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John Evans

Why so many schools fail to get impact from iPad - LearnMaker - 2 views

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    "70% of UK schools are now using mobile devices in the classroom, according to Tablets for Schools. The vast majority of those devices are likely to be iPads, yet how many schools can you name who are standout users of the device? That is to say, how many schools are using the device to deliver true 21st century transformational lessons? The answer, disappointingly, is very, very few. In the past two years, I've worked with over 200 schools across the spectrum of the UK education system. Only a handful remain memorable from what I watched them use iPad for. But what about the likes of ESSA Academy and Cedars School of Excellence, I hear you say! Both have transformed their schools and results through the use of iPad. The answer is far simpler than you'd probably guess. It's all about the training of staff."
John Evans

The Real 1:1 Is Not About Devices | Brian Aspinall, CV - 0 views

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    "The more and more I think about changing my classroom practices, the less and less I consider technology. Perhaps I should celebrate how embedded in practice it has become since I no longer consider it an event. It takes times for this natural fit. Time and energy. Two things teachers don't have much of during the week - time and energy. Between raising families, coaching sports teams, planning lessons and marking at night (forget having a social life), it can be challenging to learn about new tools an technologies. Trying a new app with a full class of kids generates a lot of anxiety and fear. What happens if the technology fails?"
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Middle School Maker Journey: Shop Class Rebooted. . . Digitally | Edutopia - 0 views

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    ""Have you seen this video?" The Twitter message from my good friend and fellow thought-instigator Daniel Scibienski pointed me toward If You Build It, a recent PBS documentary about designer/educator/activists Emily Pilloton and Matthew Miller persuading an underfunded school board to create a new kind of design-based program for the students at Windsor High School in Bertie County, North Carolina. What I saw affected me profoundly: students, confused and reluctant at first, gradually developing skills and abilities with tools they'd never used before, designing and building increasingly complex things; failing, trying again, improving, collaborating, and ultimately succeeding and celebrating. I, too, have a vision for a new kind of classroom. I, too, am building something radical, exciting, and even revolutionary. I want to tap the power of design thinking to transform learning in my classroom. We're bringing shop class back to my middle school -- but this time, it's digital."
John Evans

Why is the Fail Whale Smiling? - 0 views

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    Great Slideshare presentation from Rod Lucier.
John Evans

eLearn: Feature Article - 0 views

  • Every year at this time we turn to the experts in our field to share their predictions on what lies ahead for the e-learning community. While our colleagues here unanimously agree the global economic downturn is the overwhelming factor coloring their forecasts, they do see a great array of opportunities and challenges in the coming 12 months. Their insights never fail to inspire further discussion and hope. Here's what our experts have to say this year:
  • 2009 is the year when the cellphone—not the laptop—will emerge as the learning infrastructure for the developing world. Initially, those educational applications linked most closely to local economic development will predominate. Also parents will have high interest in ways these devices can foster their children's literacy. Countries will begin to see the value of subsidizing this type of e-learning, as opposed to more traditional schooling. The initial business strategy will be a disruptive technology competing with non-consumption, in keeping with Christensen's models. —Chris Dede, Harvard University, USA
  • During the coming slump the risk of relying on free tools and services in learning will become apparent as small start-ups offering such services fail, and as big suppliers switch off loss-making services or start charging for them. The Open Educational Resources (OER) movement will strengthen, and will face up to the "cultural" challenges of winning learning providers and teachers to use OER. Large learning providers and companies that host VLEs will make increasing and better use of the data they have about learner behavior, for example, which books they borrow, which online resources they access, how long they spend doing what. —Seb Schmoller, Chief Executive of the UK's Association for Learning Technology (ALT), UK
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  • Online learning tools and technologies are becoming less frustrating (for authoring, teaching, and learning) and more powerful. Instructional content development can increasingly be done by content experts, faculty, instructional designers, and trainers. As a result, online content is becoming easier to maintain. Social interaction and social presence tools such as discussion forums, social networking and resource sharing, IM, and Twitter are increasingly being used to provide formal and informal support that has been missing too long from self-paced instruction. I am extremely optimistic about the convergence of "traditional" instruction and support with technology-based instruction and support. —Patti Shank, Learning Peaks, USA
  • In 2009 learning professionals will start to move beyond using Web 2.0 only for "rogue," informal learning projects and start making proactive plans for how to apply emerging technologies as part of organization-wide learning strategy. In a recent Chapman Alliance survey, 39 percent of learning professionals say they don't use Web 2.0 tools at all; 41 percent say they use them for "rogue" projects (under the radar screen); and only 20 percent indicate they have a plan for using them on a regular basis for learning. Early adopters such as Sun Microsystems and the Peace Corp have made changes that move Web 2.0 tools to the front-end of the learning path, while still using structured learning (LMS and courseware) as critical components of their learning platforms. —Bryan Chapman, Chief Learning Strategist and Industry Analyst, Chapman Alliance, USA
Nik Peachey

Development - Is the 140 character 'micro interaction' enough? | Delta Publishing - Eng... - 2 views

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    Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs' Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that "90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months".
John Evans

THREE CUPS OF TEA Resource Guide - 4 views

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    THREE CUPS OF TEA is the true story of one of the most extraordinary humanitarian missions of our time. In 1993, a young American mountain climber named Greg Mortenson stumbled into a tiny village high in Pakistan's beautiful and desperately poor Karakoram Himalaya region. Sick, exhausted, and depressed after failing to scale the summit of K2, Mortenson regained his strength and his will to live thanks to the generosity of the people of the village of Korphe. Before he left, Mortenson made a vow that would profoundly change both the villagers' lives and his own-he would return and build them a school.
John Evans

A Learning Problem Is Not an Intelligence Problem | David Flink - 1 views

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    "Report cards are coming home, and a good number of parents are worried that their child seems to be showing signs of a learning disability. Their concern is well founded; learning disabilities including A.D.H.D. and dyslexia affect 20% of our students and less than half get the attention they need. That is a large community, in fact, the largest minority in the country. For these kids, often the day is longer, the challenge greater, the work harder. Unless we identify and assist them, the national cost in human potential and hard dollars will be tremendous. Kids with learning disabilities drop out ten times more frequently than others in high school, and are much more likely to use drugs and get involved in our jail system. The impact when this large a social group fails is felt by all of us. A learning problem is not an intelligence problem -- these children are smart, creative, and capable. They can and do learn; however, they think differently, access and process information in an atypical way. That is where opportunity lies, and where we are falling far short."
John Evans

Science Confirms It: If You Want To Succeed, You Have To Screw Up | Co.Create | creativ... - 2 views

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    "We're all familiar with the term "muscle memory." Once you've learned to do something--serve a tennis ball, play a difficult piece of piano music, or draw a lifelike human hand--your body seems to intuitively "know" how to reproduce that action. But researchers at Johns Hopkins university have recently discovered that our ability to perform a physical athletic or creative task isn't entirely about what the body has learned to do right. Instead, we owe our success to the hundred times we've tried to master a skill and failed."
John Evans

How to Restart iPhone / iPad Without Using Power Button & Home Button - 0 views

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    "Ever needed to reboot an iPhone, iPad, or iPod touch that doesn't have a functioning power button or a Home button? It's tricky if not impossible, right? Even with the Assistive Touch on-screen buttons and variety of workarounds for a failed power button, rebooting an iOS device without working hardware buttons is a challenge, but it turns out that a few indirect tricks can work to get restart any iOS device, even if none of the physical buttons are working."
John Evans

5 Practical Learning Tips Based On How People Do--And Don't--Learn - 1 views

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    "There has been a large body of work in neuroscience, psychology, and related fields offering more and more insight into how we learn. Below are five of the top tips from Barbara Oakley, Professor of Engineering at Oakland University, who has faced her own learning challenges (failing middle and high school math and science classes), and has made a study of the latest research on learning. She is also offering a free online course, Learning How to Learn, which starts August 1 on the Coursera platform with co-instructor, Prof. Terrence Sejnowski, a computational neuroscientist at UC San Diego and the Salk Institute."
tech vedic

How to fix the "Error 1920. Service osppsvc failed to start" with the Microsoft Office ... - 0 views

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    Confronting errors with the new Microsoft Office installation? If yes, then you have reached the right page. Follow the below mentioned step-by-step instructions to uninstall Office 2003, Office 2007 or Office 2010:
John Evans

Free Technology for Teachers: Protect Student Privacy by Using Skitch - 2 views

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    "In yesterday's post about creating digital records of physical items I mentioned using Skitch to take pictures and annotate them. One of the things about Skitch that I failed to mention in that post is that along with drawing and typing on a picture you can crop and blur items in a picture."
John Evans

The Connected Educator Movement Is Failing, And We're All To Blame | - 0 views

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    "It's been seven years since I made my first education tweet. So- how much has changed since then? Have we all connected with each other? To illustrate this, I made this handy-dandy chart below. Based on EdSurge's headline from last April, does this seem like dominance to you? "
John Evans

Teaching Your Kid to Read? Let Her Play Minecraft - 1 views

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    "The first time linguist and game studies theorist James Gee played a video game, he failed many times over. But instead of giving up, he merrily persevered, choosing to exercise "learning muscles" he hadn't worked out since his grad school days. "Lots of young people pay lots of money to engage in an activity that is hard, long, and complex," he realized. Games were evidence that humans love learning. But why do they seem to love it more during Minecraft than in the classroom? A game, most simply defined, is nothing more than a set of problems that a player must solve in order to win. And whether played on a board, cards, a computer, an iPad, or a console, games have the ability to intrinsically shape the way we teach and learn language and literacy. "
John Evans

4 Best Apps for Sharing Large Files Instantly - 0 views

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    "We've all been there. You've spent hours curating a document, editing a video, or photoshopping an image, only to be told the file is too large to send as an attachment via email. Of course, if you want to share the file locally, you can easily load it onto a flash drive - but what about if you need to send it to a friend or colleague on the other side of the world? It used to be a nightmare scenario, and although web-based file transfer services started to become popular in the tail-end of the last decade, they were still slow, cumbersome, and frequently failed. Thankfully, the advent of smartphones has helped streamline the process, and there are now a plethora of apps that let you share large files directly from your Android device. Here we look at the best options for you."
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