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John Evans

Cultivating a Learning Community with BYOT | BYOT Network - 0 views

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    "A goal of the BYOT classroom is to develop resilient students who own the learning process, just as they own their personal technology tools. Resiliency is the ability to overcome challenges and bounce back, and it is essential to a person's long term success and happiness. One way to develop resiliency is to cultivate a learning community or a community of practice that includes the teacher as well as the students."
John Evans

Learn How to Use Google Apps in your Teaching With These Free Courses ~ Educational Tec... - 5 views

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    "Google in Education has recently launched a new series of courses on how to use its apps . The courses are free and you can register now. The courses will help you Learn how Google apps and other web tools can help you meet your teaching and learning goals. The courses offered include :"
John Evans

25 Ways Schools Can Promote Literacy And Independent Reading - 7 views

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    "In the quest to build capable readers, promoting independent, self-selected reading remains key. Creating ravenous, lifelong readers doesn't just happen, it takes a schoolwide culture to help reach that goal. We want kids to read more. We want them to enjoy reading. We know that reading builds vocabulary, fluency, and background knowledge. So let's do our part to promote and encourage independent reading across our schools. Listed below are 25 tips and ideas to help your school or district create a schoolwide reading culture that supports independent reading."
John Evans

Project Based Learning with iPads |  IPAD 4 SCHOOLS - 0 views

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    "Project-based learning is not 'doing projects'. PBL is student-driven and specifically open to interpretation to ensure students learn through carrying out a project and not doing a project pre-designed by the teacher. They are driven to answer a 'big' question and carry out their inquiry and design in teams. They are also under pressure to present their results to a third party of some kind. The students decide on how to achieve the goals and are not carrying out teacher-designed tasks."
John Evans

PD Roadblocks: Control, Compliance, and Permission. | My Island View - 3 views

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    "When I think of Professional Development for teachers in the traditional sense, I am more and more convinced that being connected as an educator is more effective in accomplishing the goal of professionally developing. The biggest roadblock to teachers connecting may very well be the way teachers have been programmed throughout their entire education and career."
John Evans

The Questions Managers Want You to Ask During a Job Interview - 1 views

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    "It's a query that can give an ill-prepared job seeker pause: So, do you have any questions for me? Interviewers will judge you by your questions. Almost all employers wrap up job interviews by turning the tables and offering candidates an opportunity to showcase how well they understand the role, how interested they are in the opportunity and what plays to their passions points. When the time comes to flip roles and grill your interviewer about the potential job, it can be tempting to ask pressing questions about salaries, hours and workload. But asking questions about vacation time, salary reviews and benefits might be red flags - and worst-case scenario, they might cost you the job. When asking your interviewer questions regarding compensation or scheduling, there's an imminent risk of being perceived as self-serving. Questions that are more focused on achieving results, helping the company grow and showing how well you've researched the role are the most wow-inducing. The goal is to end with a bang and leave a solid impression. We asked managers what they actually want to hear candidates ask during an interview. Below are a few of their responses."
John Evans

About | CodeHS - 2 views

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    "The goal of CodeHS is to spread the knowledge of computer science by offering well-crafted instructional materials supported continuously by the quality, personal attention of our enthusiastic tutors. We believe that everyone has the ability to learn computer science, and we want to help them do so"
John Evans

25 Awesome Social Media Tools for Education - 0 views

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    "Connecting with each other comes to us more easily now that we can just tap away on a keyboard and chat with a person who lives over 3000 miles away. Finding information knows no boundaries with Google on every computer in the world. Below you will find 25 social media tools for education. As educators, this means access to more, faster, which is thrilling and mindboggling. However, it can also be frustrating and confusing with so much to choose from. How do you know which platform is the best for your goals? Which social media organization has the best resources and community? Which one would help you communicate better with your students? All of these questions flutter through our minds as our eyes wander through the gallons of information we search through. So, to simplify this daunting task for teachers, the following list consists of the best social media for teachers."
John Evans

A Powerful Way To Use Music (And iPads) In The Classroom - Edudemic - 1 views

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    "Store Van Music embarked on a tour of schools in the UK and help the students create outstanding music using iPads and their minds. Their stated goal is to put a stop to the 80% dropout rate of students in the musical arts. As you can see from their website, they're a passionate bunch with some terrific motivation. They've made another video recently, and within an hour and a half of the release, it reached number 1 in iTunes children's charts. As of this writing, it is the 19th most watched music video in the UK. Talk about cutting-edge, relevant music education! Check out the video below, and use it as a little inspiration when you're not feeling sure that technology is enhancing your classroom!"
John Evans

What Are The Habits Of Mind? - 2 views

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    "Habits of Mind are dispositions that are skillfully and mindfully employed by characteristically intelligent, successful people when they are confronted with problems, the solutions to which are not immediately apparent. When we draw upon these mental resources, the results are more powerful, of higher quality, and of greater significance than if we fail to employ those habits. Employing Habits of Mind requires a composite of many skills, attitudes cues, past experiences, and proclivities. It means that we value one pattern of thinking over another, and therefore it implies choice making about which habit should be employed at which time. It includes sensitivity to the contextual cues in a situation signaling that it is an appropriate time and circumstance to employ this pattern. It requires a level of skillfulness to carry through the behaviors effectively over time. Finally, it leads individuals to reflect on, evaluate, modify, and carry forth their learnings to future applications. It implies goal setting for improved performance and making a commitment to continued self-modification. While there may be more, 16 characteristics of effective problem-solvers have been have been derived from studies of efficacious problem-solvers from many walks of life. (Costa and Kallick, 2009)."
John Evans

Key strategies for tablet success | eSchool News | eSchool News - 0 views

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    "It seems tablets are in more classrooms, in more districts, each day. But as experience shows, simply purchasing and distributing tablets doesn't mean students will be more engaged with their learning, and it doesn't guarantee teachers will embrace tech-enabled instruction. Implementing tablets and leveraging the tools to support teaching and learning goals might be easier with the right approach, according to Doug Fisher, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; Nancy Frey, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; and Alex Gonzales, technology leader at Health Sciences High. These three educators have devised a model they call the gradual release of responsibility (GRR) model, which imparts both instructional strategies and technology tips for educators planning for, deploying, and integrating tablets into classrooms."
John Evans

Why Kids Need to Move, Touch and Experience to Learn | MindShift - 1 views

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    "When students use their bodies in the learning process, it can have a big effect, even if it seems silly or unconnected to the learning goal at hand. Researchers have found that when students use their bodies while doing mathematical storytelling (like with word problems, for example), it changes the way they think about math. "We understand language in a richer, fuller way if we can connect it to the actions we perform," said Sian Beilock, professor of psychology at the University of Chicago."
John Evans

A Problem-Solving Game For Teachers and Administrators | MindShift - 7 views

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    "arlier, I wrote about four activities teachers and school leaders can use to jump-start creative problem-solving in teams. Given the increased pressure on educators to innovate, the goals for each activity were to build or deepen skills associated with that work. Readers expressed particular interest in one of these activities, so I wanted to do a deep dive and provide additional information. This activity grew out of my work with teachers and school leaders to identify effective solutions to school problems. Over time, I became curious about how schools might make pain points visible, in order to tap into educators' collective wisdom to solve them. I wondered, too, if we could structure this problem-solving in such a way that everyone's voice would be heard. Finally, I wondered if there might be a way to make it a fun and creative game. That's where a set of index cards comes in."
John Evans

6 Ways to Use the Slight Edge in Your Classroom | Edudemic - 2 views

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    "Will Smith once told a story from his childhood in which his father broke down the brick wall at his business and told him and his brother to rebuild it. It took them a year, but they finished the job and learned a powerful lesson contained within a memorable metaphor. He explains, "You don't set out to build a wall. You don't say 'I'm going to build the biggest, baddest, greatest wall that's ever been built.' You don't start there. You say, 'I'm going to lay this brick as perfect as a brick can be laid. You do that every single day and soon you have a wall." This story from Will Smith captures the very essence of the Slight Edge philosophy that we will discuss in this article. Applying this idea within the classroom will help students develop a strong long term sense of accomplishment that is necessary to achieve their goals."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

ISTE 2015: Takeaway Tips for a Library Maker Space | ISTE 2015 | School Library Journal - 3 views

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    "The maker movement was front and center at the 2015 ISTE conference-and that's a good thing for me. After following maker initiatives with great interest for some time now, I have the opportunity to design a maker space this year for 6th-12th grade students at my school, Worcester (MA) Academy. A search of this year's program at ISTE, held June 28 to July 1 in Philadelphia, using the term "constructivist learning/maker movement" resulted in 67 related sessions. The ISTE Librarians Network hosted a maker station at their Digital Age Playground and convened a panel on library maker spaces, featuring elementary and middle school librarians, a school administrator, and the coordinator of a public library maker initiative. Vendors and exhibitors demonstrated tools, lessons, and ideas for maker spaces. Meanwhile, a four-hour Maker Playground Wednesday morning drew a huge crowd of attendees. One of my goals at the conference was to gather ideas and tips to help me create my library's maker space. Here are some highlights of what I discovered at ISTE."
John Evans

Funding School Makerspaces | Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas... - 2 views

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    "As part of our Back-to-School series, we are sharing chapters and excerpts from the Makerspace Playbook: School Edition. Today, an excerpt from Chapter 9, Startup: tips for funding your Makerspace. One idea not shared in the playbook that has come up time and again is having a Make Sale, where you sell some of the items made in the Makerspace. Hillel Posner's students make cutting boards and necklaces in their woodworking class. Casey Shea at Analy High School recoups some of the high cost of buying and maintaining the school's laser cutter with an annual yearbook-engraving fundraiser. What have you done in your school to raise money to Make? On to our excerpt: Your Makerspace may not need much of a budget to operate, if you have a space you can use for free, tools to borrow, and materials found or donated. For some Makerspaces, the ones with lots of parental involvement, many of the projects are self-funded. But if your Makerspace takes place at a school without as much family support, or if you simply do not have this all in place, you may need to research community or family foundation grants to fill in the gap. It's possible there could be city or other government agency grants available to get your Makerspace what it needs. Sometimes you can find the funding with a "planning grant." If you are partnering with a non-profit, get advice from the fundraising staff who may be able to suggest the right foundations to approach. Ask around. Online tools like Kickstarter and Indiegogo might help you conduct pointed fundraising campaigns towards a specific goal. There are many sites like this - search on "crowdfunding" for more suggestions. While it's not a Makerspace, we know that the Rhode Island Mini Maker Faire used this tactic to launch a Maker Faire. Maybe it could work for a Makerspace too."
John Evans

CS (Computer Science) First: for middle school libraries, and your CS program - @joycev... - 3 views

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    This looks like just the type of program a middle school librarian could love. CS, or Computer Science First is a free Google program designed to increase student exposure to computer science education through after-school, in-school, and summer programs in a club approach run by teachers and/or community volunteers. CS First works towards its goal of developing student courage, confidence and curiosity about computer science by providing a wealth of free training materials targeted at students grades 4 through 12. The resources may be tailored for nearly any schedule. Students learn how to build creative projects using Scratch, learn about the critical role computer science and coding play in today's world, and explore technology-based career options. There's something here every kid could love as well.
John Evans

i-Skool: Learning in Motion on Mobile Devices | Class Tech Tips - 0 views

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    "I've shared lots of reasons why I'm a fan of QR codes.  i-Skool is a project that incorporates scannable technology and puts learning in motion.  Its goal is to enhance brain activity by getting kids on their feet as they practice cognitive skills.  Teachers create a quiz with an item connected to a color in a specific location.  Children receive directions on what to do based on what they scan as they move around with their mobile device."
John Evans

"Most Likely To Succeed" Shows How Classrooms Modeled On Real Life Can Help Kids Succee... - 2 views

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    "Education-bashing has become something of a national sport in the United States. From hurling criticism about slipping test scores, socio-economic disparity, dropout rates, to raising concerns about poor teaching standards and school resources, the popular narrative is that U.S. schools are failing children. There's good reason for the pile-on: in many cases, the problems are real. While most of the conversation around education reform centers on how to address these existing issues, another point of view has been gaining momentum over the last several years. It's a point of view that is less focused on fine-tuning the current system for high performance-since the system was built in 1893 with the goal of churning out "good workers"-and more about rethinking education entirely and how it meets the world's rapidly changing economy in the information age. This topic is explored in depth in the feature-length documentary, Most Likely to Succeed, which premiered at Sundance and will appear at the Tribeca Film Festival April 24. In the film, director, writer and producer Greg Whiteley casts a light on the shortcomings of established education methods by focusing on one school that's defying convention, San Diego's High Tech High. While following two ninth-grade classes for a year, with classroom instruction unlike anything you've ever seen, the doc offers some inspirational ideas for how to help students rise to the occasion of an innovation economy that requires critical thinking."
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