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John Evans

A Big Pile of Fantastic Ideas to Get Kids Outside Making and Doing This Summer - NYTime... - 2 views

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    "It's May, time for teachers to revisit their bookshelves and think about summer reading selections. This year, I'm considering a different kind of summer reading for my kids, books that will inspire them to head outside and make, do and create. My younger son, Finn, likes these sorts of projects, and while I can provide him with scrap lumber, nails, a drill and some screws, he and I wanted to find some additional inspiration. Judy Russell, our town librarian, enthusiastically joined in my research and helped me come up with some fantastic resources for inventing, constructing and making. "
John Evans

A Lesson In Kindness Through Genius Hour | The road traveled - 6 views

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    "I knew when we started our unit on neighborhoods that I wanted to add a Genius Hour component to it. Kinders are fascinated with building, making and designing with the various manipulatives they have available to them and the sheer joy of creating. Each piece they connect, whether on their own or with a friend, has a story: the how, the who and the what for about their structure/vehicle/invention. We introduced the idea of neighborhoods with brainstorming, read alouds and a Brainpopjr. We asked questions and created a Neighborhood Wonder Wall."
John Evans

REVIEW: GeoCon Math iPad App: A Fun Way to Learn Plane Geometry | AvatarGeneration - 0 views

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    "GeoCon Math is a new iPad app for students, teachers and math enthusiasts to study plane geometry in an interesting and exciting way. GeoCon HD re-invents the study of plane geometry by empowering users to create various geometric constructions with the touch of a finger. The app also offers easy tutorial steps that provide instruction on setting and moving points, constructing lines and circles, and creating intersection points."
John Evans

Educational Leadership:STEM for All:Tinkering Is Serious Play - 0 views

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    "Gas-powered Roman chariots, singing greeting cards, play dough circuit boards, and homemade voltage detectors are just a few of the science projects you might see when you apply a maker approach to STEM education. The maker movement celebrates creativity, innovation, and entrepreneurship through the design and construction of physical objects. Maker activities may come across as playful, even slightly wacky, explosions of inventiveness. But in education contexts like schools, museums, libraries, and after-school programs, research shows that if the invitation to creativity is accompanied by intentional structure and guidance, maker activities can be channeled to support deep student learning (Blikstein, 2013; Vossoughi, Escudé, Kong, & Hooper, 2013)."
John Evans

A Comprehensive Checklist of The 21st Century Learning and Work Skills ~ Educational Te... - 3 views

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    "July 16, 2014 While searching for some resources on a paper and writing on  the 21st century learning skills I came across this skills checklist created by the university of Toledo. This checklist is meant to help students build powerful resumes outlining all the skills they master. I spent some time going through the components of this sheet and found it really sharing with you here.  You can use this sheet with your students as an explanatory guide of some of the important skills ( I said some because some other important skills particularly those related to digital citizenship and digital literacy are missing) they need to work. Below is a round-up of the 9 most important skills which I selected from the entire list. You can acccess this list from this link. 1- Research skills Know how to find and collect relevant background information Be able to analyze data, summarize findings and write a report 2- Critical Thinking skills Be able to review different points of view or ideas and make objective judgments Investigate all the possible solutions to a problem, weighing the pros and cons 3- Organizational skills Be able to organize information, people or thins in a systematic way Be able to establish priorities and meet deadlines 4- Problem-solving skills Be able to clarify the nature of a problem Be able to evaluate alternatives, propose viable solutions and determine the outcome of the various options 5- Creative thinking skills Be able to generate new ideas, invent new things, create new images or designs Find new solutions to problems Be able to use wit and humour effectively 6- Analytical/ logical thinking skills Be able to draw specific conclusions from a set of general observations of from a set of specific facts Be able to synthesize information and ideas 7- Public speaking skills Be able to make formal presentations Present ideas, positions and problems in an interesting way 8- Oral communication skills Be able to present information and ideas clearly a
John Evans

A Wonderful Poster on Failure ~ Educational Technology and Mobile Learning - 6 views

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    "I have always believed that teachers (and people in general) MUST have an open midset; one that tolerates and celebrates mistakes and errors; one that looks at failure as an opportunity for a better beginning. It is through falling down that we stand up robust and it is through misfortunes that we gather our strength to live the life we want and pursue our dreams. If we want to raise up socially and  emotionally strong students who can face up and overcome  the hardships of life, an important key in this is to teach (and model) them about failure. We need to show them that failure is a healthy sign and a good omen for a healthy life experience. They need to view failure as an attempt for deep reflection and meditation about what work or did not work. They also need to be reminded that failure has been a common denominator behind most of the historical achievements and invention in the history of humankind."
John Evans

ScratchJr iPad App From MIT Teaches Young Kids How To Code - Business Insider - 0 views

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    "A free iPad app called ScratchJr, which was created by the MIT Media Lab with help from Tufts University and the Playful Invention Company (PICO), says it can teach children between the ages of 5 and 8 how to code."
John Evans

Strategies for Encouraging Cooperative Learning - Poster - 4 views

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    "Cooperative learning is as much a skill for students to develop as it is a reflection on how we work and interact in any career or group situation. With an endless number of different techniques and strategies, try using some of the below examples to group and encourage cooperation with your students. Mix and match techniques, take from one, add to another and venture forward to invent and create your own. Each of these strategies has been sourced from the Creative Commons text 'Educational Psychology' authored by professor of educational psychology at the University of Manitoba Kelvin Seifert and Dr. Rosemary Sutton."
John Evans

Moving at the Speed of Creativity | Lessons Learned Publishing to Lulu, Amazon and the ... - 2 views

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    "Back in April, my 10 year old daughter (Rachel) shared a Google Document with me which was her fourth completed book, and her longest finished chapter book to date. She titled it, "Mature Little Me." Inspired by Chris Simon, the STEM teacher at Independence Elementary School in Yukon, Oklahoma, from 2011-2013, it's a fourth grade adventure story with some invention/maker flavor. Back in April I didn't set aside the time needed to help with some edits and get it published online for Rachel, both as an eBook and a print-on-demand book via Lulu.com. This evening I spent about 3 hours editing and publishing her book, and learned a BUNCH as a result. I'll attempt to document much of that learning in this post."
John Evans

5 steps for creating a custom makerspace | eSchool News | eSchool News - 4 views

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    "I believe that every child has the right to invent, tinker, create, innovate, make, and do. The maker movement has created opportunities for all educators to give students authentic learning opportunities that go beyond the typical classroom experiences and to rethink traditional learning environments to include those that nurture the kinds of creativity and innovation that will benefit our students both in school and beyond. We know children learn by exploring and playing and doing and making and that these kinds of things lead to deeper engagement. The maker movement embodies opportunities for experimentation and innovation to occur across all grade levels and all content areas. Physical makerspaces have allowed us the opportunity to pull some of this excitement of the maker movement into our schools. Makerspaces can help set the stage for meaningful student learning, as well as help cultivate a culture of innovation within a school. My makerspace inspires innovation, passion, and personal motivation and interests, and has encouraged students to pursue STEM subjects and careers."
John Evans

Building Learning Keynote - Making the Case for Making in Schools (2013) - YouTube - 0 views

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    Sylvia Martinez @smartinez and Gary Stager @garystager Authors of Invent to Learn
John Evans

A Principal's Reflections: Free Resources to Support Your Makerspace - 0 views

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    "The embracement of the maker movement is being seen in K-12 schools and districts across the world. As a result, makerspaces are being instituted to allow students to tinker, invent, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools in a shared work space. With natural connections and applications to STEAM areas as well as a focus on self-directed, inquiry-based, and hands on learning, it is difficult not to appreciate and admire the positive impact that makerspaces can have on all students.  In times when many schools and districts have cut programs such as wood/metal shop and agriculture, makerspaces provide a 21st Century alternative to meet the learning needs of our most at-risk students.  "
John Evans

Playful Invention and Exploration - Motion Modules - 0 views

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    " Looking for a way to make something move? Choose a motion, then build it using a small set of LEGO parts. "
John Evans

Code Generation-Traffic Sorting Page - 0 views

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    "Anybody can learn coding - everyone starts somewhere. What's your dream future? Inventing something cool? Helping the environment? Creating your own business? Whatever it is, chances are that coding can help bring it to life. From now until December 13, you can join in weekly coding challenges that will help you learn to code! Earn points for each challenges completed, redeem those points for awesome rewards and receive an invite to the ultimate code-off. "
John Evans

littleBits Electronics for Education: Tools for Hands-on STEM Learning - 0 views

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    "GETTING STARTED WITH LITTLEBITS With just a little bit of prep and planning, it's easy to get your students learning and inventing with littleBits."
John Evans

EdTechTeam - 4 views

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    "One perk of working in so many schools across the world is seeing the inventive ways teachers are creating inspiring learning environments for their students. Seeing these unique and thoughtful designs has given us an idea: Create a challenge for the community to share the inspiring spaces they've curated. Share and gain ideas from fellow teachers and you'll be automatically entered to win sweet prizes each week until December 11th!"
John Evans

Education Week - 1 views

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    "Makers-in the broadest sense, those who make things-and the maker movement have gone mainstream. Featured in articles from the Smithsonian to The Atlantic to The New York Times, today's makers are just as likely to be armed with traditional tools like hammers, anvils, and yarn, as they are with conductive paint, 3-D printers, and computers. They are participating in a movement marked by community norms of sharing, collaboration, and experimentation. They are gathering in libraries, garages, summer camps, and makerspaces. Cities and towns across the United States are paying attention, responding to the buzz with maker-related growth and development: Downtowns are outfitting digital workshop spaces, also knowns as "fablabs"; municipal libraries and church spaces are designating space for making; and now schools are getting on board. It is no wonder that school ears are perked. As businesses, libraries, and organizations lobby for ways to bring making into their domains, schools across the country are building innovation labs. Makerspaces are being carved out, 3-D printers are being brought into classrooms, and hacker/tinkering/maker/tech-ed teachers are being hired-and sometimes trained. There is clear enthusiasm around the tools and the sociocultural impact of maker-related values. Attend a school board meeting where a makerspace is on the agenda and the familiar selling point rings out: Maker education boosts STEM-science, technology, engineering, and math-learning, which will ultimately generate a cohort of innovative, inventive, entrepreneurial-minded young people. But we may be getting ahead of ourselves. The limited research around the cognitive benefits of maker-centered education is only recently emerging. Maker classes, maker curriculum, and maker teachers are being incorporated into educational settings in what appears to be a response to popular media and based, in part, on the hype."
John Evans

Free Technology for Teachers: A Guide to Choosing a 3D Printer - 3 views

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    "3D printers and 3D design software can be powerful tools that allow students to develop and test designs for all kinds of objects from toys to car parts. Selecting and purchasing a 3D printer for your classroom can be a daunting task. Sylvia Martinez and Gary Stager offer some good advice about 3D printers in their book Invent to Learn. For a more exhaustive look at 3D printers on the market, take a look at the 2016 3D Printer Guide from 3D Hubs."
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