deepen students understanding of topics. With an interdisciplinary approach, making, tinkering, and STEAM activities enable our students to design and create a piece of work that is embodied by teamwork, problem solving, and critical thinking. "Maker centred learning helps students see themselves as people that can effectively take action in the world". (2017, Clapp, E. P., Ross, J., Ryan, J. O., & Tishman, S). Designing lessons around making principles empowers students to embrace a continuous learning cycle, where a growth mindset and accepting failure is part of the journey to achieve success. "The role of the teacher is to create the conditions for invention rather than provide ready-made knowledge" (Seymour Papert)."
John Evans

Maker Spaces Can Round Out STEM Lessons - 3 views

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    "You may be familiar with maker spaces. In one form or another, hands-on teaching has always involved kids in "making." Today's new focus on maker spaces is taking making to a whole new level. Visualize a space filled with an assortment of materials and tools where people explore ideas together, create, and invent. Now think of such a space existing in a school - a space where students can go to imagine, investigate, figure things out, and design prototypes. Sylvia Martinez and Gary Stager explain this growing school phenomenon in their MiddleWeb article, Maker Schools: Classroom Tinkers & Inventors."
John Evans

How Does a Green Screen Work? | Wonderopolis - 3 views

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    "Have you ever seen a movie in which a superhero flies through the sky? You can see all the skyscrapers whizzing by in the background, and it looks so cool. Have you ever WONDERed how movie makers film such shots? Well, we're here to tell you the secret. And the secret is: there are really superheroes and you just have to catch them in action! OK, not really, but the special effects professionals who work on movies are like superheroes, because they have invented some incredible ways to create special effects shots that will knock your socks off! You don't have to watch a superhero movie to see special effects in action, though. All you need to do is turn on the news and watch the local weather forecast. Have you ever noticed how the meteorologist sometimes stands in front of a map with moving graphics? Those scenes are created in much the same way that those cool movie special effects are created."
John Evans

There's no innovation agenda without design thinking - The Globe and Mail - 3 views

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    "Never have design thinking, design practice and creative skills been as important to Canada's future as they are now. Today, competitive success is determined by the ability to understand human needs and desires and to deliver richly imagined ways of addressing them. Many organizations recognize the importance of innovation, but they don't know how to achieve it. The answer is design. Designers allow companies to stay ahead of their customers by anticipating and addressing human needs and behaviours in a complex and changing world. Technology needs to be intentionally designed for and with people. Design creates the experience of a product, system or service, the individual, social and cultural experience, and the value and the impact it has. Design is the bridge between raw invention and application. The essence of design thinking involves empathizing deeply, listening to people and observing them to identify tough problems to address or new opportunities to explore. Design thinking marries systems analysis with outcomes-oriented problem solving. It's relevant to the development and enhancement of services, products and business methods. It's as applicable to large companies as it is to startups and non-profits."
John Evans

How to Run a Maker Madness Tourney at Your School by @AnnemarieCat - A.J. JULIANI - 0 views

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    "The Makerspace movement has been steadfastly gaining traction in education, and rightly so; what better way to incite creativity, encourage inventiveness, and just generally let kids have fun than by giving them Things and asking them to Make Something? One great way to introduce the concept of making to your school is through a Maker Madness Tournament.  This structured, guided, tiered competition gives faculty and students some great exposure to what it means to be a Maker while cashing in on the inherent joy that children find in some friendly competition!"
John Evans

The robot revolution is just beginning | TechCrunch - 0 views

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    Every year, Time magazine gets swamped with pitches from thousands of companies, all convinced their product deserves to be included in Time's "25 Best Inventions" list. This past December, the magazine reserved its cover for a Pixar-like, 11-inch armless robot named Jibo. Jibo - a so-called "social robot" - is just the latest example of a clear phenomenon: A new generation of exponentially more intelligent and capable robots is on the way. In fact, they're already everywhere we look: over our heads, in our cars and operating rooms, next to us on the assembly lines, in our military, and on the last mile. And the prospect of exponentially more robots, crunching exponentially more data, necessitates not just a lot more computing power but also an entirely new product architecture."
John Evans

7 Tips for Planning a Makerspace -- THE Journal - 3 views

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    "An increasing number of K-12 schools are transforming classrooms, libraries or other spaces into Informal workshop environments where students can tinker or invent, and with good reason. According to The NMC/CoSN Horizon Report: 2016 K-12 Edition, "Makerspaces are also increasing student exposure to STEM subjects and technical disciplines. Learners are applying maker skills to address some of the world's pressing challenges with innovative solutions." But how do makerspaces get started? THE Journal spoke with several experts, who shared their insights into the makerspace planning phase - not just designing or equipping the space itself but preparing the students and staff so that they're able to make the best possible use of it."
John Evans

I'm officially a Star Wars Droid Inventor! Check out my littleBits Droid Inventor Kit r... - 2 views

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    "You've always wanted to create your own droid, right? Well now is your chance with the new littleBits Star Wars Droid Inventor Kit! See my invention and find out where you can purchase this kit before it sells out. This post is in collaboration with littleBits and all galactic opinions are my own. "
John Evans

The Best Way to Test Students? Make Them Explain It On Video | WIRED - 0 views

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    "AS A PHYSICS professor, I have two jobs. The first, obviously, is to help students understand physics. That makes me something of a coach. But I want to talk about my second job: evaluating what students understand about physics. You might call this grading them. Evaluating a student's understanding of a topic is like taking a measurement. However, it requires measuring something that is difficult to see. It's not like I can stick a ruler into a student's brain to determine the size of their physics stuff. Now, most teachers use indirect means, usually a multiple-choice test or an exam in which students work through a problem. These are poor measures of student understanding. Someone could simply guess, or flub the answer through a silly mistake. So how can I accurately assess a student's understanding of physics? Until someone invents a way of reading a student's mind, I must do something else. I use a combination of written tests and video assessments."
John Evans

Maker-Enhanced Writing Workshop: Character Development | User Generated Education - 2 views

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    "This month I started a maker-enhanced writing workshop with a group of gifted 3rd through 6th grade students. As with all of my lessons, I strive to practice what I preach in my blog posts - being interdisciplinary; using technology to enhance their work; and making, creating, innovating, and inventing."
ziena00

Compound Effect | Double the Grains - 0 views

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    Once there was a king. He was fond of playing this amazing game of chess. He was impressed with the person who invent this interesting game. As we all know that chess is a Sharpe mind game in which we all wait for our turn and then make a smart move. Anyways he decided to give a reward to the inventor of this amazing game.
John Evans

Kinders Who Code - 5 views

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    "Over the last few years coding has exploded in the educational field, and where we once only saw coding occurring during computer science classes for the intermediate grades or high-schools, has now become mainstream with our younger learners. Coding has been around since the invention of the computer, so what sparked this change?"
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