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John Evans

Taking a Closer Look at Teachers' Technology Shortcomings - Digital Education - Educati... - 0 views

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    "One of the biggest concerns about how technology is being used in the classroom today focuses on what some see as a fundamental breakdown in the system: many teachers aren't comfortable with technology, and are unsure how to weave it into their instruction."
John Evans

All the Good Apps Fit on One Screen - EdTech Researcher - Education Week - 6 views

  • Thus, educators don't need to review and master the hundreds of education apps that come out every year; rather, they should consider how a small suite of apps related to annotation, curation, and image, audio, and video production could support diverse student performances of understanding.
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    "One of the core principles of good iPad usage that my EdTechTeacher colleagues have developed is the idea that educators should focus on creation apps rather than content apps. Most apps that are designed to teach specific content are terrible, so educators shouldn't think of iPads as repositories of apps but rather as portable media creation devices. Thus, educators don't need to review and master the hundreds of education apps that come out every year; rather, they should consider how a small suite of apps related to annotation, curation, and image, audio, and video production could support diverse student performances of understanding. "
Phil Taylor

One-to-One Laptop Initiatives Boost Student Scores, Researchers Find - Digital Educatio... - 2 views

  • the goal is to enable teachers and software to deliver more personalized content to students, to boost students' technology skills, and to empower children to do more complex and creative work.
John Evans

Amazon Launches 'Inspire,' a Free Education Resource Search Platform for Educators | Ed... - 2 views

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    "Back in February, an EdWeek Market brief reported that Amazon Education was starting to beta-test a new platform with educators, helping teachers navigate the jungles of open educational resources (or OERs, for short). Well, that platform-Amazon Inspire-has officially launched today in tandem with the ISTE conference in Denver, Colorado. A free, mostly-OER platform (see below for why it's "mostly OER"), Amazon Inspire works like a search engine for educational videos, lesson plans and games. Users can search by criteria like topics (say, "fractions" or "the Constitution"), standards, grade level, and time to complete, as shown below; additionally, they can rate materials with 1 to 5 stars."
John Evans

Ed-Tech Research That Mattered in 2016 - Digital Education - Education Week - 1 views

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    "Among the most-read, most-shared stories on Digital Education in 2016 were those that delved into high-quality research. That likely reflects a growing hunger within the K-12 sector for reliable information about education technology, in all its promise and its peril.   Here are 10 of the most popular and impactful Digital Education stories from the past year involving research on educational technology:"
John Evans

Join Our Video Project: #ShowUsYourMakerSpace - Education Week - 1 views

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    ""Maker spaces"-facilities designed to encourage hands-on activity and experimentation-have become an increasingly exciting part of many schools' digital-learning and career-tech offerings. With their focus on inventiveness and collaboration, they also offer new ways of looking at classroom or learning-space design. To showcase the composition and variety of these facilities, Education Week is asking educators to post short videos of their schools' maker spaces to YouTube, Twitter, and Instagram over the next month, using the hashtag #ShowUsYourMakerSpace. (Photos are OK, too.)"
John Evans

The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education ... - 6 views

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    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
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