Apps in Education: 10 Apps for Documenting Learning - 0 views
Edutech for Teachers » Blog Archive » Tech It Up Tuesday: The LIFE Photo Arch... - 0 views
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"Are you ready for another round of Tech It Up Tuesday, a series devoted to sharing an edtech tool, app, site or other resource that can be utilized in the classroom setting? This week's shout out goes to the LIFE Photo Archive powered by Google, a collection of unpublished historical images from LIFE Magazine that span from the 1750's to present-day. This database containing millions of images-a joint venture between LIFE Magazine and Google-is completely free and very simple to use. Just access the site and then select a category of photos to browse (decades, people, places, events, etc.) or use the search option to locate the desired image. Once a photo is found, it can be downloaded to your device and utilized in multimedia projects, documents, presentations, etc.-so long as it has an educational/non-commercial use."
https://convertkit.s3.amazonaws.com/assets/documents/9152/113035/FINAL-HANDOUT-Fantasti... - 1 views
iPaddiction: Math Teachers Making Word Documents Available on Web - 9 views
Using Instagram For Learning To Document Abstract Ideas - 0 views
Digital document annotation on iPad, iPod Touch, or laptop | Dangerously Irrelevant - 2 views
A GeekyMomma's Blog: The IPEVO Document Camera at $69.00!! - 1 views
The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views
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I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
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For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
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News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have is a suite of specialised tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
Image Detective - 0 views
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kids learn how to investigate / decode / explore a photograph or image, thinking critically, documenting their work along the way, ultimately drawing conclusions of their own (American History investigation)
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kids learn how to investigate / decode / explore a photograph or image, thinking critically, documenting their work along the way, ultimately drawing conclusions of their own (American History project)
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