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John Evans

iPad App Guide #15: Penultimate | TPACK iPads in Schools - 0 views

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    "Penultimate is a powerful note-taking app for the iPad, enabling users to create an infinite number of beautiful electronic notebooks using different paper formats."
John Evans

Apps to get your kids coding on the iPad part 1 | iPad Insight - 4 views

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    "In the past, coding was a pretty niche affair, those of us with our Acorns, Spectrums and Commodore 64s experimenting with lines and lines of code. I remember as an 8 year old, spending ages typing out lines of code on my beige Acorn Electron to draw….a line on the screen. To add insult to injury there was no way to save it unless I wanted to erase my tape of "Ice Ice Baby" and replace it with my code. Needless to say because we were put into the deep end in those days, like millions of others I was put off a bit by coding and just played computer games instead. Fast forward to the iPad era and coding is coming back in a big way. Some very talented developers with a love for coding have produced some spectacular apps, turning the iPad into a coding studio in your hand. There are some great iPad apps which take the pain out of coding for the layman and can teach your children (and you) some excellent skills."
John Evans

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Techno... - 5 views

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    "The gaming trend is gaining more and more ground within the educational landscape. Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."
John Evans

3 iPad Apps You May Not Know About for Demonstrating Learning - Learning in Hand - 5 views

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    "While there are so many iPad apps that deliver content, I think the one of the best uses for technology in education is to make something with what you're learning. This might include producing a video, authoring a digital book, recording a puppet show, creating a college, narrating a slideshow, designing a comic book, or somehow making your own media and study aids. Yes, there are loads of drill and skill apps, digital books, and electronic response systems that can be very useful in classrooms. What's much more exciting to me are apps that empower students to be creative and expressive."
John Evans

Piano Mania - Use an iPad to Learn to Play Piano | iPad Apps for School - 2 views

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    "Piano Mania is a new iPad app from Joy Tunes. Joy Tunes previously offered practice games to help students learn to play the piano. The new Piano Mania app offers lessons on playing the piano. Students place their iPads on their pianos or electronic keyboards to view the lesson as they play along. The app offers challenges of varying difficulty from simple one-hand lessons to complex lessons requiring the use of both hands. The video below offers a brief look at the app."
John Evans

TED Books App is Now Available for iPad for Free ~ Educational Technology and Mobile Le... - 0 views

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    "TED Books is an iPad app that provides TED fans with short electronic books produced once a month by TED conferences. The books are less than 20.000 words long "long enough to unleash a powerful narrative, but short enough to be read in a single sitting.""
John Evans

How the iPad Affects Young Children, And What We Can Do About It - 0 views

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    "What medium is delivering the best learning experience to your children? Just because a child is engaged on an iPad, are they learning more than they would with a picture book? In this intriguing TEDx talk, author of Screen Time: How Electronic Media Affects Your Young Child and Director of the New America Foundation's Early Education Initiative, Lisa Guernsey, discusses the research she has been involved with, as well as some the practical outcomes of her work exploring learning and screen media."
John Evans

(Rethinking) Makerspaces - @joycevalenza NeverEndingSearch - 1 views

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    "Kids have always made in my library. We encouraged digital and visual and dramatic and rhetorical creativity before, during, and after school.  But for a while, I've questioned the value of using already heavily used real estate to randomly carve out space for a 3D printer, electronics stations and sewing machines. I had my doubts about the makerspace movement in school libraries. A couple of weeks ago I had the opportunity to chat with Amos Blanton, project manager of the Scratch online community, and a member of the Lifelong Kindergarten Group at MIT Media Lab.  On his profile Amos notes:  I design and sustain creative learning environments for people with agency. Amos makes the case for makerspaces as powerful, authentic, relevant learning experiences, and for when and why library may be the very right space to create a makerspace."
John Evans

What's in a Makerspace? - Corwin Connect - 2 views

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    "One of the most amazing transformations that has taken place at NMHS is the creation of the Makerspace in what was our traditional library. A space that was once a barren wasteland is now a thriving learning metropolis where students flock to tinker, invent, create, collaborate, work, and most importantly, learn. When I hired Laura, I basically told her the budget, and she had complete control of how she wanted to use the money. I could never have imagined how quickly she could radically transform this outdated space, using money that previously had always been spent on books, magazines, and electronic databases. Some quick highlights include the following:"
John Evans

The Top 10 Best Robots for Kids: Games, Fun and Learning - 2 views

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    "Whether you are looking for a toy that provides educational value, a gift that gives a little bit more or a digital companion that can teach logic and programming, these robots for kids are some of the most cutting edge gadgets around. With companion smartphone apps, voice control, advanced mechatronics and even xylophones, these amazing pieces of electronic kit will keep your kids entertained, engaged and educated for years to come."
John Evans

9 Magnetic Building Toys for STEM Play and Making - 0 views

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    "Magnetic building toys are among the most popular STEM construction options for a number of simple reasons. They are robust and affordable. There are no batteries required (magnets are always on). And they straddle a number of important engineering concepts such as design, structure, geometry and are an excellent stepping stone to more complex conversations around physics and electronics. While magnets alone (or the ones stuck to the fridge door) can provide hours of fun, the below nine magnetic building toys have all been created especially for children who have that engineering streak. Take a look and see how magnets can motivate learning in your children!"
John Evans

Constructionism through Design Thinking Projects | FabLearn Fellows - 2 views

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    "In the second semester of Problem based Science, my 5th graders are introduced to their "Spring hard problem." The spring hard problem marks the end of our patterns unit and the beginning of our study of structures and systems through the lens of making and problem solving. During our study of structures, students get a chance to use their understanding of materials, measurement and patterns to make blueprints for novel designs and to conduct scientific testing of those designs. If those structures involve moving parts or varying materials or embedded electronics, they are also learning about the relatedness of things that make up a system. This year's spring hard problem had a design thinking and sustainability twist. Below is an account of this 6 month long unit, the unit learning outcomes and student feedback regarding the process."
John Evans

Submit: Director's Cut Final in Cyberbullying on Vimeo - 1 views

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    "Submit the Documentary exposes the most epic struggle in the digital, Internet age: cyberbullying. Cyberbullying is bullying by means of electronic technology committed through email, instant messaging, mobile applications, social media, chat rooms, and blogs or through messages and images sent through a cell phone. Because of the anonymity, kids who never thought of being a bully are becoming harassers. By exploring the complicated dynamics behind cyberbullying, Submit the Documentary describes the impact and outcomes of advanced technology and human nature in a lawless, new, social frontier."
John Evans

Education app of the week: Tickle for iPad | Jigsaw24 - 1 views

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    "Tickle (Tickle Labs, Inc, free) is a free app that lets you program a wide variety of robots through a simple programming language and drag and drop visual interface, then control them from an iPad. Just some of the 'bots and systems controllable by Tickle include the Sphero robotic ball, a wide variety of flyable drones, the Arduino open-source electronic prototyping platform and Philips Hue smart home lighting. You can also program interactive stories and simple games using a library of animated characters and sounds."
John Evans

Learn 3D Design with TinkerCAD and Project Ignite | The Whiteboard Blog - 3 views

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    "Project Ignite enables learners of all ages to gain practical hands-on experience with new software and hardware to build literacy in design, 3D, electronics, programming and more. Project Ignite integrates project content directly into Tinkercad and 123D Circuits, which are both free from Autodesk. Tinkercad is an easy to learn tool to create and print 3D models whilst 123D Circuits enables you to visualize and simulate circuits. These two apps provide a compelling combination to "make things real, and make them go!" Both of these tools are browser-based so there is no need to install anything. Children can carry on with their projects at home!"
John Evans

Please Just Don't | Venspired - 1 views

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    "Don't try to put making in a box. Don't make it a kit, standardize it, and water it down.  Don't develop a canned-for-sale-program out of it.   Don't make it a packet to sell on website. Don't reduce it to a moment in a day, a day in a week, or a kit from the shelves. Don't make it into a program that a school has to pay billions to be a part of. Don't reduce making to that "thing" that happens in a certain room or a certain space or once a month.  Please just don't reserve making for gadgety electronics or robotics.  Don't just call it STEAM. Making is connecting, interpreting, and building a relationship with the world. Let's make school more about making. The mathematics and patterns in sewing, the joy in colorful art, the visual beauty in cooking, painting, the science of mixing colors, the music of sculpture in the wind, the flow in writing from the imagination, the collaboration in developing something together, the spark in sharing cardboard creations via Skype, the motivation in sharing with the world, the engagement in raw discovery, the fun in tinkering with a pile of junk, the passion in an idea grown from a seed, and the excitement in untouched exploration."
John Evans

Blink Blink: Creative Circuits Designed by Girls, for Girls | Make: - 2 views

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    "From ambitious entrepreneurs to casual meet-up participants, women are proactive about engaging with STEM and with other women in their field. Besides their shared affinity with science, tech, engineering, and math, they often find that they have another thing in common. Many of these women can recall a time when they walked into a classroom or office, looked around, and noticed that they were sharing the space with an overwhelming majority of men. This was the experience of Nicole Messier, a former student of aerospace engineering, who recalls that she had sparse female role models, teachers, or peers in her undergraduate program. Instead of following a traditional aerospace career, Messier instead decided to help change STEM's evident gender imbalance. She is now the CEO of blink blink, a purveyor of creative circuit kits that help beginners get their feet wet with simple electronics, arts & crafts with embedded circuitry, and wearable fashion technology. Not only did she co-found the company, she also collaboratively designed the kits with the very girls that they're made for."
John Evans

Designing a School Makerspace | Edutopia - 4 views

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    A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing
John Evans

littleBits Quick Start Guides | Invent To Learn - 0 views

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    "littleBits are ingenious snap-together magnetic elements used to create whimsical machines and prototype complex electronic circuits. It's impossible to short-circuit the littleBits or create a syntax error in your physical "program" since they only snap together the "correct" way. Kids from 5-85 love inventing with littleBits. We recently created two "Quick Start" guides for the trickier aspects of working with littleBits. You may download them here: littleBits Quick Start Guide littleBits Arduino Bit Quick Start Guide (for programming your littleBits-based machine) littleBits Cloudbit Quick Start Guide (for Internet of Things) Download our complete 20+ page workshop kit"
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