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25 of the Best Educational Games For Home and the Classroom - 1 views

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    "Among the many ways to actively engage children in the learning process, educational games are one of the most fun. With so many award winning and cleverly designed games on the market, young children to teens (and even adults!) can develop new skills and reinforce other skills, without even realizing they are learning. Board, card, cooperative, puzzle games, and more encourage interactive hands-on learning in a humorous, light hearted environment. In a addition to math, reading, vocabulary, logic, problem-solving, and spelling skills regularly introduced by educational games, turn based and cooperative games foster with social interaction, communication skills, and self confidence. Consider adding one of these excellent educational games to your home or classroom collection."
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Geology for iPad | KIDS DISCOVER - 0 views

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    "Geology for iPad Price: $3.99 Educational Pricing Available Kids will learn all about rocks, minerals, and the study of Geology as they take an interactive tour thru the rock cycle, visit Stonehenge in 3D, and learn how fossils form in this interactive reading app."
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Using DisplayNote to Collaborate with Students on iPads and Mirror Your Lessons | teach... - 2 views

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    "DisplayNote is a software and app solution that gives a way of tying all these elements together. Simply load the software onto your computer (Mac or PC). When you open it up, it will work as an overlay to the computer desktop and give you a bank of interactive tools that you can use from your computer or any interactive display. "
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Free Technology for Teachers: Students Learn About the Science of Hearing on The Intera... - 3 views

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    "The Interactive Ear is a neat website through which students can learn about how the human ear works. The site has three sections; the outer ear, middle ear, and inner ear. In each section students can click on little pinmarks on the drawings to learn about the parts of the ear and their functions. Students can also click the "journey" button to see how sound travels through the ear."
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The Rise Of The Mobile-Born | TechCrunch - 2 views

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    "Watching my two-year-old nephew Dashiel interact with his mother's iPad made me realize that he was born into an era unlike any in history. As he grows up his expectations about how information should be presented and processed, and how interfaces should respond, will be profoundly different from how we experience technology today. Mobile is now the channel of choice for everyone, but even those of us who use technology with great alacrity are still digital immigrants. Dashiel represents a new age: the Mobile Born - a generation of kids that have been raised while literally gnawing on the equivalent of a supercomputer - otherwise known as mom's smartphone."
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    Watching my two-year-old nephew Dashiel interact with his mother's iPad made me realize that he was born into an era unlike any in history. As he grows up his expectations about how information should be presented and processed, and how interfaces should respond, will be profoundly different from how we experience technology today.
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    Watching my two-year-old nephew Dashiel interact with his mother's iPad made me realize that he was born into an era unlike any in history. As he grows up his expectations about how information should be presented and processed, and how interfaces should respond, will be profoundly different from how we experience technology today.
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Why Teachers Should Be Preparing For A Multi-Screen Classroom - Edudemic - Edudemic - 5 views

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    "You don't need an infographic to tell you that your students (and probably most of your friends, colleagues, and family members) have their nose pointed towards a screen more often than not. While I'm definitely not above chastising my dinner mates for getting too cosy with their phone instead of interacting with everyone at the table, I wouldn't necessarily transfer that same open shaming technique to a classroom. Studies show that so much of our daily media interactions are screen based - 90%, in fact. So while your inclination may be to have students focusing on one thing at a time to make sure they're getting all they need to out of an activity, maybe you should think again."
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Teaching With Video Games Is Not What You Think - 4 views

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    "Teaching with video games is not what you think. Unless you recognize video games as an increasingly engaging, compelling, and interactive narrative form that is seeking to leapfrog film as the medium of choice not just for teenage boys who like Call of Duty, but, well, you too. And that teaching with them means taking as close a look at the creation and design of the stories and play mechanics and the interaction between story and player as you do the narrative itself. Which can act as a kind of schema to inform how you teach novels, poetry, government or science-as-inquiry."
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38 Of The Best Educational Games For iPad - 1 views

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    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start. "
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Free Technology for Teachers: Thinglink Edu - Your Students Can Use Thinglink Without E... - 0 views

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    "Thinglink was a big hit in the workshop that I facilitated yesterday in Bettendorf, Iowa. Thinglink can be used to turn any static image into an interactive, multimedia image. Yesterday, we used PicMonkey and PicCollage to create collages about what a good learning environment looks like to us. After creating those collages we saved them as PNG files and uploaded them to Thinglink where we added videos, audio files, and links to articles to enhance our collages and make them interactive."
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ThingLink Classroom Creative Challenge - Tackk - 0 views

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    "To get started, please create an interactive image to Show Us Your School and get added to our interactive map. Then grab your mobile device and take a walk through your schoolyard or neighborhood to capture photos of gardens, search for insects on your playground, or simply brainstorm a list of local landmarks and do some research. We hope you will find something interesting. If not, please make a suggestion. We love feedback!"
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Free Technology for Teachers: Color Uncovered - An iPad App About the Science of Color - 0 views

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    "Exploratorium's Color Uncovered iPad app is essentially a seventeen part ebook with some nice interactive activities and videos built into it to support the articles. In Color Uncovered students will why we sometimes see colors that aren't really there, how light influences the colors we see, and why dogs would have trouble with traffic lights if they drove. One of the interactive features on Color Uncovered that I particularly like is the "Colors Add Up" activity. In "Colors Add Up" students use a clear CD case (I'm sure any other clear piece of plastic will work too) to mix colors projected from their iPads. The app also gives students a couple of short lessons on how and why artificial colors are added to foods like salmon, candy, cheese, and fruit. "
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Explore The Berlin Wall on iPads | Class Tech Tips - 1 views

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    "In the Social Studies and English Language Arts classroom students can benefit from visuals and interactive text to help making meaning of the past.  The Berlin Wall HD is a free iPad app that presents informational text, primary source documents and interactive maps on the screen.  Students can tap, zoom and explore this period in history."
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Learning About Young Makers | User Generated Education - 1 views

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    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
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Creatubbles for global galleries (time to retire the refrigerator?) - @joycevalenza Nev... - 0 views

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    "Creatubbles is a global platform for sharing and interacting with children's visual art. I believe this is a tool many of us having been looking for a long time. Designed for elementary through middle school-age kiddos, the platform allows young artists to safely showcase, archive and share their creative work. It also allows them to discover, to be inspired by, and to interact with the work of others."
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Makey Makey Interactive Room Challenge Lesson Plan - 2 views

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    "Based on the Musical Room by TedXYouth@Austin, Hackidemia, and HS students. This lesson will guide you with step by step instructions for making your classroom or library into an interactive space designed by your students!"
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It's explosive: Brit's Biggest Bangs - @joycevalenza NeverEndingSearch - 0 views

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    "No mess.  No danger.  No smelly fumes. BBC Brit's Biggest Bangs is a fun, interactive video experience that allows users to channel their inner mad scientists, mixing dangerous chemicals with sometimes explosive results without a proper laboratory. The secret behind the interactivity is a central choose-your-own-adventure video around which annotations lead to separate videos that respond to your chemical selections. Choose your first chemical and then select another from among eight on the laboratory table.  You'll see the team scientist take each chemical from the table.  Then pause to consider-will it explode or won't it?"
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Google Shows Off Chrome, HTML5 With Interactive Music 'Experience' - NYTimes.com - 3 views

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    "Google Shows Off Chrome, HTML5 With Interactive Music 'Experience'"
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