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John Evans

Kleinspiration: When Students Design Their School: If You Give a Kid a LEGO, He's Going... - 2 views

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    "I've been traveling the country speaking on the power of a student's voice in his or her own educational experience along with the need for transforming learning spaces in today's schools.  Both topics are very important to me not only for my own passion as an educator, but as a parent of two children.  I've personally seen the impact a learning space can have on a child's experience within the classroom.  Additionally, I've been fortunate to have my children surrounded by caring educators who value the importance listening to students.  This week I have the pleasure of speaking at Blackboard World in D.C.  When I arrived at Blackboard World, I knew the first stop I had to make, the student maker space.  Blackboard invited students from all ages to participate in a day of creating their ideal learning environments.  The company partnered with the Smithsonian to provide resources and guides to help facilitate the activities.  Children would rotate between 5 stations throughout the day - each station lasting roughly thirty minutes.  "
John Evans

Making History(tm): What is Making History? - 0 views

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    * Open-ended strategy game allows students to engage with the challenges of World War II. * 6 game scenarios, each starting at a decisive moment in WWII history, focus student experiences on critical events. * Single player and multi-player options bring flexibility and varied game experiences.
John Evans

Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
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    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
John Evans

Baptism by Fire: 100 Essential Tips and Resources for Student Teachers | Smart Teaching - 0 views

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    Here are some tips, shared experiences of other teachers, advice from the pros, and helpful information that can help make your student teaching experience the best it can be.
John Evans

Second Life in Education » educationaluses - 0 views

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    The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms. Second Life is completely user-generated 3D environment that comes with relatively easy-to-use building and scripting tools that anyone can learn. This makes it an ideal platform for engaging students in creating their own learning activities, experiences and environments, and not just be passive consumers of learning.
John Evans

25 Awesome Virtual Learning Experiences Online - Virtual Education Websites | AceOnline... - 12 views

  • Just because you’re online doesn’t mean that you can’t experience the world first-hand — or as close to first-hand as possible. Here are websites that feature virtual learning experiences, exposing online visitors to everything from history to geography, astronomy to anatomy, literature to government.
John Evans

Toontasic iPad App is... Well FANTASTIC! | Apps for iPads - 5 views

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    "Transcending beyond a make-believe world, Toontastic, by Launchpad Toys, can be a fully-functioning learning experience for your child, student or class! I have to admit that when we first looked at Toontastic we envisioned one child on a rainy summer day lazily creating a pretend world of their own on their parent's iPad. However, the more we experiment and test out this app for iPads we realize its true potential. Whether you are introducing storyline to your English/Literature students, historical documentary to your Social Studies class just "What I did on my Summer Vacation" you will find that the app brings the children's skills to life. Winner of top awards in their industry, Toontastic offers a simple venue for initiating, coordinating and presenting ideas, thoughts and imagination."
John Evans

Zapd - 1 views

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    "Websites in 60 seconds from your iPhone Capture any memory. Share to Facebook and Twitter. Free sites for the web instantly Make a free instant website, choose a theme, name it, and begin to share your experiences. Make as many as you want. Each with a unique style. And they're mobile optimized! When you make a Zapd, the experience is automatically tailored to the device you are using. PC. Phone. Tablet. "
John Evans

New iPad App Lets Anyone Create Designs with Vintage Type and Art on a Virtual Hand-Dri... - 5 views

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    "LetterMpress™, an app just released for the Apple iPad, gives users the hands-on experience of working with traditional letterpress wood type, art cuts, and printing press techniques. Every step of the letterpress printing process is replicated on the iPad for the authentic feel and experience of traditional printing techniques."
John Evans

25 Of The Best Resources For Teaching With YouTube - 1 views

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    "As both hardware and software design improve, the possibility of mobile learning is increasingly accessible. Video is undoubtedly at the core of a modern mobile learning experience. (As opposed to, say, an early 20th century "mobile" experience that was likely hands-on, place-based, and experiential.) To actually be useful beyond the cool-video-as-a-writing-prompt-every-once-in-a-while stage is going to require smarter tools. Teachers need to be able to capture, upload, download, edit, slow down, speed up, annotate, curate, share, and otherwise "own" video content so that is fully merges with everything else. With that in mind, below are 25 of the best resources for teaching with YouTube. Some are web-based, some are apps, and others are guides or tips. Let us know in the comments what your favorites are that we might've missed!"
John Evans

Two Guys and Some iPads: Augmented Reality Made Easy with 4D Studio Tutorials - 1 views

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    "Creating augmented reality has never been so easy until now! DAQRI 4D Studio gives educators and students the ability to easily create experiences and instantly publish them to share with the world. As our friend Katie Ann said during her augmented reality presentation at Podstock this year, "If you can copy and paste, and drag and drop, then you can create augmented reality." Each experience created and published by in 4D Studio for Education can be viewed using the target image and free DAQRI application.  "
John Evans

The 6-step guide to flipping your classroom - Daily Genius - 0 views

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    "The handy graphic below synthesizes the overwhelming to-do list of flipping your classroom into 6 easy steps that make the whole process a little less daunting. The big take home: Start small. Flip one lesson to start. Learn from what you've done, and go from there if you want to (or need to) keep trying. Once you've got the basics, there are so many resources you can draw from to refine the flipped classroom experience and add and modulate the nuances of this type of learning experience."
John Evans

Are iPads or Chromebooks better for schools? | The Hechinger Report - 0 views

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    "For an entire school year Hillsborough, New Jersey, educators undertook an experiment, asking: Is the iPad really the best device for interactive learning? It's a question that has been on many minds since 2010, when Apple released the iPad and schools began experimenting with it. The devices came along at a time when many school reformers were advocating to replace textbooks with online curricula and add creative apps to lessons. Some teachers welcomed the shift, which allowed their students to replace old poster-board presentations with narrated screencasts and review teacher-produced video lessons at any time."
John Evans

How Play Wires Kids' Brains For Social and Academic Success | MindShift - 2 views

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    "When it comes to brain development, time in the classroom may be less important than time on the playground. "The experience of play changes the connections of the neurons at the front end of your brain," says Sergio Pellis, a researcher at the University of Lethbridge in Alberta, Canada. "And without play experience, those neurons aren't changed," he says. It is those changes in the prefrontal cortex during childhood that help wire up the brain's executive control center, which has a critical role in regulating emotions, making plans and solving problems, Pellis says. So play, he adds, is what prepares a young brain for life, love and even schoolwork."
John Evans

Why Twitter Will Never Connect All Educators. | My Island View - 2 views

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    "If there is one thing I truly understand about educators it is that they are slow to change. It might be from decades of people jumping in with the "latest and greatest" answer to a better way to do things in education, or some legislative mandate to fix it all through legislation, only to find it to fizzle out and fall way short when actually implemented. If teachers learned one thing from these experiences it is that, if you wait and ride it out long enough, all of these initiatives will all go away. The problem however is that many educators want to apply this sit and wait posture to anything that requires them leaving their zones of comfort. The mindset of a 20th Century educator is very comfortable for most educators since they were trained for the most part by 20th century educators. A majority of educators are very comfortable with the methodology and pedagogy of that time. Structure and student compliance matched to a focus on lecture and direct instruction are the common experiences of most educator"
John Evans

Steps for Cultivating a Love of Reading in Young Children | MindShift - 0 views

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    "In his new book, Raising Kids Who Read, Daniel Willingham wants to be clear: There's a big difference between teaching kids to read and teaching them to love reading. And Willingham, a parent himself, doesn't champion reading for the obvious reasons - not because research suggests that kids who read for pleasure do better in school and in life. "The standard things you'll hear about why kids should read I actually don't think are very strong arguments," he says. "Because if the goal is to become a good citizen or the goal is to make a lot of money, I can think of more direct ways to reach those goals than to read during your leisure time." Willingham wants his kids to love reading because, he says, "for me it's a family value. It's something that I love, something that I find important. I think I gain experiences I wouldn't gain any other way by virtue of being a reader. And so naturally I want my children to experience that." The professor of psychology at the University of Virginia uses his new book to map out strategies for parents and teachers hoping to kindle that same passion for reading."
John Evans

OS X Yosemite: Explained | iMore - 1 views

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    "OS X 10.10 Yosemite was shown off at WWDC 2014 on June 2 and will be released sometime in the fall. In addition to new features like Today view and Extensibility widgets in Notification Center, a better, smarter Spotlight, iCloud Drive, enhanced functionality in Mail, Messages, and Safari, and Continuity with iOS 8, OS X Yosemite brings interface and experience refinements to Apple's desktop operating system, similar in spirit if not exact execution to the iOS 7 makeover of 2013 - interface depth and translucency effects, textual clarity and other elements to improve the overall user experience."
John Evans

Life of an Educator: What if all classrooms were like Kindergarten classrooms? - 0 views

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    "In spite of the before-mentioned dynamics, Kindergarten classrooms are really magical places where kids are able to collaboratively and independently create and design. Kids move like a well-oiled machine from one center to the next with very little if any teacher direction. These students, most of whom have never been a part of such madness, are able to find structure and are able to be trusted to do the right thing. Students are able to 'playfully work together and learn about the creative process: how to imagine new ideas, try them out, test the boundaries, experiment with alternatives, get feedback from others, and generate new ideas based on their experiences.' Kindergarten classrooms are a hotbed for makers and the maker movement. Kindergarten classrooms are spilling over with exploration and discovery. Kindergarten classrooms beam with pride as kids put their best efforts forward to please their teachers and expand their knowledge of the world. Kindergarten classrooms are indeed a magical place. "
John Evans

Apps & More for Makerspaces | Mix It Up | School Library Journal - 3 views

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    "Whether your library or school has a dedicated makerspace, you are experimenting with maker and STEM programming, or looking for inspiration to get started, this inaugural installment of "Mix It Up" offers a broad selection of free or low-cost apps, websites, and tools for engaging kids and teens in creative maker projects. Our field-tested recommendations are grouped into three main sections: Coding, Filmmaking, Tinkering, and 3D Printing. Making is all about trial and error; don't be afraid to experiment with these tools and encourage playful exploration by your patrons or students. As makers like to say, "If at first you succeed…you're probably doing it wrong.""
alxa robert

With IBM technology, Jet Airways will go green - 0 views

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    Jet Airways is now capable of accurately calculating and keeping track of aircraft emissions. IBM has more than 50 years experience in aviation. The company uses its software, hardware and services expertise to help top airlines and airports across the globe deliver more highly differentiated customer experiences and improve their operational efficiency. A part of IBMs Integrated Emission Management System, it provides Jet Airways a process to analyse and calculate individual aircraft emissions, which is a complex process involving comparison of flight records and fuel usage data contained in multiple systems ranging from internal aircraft systems to regional navigation data and flight records.
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