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LEGO's WeDo 2.0 teaches science, coding | eSchool News - 0 views

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    "At the International Consumer Electronics Show, LEGO Education launched LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The solution combines the LEGO brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation."
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The STEM Zombie Apocalypse | Edutopia - 0 views

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    "So many adults, including teachers, joke about not being able to do simple math or not being a "science person" that many students enter STEM classrooms with negative views. This creates a fixed mindset as students believe they need certain natural abilities to be successful in math and science. As educators, we need to create opportunities for students to overcome these deeply planted negative views. Using images or ideas from popular culture gives students an entry point to explore science-they're already experts, and they can use the confidence they have in that area to become more open to learning and experiencing how math and science are rooted in creativity and imagination."
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Four Questions to Maximize Engagement - A.J. JULIANI - 2 views

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    "When I heard the news that Phil Schlechty had passed away it was sudden and I felt sadness. I've never met Phil but I've been deeply impacted by his work throughout the years. You see it's one of the things I'm learning about education and writing in this whole connected place: We get to know people through their work, we get to know people through their passions, and we get to know people who we actually don't know face-to-face. Schlechty's work around engagement is one of the most enlightening and simple frameworks for educators to use. What I found fascinating about his levels of engagement is that I could see myself in the classroom working towards compliance instead of engagement."
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What if? Reflections from the ACSA Conference - The Learner's Way - 0 views

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    Last week I spent three days thinking about curriculum and all that it means to teaching and learning thanks to the Australian Curriculum Studies Association's biannual conference. It was three days of deeply thoughtful conversation and learning with just the right mix of academic research and ideas for grounded practice straight out of innovative classrooms and schools. With keynotes by Alan Reid, Dan Haesler, Bob Lingard, Robert Randall and Jan Owen combined with Masterclasses from some of Australia's leading educators there was much on offer. The biggest challenge was deciding which workshop you would attend when every session offered such outstanding opportunities.
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Project Information Literacy News Study: A new study on new adults and news - @joyceval... - 0 views

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    "Dr. Alison Head and her Project Information Literacy (PIL) research team recently released the findings of a new national study on college students and how they consume and interact with a vast and deeply polarized news ecosystem. The News Study findings are the result of an online survey of 5,844 respondents and telephone interviews with 37 participants from 11 diverse colleges and universities. The research also included computational analysis of Twitter data associated with respondents, as well as a Twitter panel of 135,891 college-age people. In the study's press release, Dr. Head shared: News is fast, social, and visual and typically delivered to students in posts, alerts, tweets, and conversations that stream at them throughout the day. And young news consumers are left to assemble and interpret what news means, while many take this evaluative step, others do not. So what? The News Study's Executive Summary offers Five Research Takeaways as well as Six Recommendations."
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There's no innovation agenda without design thinking - The Globe and Mail - 3 views

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    "Never have design thinking, design practice and creative skills been as important to Canada's future as they are now. Today, competitive success is determined by the ability to understand human needs and desires and to deliver richly imagined ways of addressing them. Many organizations recognize the importance of innovation, but they don't know how to achieve it. The answer is design. Designers allow companies to stay ahead of their customers by anticipating and addressing human needs and behaviours in a complex and changing world. Technology needs to be intentionally designed for and with people. Design creates the experience of a product, system or service, the individual, social and cultural experience, and the value and the impact it has. Design is the bridge between raw invention and application. The essence of design thinking involves empathizing deeply, listening to people and observing them to identify tough problems to address or new opportunities to explore. Design thinking marries systems analysis with outcomes-oriented problem solving. It's relevant to the development and enhancement of services, products and business methods. It's as applicable to large companies as it is to startups and non-profits."
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Strategies to Help Students 'Go Deep' When Reading Digitally | MindShift | KQED News - 5 views

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    "Students are doing more reading on digital devices than they ever have before. Not only are many teachers using tablets and computers for classroom instruction, but many state tests are now administered on computers, adding incentive for teachers to teach digital reading strategies. But casual digital reading on the internet has instilled bad habits in many students, making it difficult for them to engage deeply with digital text in the same way they do when reading materials printed on paper."
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All kids should have a computer science education - Baltimore Sun - 0 views

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    "Like most students at the time, I did not have access to computer science classes when I attended Wilde Lake High School in Columbia during the 1980s. I only stumbled upon the field when my high school math teacher recommended that I take a FORTRAN programming course at Howard Community College. I quickly learned that programming was like nothing I had experienced in school before. Whenever I finally solved a problem, there was a deeply satisfying "aha!" moment. As a result, I studied computer science at Harvard and received my Ph.D. in the field from the University of California, Berkeley. Nearly four decades after I took that first FORTRAN class, I'm a professor of computer science and associate dean at the University of Maryland, Baltimore County. I was fortunate to have found my passion, even though computer science was not taught at my school. The unfortunate fact is that most K-12 schools still do not teach computer science, and most of today's high school and college students - particularly women - have still had little or no exposure to computational thinking, coding or computer science. There are certainly many students who would make great computer scientists, or who could leverage computing skills to achieve success in any number of other fields, who never take a single related class. Even in Maryland, one of the most technologically advanced states in the nation, only 14 percent of students take a computer science class in high school, and nearly half of the public high schools do not offer any AP computer science classes."
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250 Quality Conversation Starters: The Only List You'll Need - 1 views

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    "Here are some great questions for starting a conversation. There are a lot of random conversation starters to get you started and then conversation questions listed by topic. You can start with the random questions or find a topic that interests you. There's no right place to start, just scroll down to wherever you want and get started! There are tons of ways to use these questions. I find that the most rewarding way is for everyone to pull up this list of conversation starters on a phone or tablet, and then take turns letting everyone choose a question to ask the group. Remember don't be afraid to delve deeply into the conversation. Answering the specific question isn't the goal, having an interesting conversation is!"
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Ss Learn & Ask Questions About The Universal Declaration Of Human Rights #Inquiry @JoAn... - 0 views

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    "Today in our Inquiry we are going to look deeply at the affect some of these celebrations have on people. We would like to listen are learn about the Declaration of Human Rights. Many people in different countries and especially Australia have different beliefs about culture. Where immigrants should be allowed in to a country, whether cultures have the right to even celebrate their traditions. Lets take a look at what the Declaration of Human Rights tells us. "
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Why Computer Science Belongs in Every Science Teacher's Classroom | EdSurge News - 1 views

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    "Released in 2013, the NGSS was created to align science education with how scientists actually work and think. It encourages students to learn science content and concepts deeply by using critical thinking and primary investigation skills. Adopted by 18 states (with as many as 40 interested and in the process), the standards define science education through core concepts (such as wave properties), practices (like analyzing and interpreting data ) and crosscutting concepts (like cause-and-effect). Some of the NGSS guidelines directly overlap with the practices listed in the K-12 Computer Science framework and the new CSTA Computer Science standards. Here's a doodle that illustrates how the two subjects overlap. "
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Building a Thinking Classroom in Math | Edutopia - 1 views

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    "Over more than a decade, the author has developed a 14-point plan for encouraging students to engage deeply with math content."
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amc99-website-img - 0 views

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    About Us We are a former believer group with deeply engaged in the church & other social works. Doing a study/inspection of the Bible we got amazed by the madness to be found in the holy scripture. We want to share the knowledge in a different way. For more details visit https://www.amc99.org/church
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Bringing a growth mindset to the learning function - 0 views

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    "Carol Dweck's work on "growth mindset" has caught the fancy of organizations the world over, and why wouldn't it? The core supposition of a growth mindset is that an individual's talents and capabilities can evolve over time; at its core are the underlying beliefs that people hold about intelligence and learning. It is with deep sadness that we report that the function charged with building this growth mindset in most organizations remains hostage to deeply "fixed mindset" thinking. Although the idea of a growth mindset is commonly discussed in corporate learning programs, many leaders adopt a fixed mindset when it comes to envisioning the learning function's role and capabilities. To quote Dweck, "Our work environments, too, can be full of fixed mindset triggers." Business leaders need to shift their views of what the learning function is and what it can do."
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Learning to Slow Down - 3 views

  • What our computers cannot do, and in fact hinder us from doing, is to facilitate thinking deeply about complex issues.
  • When my students write an essay, there comes a time when they must slow down their thoughts to the speed of composition. For most students, this is an uncomfortable situation.
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Being a Better Online Reader - The New Yorker - 4 views

  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention.
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    "Soon after Maryanne Wolf published "Proust and the Squid," a history of the science and the development of the reading brain from antiquity to the twenty-first century, she began to receive letters from readers. Hundreds of them. While the backgrounds of the writers varied, a theme began to emerge: the more reading moved online, the less students seemed to understand. There were the architects who wrote to her about students who relied so heavily on ready digital information that they were unprepared to address basic problems onsite. There were the neurosurgeons who worried about the "cut-and-paste chart mentality" that their students exhibited, missing crucial details because they failed to delve deeply enough into any one case. And there were, of course, the English teachers who lamented that no one wanted to read Henry James anymore. As the letters continued to pour in, Wolf experienced a growing realization: in the seven years it had taken her to research and write her account, reading had changed profoundly-and the ramifications could be felt far beyond English departments and libraries. She called the rude awakening her "Rip van Winkle moment," and decided that it was important enough to warrant another book. What was going on with these students and professionals? Was the digital format to blame for their superficial approaches, or was something else at work?"
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    Really interesting information on being a better online reader. The author suggests the following: "Maybe the decline of deep reading isn't due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)"
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21st Century Learning: Why Change? - 0 views

  • Here's why-- you change for the same reason you went into teaching in the first place. You change because what you do for a living was never just a job- but more a mission. You change because you are willing to do whatever it takes to make a significant difference in the lives of the students you teach. You change because you care deeply about kids and you know that unless you personally own these new skills and literacies you will not be able to give them to your students.
  • You change because of all the people in the world- teachers understand the value of being a lifelong learner. You change because you know intuitively relationships matter and you are interested in leaving a legacy to your kids-- through what you do for other's kids. You change because you understand learning is dynamic and that to not change means to quit growing.
  • Why change? Because you made the decision when you first became a teacher to do something that was larger than life and more meaningful than money, recognition, and status. You became a teacher because of change-- the changes in the world you wanted to make one kid at a time. You change because you want to do what is right-- simply because it *is* the right thing to do and you understand the need to model for others so they can do what is right as well. You are use to hard work and long hours. You are use to commitment with little recognition. You know what you do has lasting results
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  • You change because the world has changed and you know that not challenging the status quo is the riskiest thing you can do at this point. You change because you love learning and you love children and you know they need you to lead the way in this fast paced changing world and to do that you have to find your own way first. That is why you and they should change
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    Points to ponder
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The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
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Digitally Speaking / Enhancing and Amplifying Pedagogy with Digital Tools - 3 views

  • iGeners are almost universally plugged in. Ear buds hang from backpacks, and cell phones are stuffed into every pocket. Instant communication has replaced listening to messages, streaming video has replaced waiting for television shows to start, Xboxes have replaced Ataris, digital images have replaced negatives, and high-speed connections have replaced dial-up modems.
  • iGeners aren’t always the best students, however! Working quickly instead of carefully, they infosnack their way through class, flitting from instant experience to instant experience. Reading deeply, considering multiple perspectives and interacting with others in meaningful ways is pushed aside in a race for immediate gratification.
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Museum 2.0: Educational Uses of Back Channels for Conferences, Museums, and Informal Le... - 0 views

  • The back channel isn’t just a social space. I noted three distinct, valuable uses of back channels at WebWise:To communicate socially in an environment that does not permit open dialogue. This is the "note passing" or flirting use case.To share your onsite experience with a network of people who are not co-located with you. Where the first use case serves co-located people, this use case focuses on broadcasting the highlights of your experience to friends elsewhere.To investigate a content experience more deeply using a different set of tools than those used to convey the content. For example, you may listen to a speaker and check out related links from his work as he talks.
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    Many museums are experimenting with "back channel" platforms that allow visitors and staff to chat and share content while onsite at the museum
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