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tech vedic

Gateway SX2865-UR328 - 0 views

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    Gateway SX2865-UR328 : Review Stylish Slim form factor Budget desktop Outstanding performance
tech vedic

product-review -gateway-sx2865-ur328-desktop - 0 views

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    product-review -gateway-sx2865-ur328-desktop
John Evans

5 Reasons Why Everyone Should Learn to Code - Microsoft Citizenship Asia Pacific - 0 views

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    "The Computer Science Education Week, Dec. 5-11, is an annual initiative that mobilizes educators, parents, nonprofits and the industry to inspire all young people to learn computer science and open the door to a promising future. With our rising digital economy and the nonstop pace of technological change, we have an imperative to prepare young people to pursue careers that are in demand. Computer science refers to the academic discipline of studying what can be done using a computer and how to do so. At the foundation of this is computational thinking, a mental process that allows one to formulate problems so as to design possible solutions that a computer or human can easily understand. Coding is one way that computational thinking can be expressed. It is simply writing a list of step-by-step instructions for computers to perform what we want to do. More importantly, it provides everyone a platform to unleash our creativity to create software websites, games, and apps. More than half of today's jobs require some technology skills, and this will increase to 77 percent in the next decade, according to IDC. With youth unemployment in Southeast Asia alone almost three times that of total unemployment rate, coding and computer science serve as the gateway for youth to secure a more fulfilling career or even venture into entrepreneurship. In the Philippines for instance, an entry-level tech position pays 38 percent more than the minimum wage.   I strongly encourage everyone to try coding-and here's why:"
John Evans

How Art and Dance Are Making Computer Science Culturally Relevant | EdSurge News - 1 views

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    "This fall, my computer science class will follow the new AP Computer Science curriculum framework while also including culturally responsive instruction that makes use of students' interests, community settings, and cultural and ethnic backgrounds. Some of the students enjoy freestyle rap and dance, so they will learn how to simulate or enhance their performances using code. Other students study drawing and painting, so they will learn how to use code to create their artwork. This approach is a gateway to computer science, using coding to foster creative expression, and supporting cultural responsiveness that addresses underrepresented students' lack of exposure to computer science."
John Evans

Success in Algebra Requires Deeper Learning | Getting Smart - 0 views

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    "Algebra holds a lot on its shoulders. It is often referred to as the gateway to a successful math journey and for many it is the first time that math gets really really difficult. Pair that with all of the goodness that comes from middle school/early high school and you get a lot of pressure on a subject that has the potential to be one of the most memorable and powerful classes of a student's school career (that is coming from a former algebra teacher, so saying this with a 100% bias)."
John Evans

The Green Screen Time Machine in Elementary School - Digital Learning at Grant Wood AEA - 0 views

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    "The students had been researching Ellis Island in Social Studies and were finding out how it became a famous gateway for millions of immigrants entering the United States. They wanted to represent that information visually, so they took all that they learned in class and turned it into a news report. The script took some time to write but with Google Docs they could all collaborate on the same document at home or at school in order to get the job done. When the script was finished, they were ready to record their video. I set up the green screen, put the iPad on a tripod, and gave the students some basics on what they would need to know in order to make a successful green screen movie on the iPad. They were up and running in no time and filmed their own video whenever they weren't all on screen at the same time! We used the Teleprompter Pro Lite app to scroll their script in front of them, just like the professionals do. "
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 0 views

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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. Don't be tempted by the sexy CNC and laser cutters if you don't need them. Just taking apart a blender offers a wealth of learning opportunities. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 2 views

  • 1. List the hopes, dreams and ideas you and others have for the space.
  • 2. Define the skills, knowledge and habits that kids will learn or develop in your space.
  • 3. Define the culture for the space.
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  • 4. Based on the culture and the desired skills, knowledge and abilities, determine appropriate integration points in the rest of your curriculum and the life of the school.
  • 5. Based on your integration points, define the arc of the year and the projects you are going to include.
  • 6. Design your space and pick the tools based on the decisions above.
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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

Center on Instruction - 6 views

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    "Center on Instruction, your gateway to a cutting-edge collection of scientifically based research and information on K-12 instruction"
John Evans

The Money Belt - Home - 3 views

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    The Money Belt is your gateway to financial learning. Here, you can build your knowledge and confidence in handling finances and situations involving decisions about money. It's the place to get practical tips and test what you know - and don't know - about managing money without the risks and consequences you would encounter in real life. Created by the Financial Consumer Agency of Canada, The Money Belt is dedicated to teaching financial life skills - the basics about money and the financial world in an easy-to-understand way that is relevant to you.
John Evans

MEDIA LITERACY ONLINE PROJECT GATEWAY - 2 views

  • The Media Literacy Online Project and the Media Literacy Review are no longer maintained as Internet sites. Both served their purpose and now, with so many excellent resources online, it has come time to close both projects. We are keeping this single page updated as a gateway to resources educators find of value.
John Evans

How Kids Are Learning to Code While Playing Minecraft | MindShift - 0 views

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    "Teachers are already capitalizing on their students' fascination with the computer game Minecraft to teach everything from math to history. Now, a new add-on teaches kids to code their own modifications to the game. In his Wired article, Klint Finley explains how the creators of the add-on called LearnToMod hope their tool could be a gateway for students to discover a love of computer programming."
John Evans

How to use the Home screen on iPhone or iPad: The ultimate guide | iMore - 1 views

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    "The [Home screen](/home screen) - known behind the scenes as SpringBoard - is the central hub of iPhone and iPad activity. It's not a destination. You're not meant to linger there and stare. It's a transport, a gateway. It's what gets you to your apps and your content. From the Home screen you can tap app and game icons, music and video players, web browsers and online stores. You can also access Spotlight to quickly search for apps, content, and more, and invoke Multitasking, Notification Center, Control Center, Siri, and more."
John Evans

This Computer Language Is Feeding Hacker Values into Young Minds | WIRED - 0 views

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    "Last year, I went to Nigeria with Mark Zuckerberg. One of the first stops on the trip was a program that taught kids how to code. When Zuckerberg entered the room, many of the young students had a hard time pulling themselves away from their projects, even to gawk at one of the world's richest men. Facebook's founder instead came to them. "What are you making?" he'd ask. And they would proudly say, "A game!" or whatever it was, and begin showing him how it works. Zuckerberg would stop them. "Show me the code!" he'd say, because, well, he's Zuckerberg, and any occasion is ripe for an ad hoc programming review. And that's when the kid would click on a menu that toggled from the game to the LEGO-like building blocks of a Scratch program. This happened several times, with kids ranging from ages 8 to 15. In every instance, the maker of a cool project could clearly show this famous visitor how he or she had methodically implemented a plan. Zuckerberg was clearly impressed. As we headed up the stairs to leave the building, Zuckerberg called out to me, "Scratch! Have you heard of this?" Oh, yes I had. Though it was not yet released to the world when Zuckerberg left Harvard to launch his quirky little startup, Scratch (developed just a couple of T stops away) is quickly becoming the world's most popular computer language for kids taking their first bite of programming. Last year, over 120 million people came to its site, and many of them built and shared projects, at a rate of a million a month. "It's the gateway drug for Silicon Valley engineering," says Fred Wilson of Union Square Ventures, a Scratch supporter."
John Evans

Using Python Projects to Make a Better Math Class - Young Coder - Medium - 0 views

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    "Peter Farrell spent more than a decade teaching math and computer science. Somewhere along the way, he began using Python to create programming challenges to pair with his lessons. But what started as a way to reinforce math concepts gradually developed into something else - a gateway to a more practical approach to math education. Peter saw how coding projects allowed students to shift from passively learning concepts to actively working, reasoning, and playing with them. In other words, code helped them to go from learning about math to actually doing math. As he says "Why should the science, art, and home-ec students have all the fun? It's about time we heard students saying Look what I made in math class!""
Phil Taylor

What If School Was More Like Twitter? « My Island View - 0 views

  • What If School Was More Like Twitter?
  • bulk of the information exchange available on Twitter for instance comes in the form of links, or URL’s, which are internet addresses to pages of information.
  • Twitter offers us is the ability to respond to ideas and have a general discussion about those responses.
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  • Reflection is very big on Twitter
  • Twitter offers a great deal of variety in opinion
  • A big, big Twitter plus is the access educators have to education experts.
  • gateway to many free online webinars and online conference
  • On Twitter there are constant discussions and references to pedagogy and methodology in education
  • Twitter is only one source for teachers to connect. It is the easiest to use, and the hardest to understand. Teachers need to get started connecting to other teachers
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    "What If School Was More Like Twitter?"
John Evans

IfItWereMyHome.com - 3 views

  • IfItWereMyHome.com is your gateway to understanding life outside your home. Use our country comparison tool to compare living conditions in your own country to those of another. Start by selecting a region to compare on the map to the right, and begin your exploration.
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