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John Evans

How to Easily Use iWork and MS Office Together | teachingwithipad.org - 0 views

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    "Apple announced some great new features in iOS8 last week. iCloud Drive will be an excellent addition to file structure implentation for iPads. Users will be able to take advantage of these features in the fall. Until then, this new tip will come in very handy if you are still using Microsoft office on other computers. Currently, iCloud storage of files has somewhat been "hit and miss" for consumers in terms of reliability and ease of use."
John Evans

6 free online courses that will boost your science skills - Daily Genius - 3 views

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    "Research by the Penn Graduate School of Education (from the University of Pennsylvania), looking at 1 million students on 16 courses run through Coursera, showed that only half of those enrolled look at a single lecture and an average of 4% completed the course. Let's assume that there's nothing wrong with the product, and nothing wrong with the theory that easier access to education is No Bad Thing. It's something else. It's a commitment thing. It's too much to ask, too big a shift in 'consumer' behaviour, from directed learning to self-directed. So perhaps we should get used to this new style of learning in easier ways. Self-direction without the pressures. Accessing some of the finest academic minds, but because you want to, not because it's a compulsory step in your education paperchase. And if its education for its own sake, then look at these as a starting point. Six of the best/most intriguing free online courses focusing on science, from some of the best boffins around. Dip in, get used to the idea, and follow the video trails they offer til you find what you're intrigued and interested in. So dive in, make yourself clever…"
John Evans

40 Viewing Comprehension Strategies - 2 views

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    "You can't watch a video like you read a book; the modalities couldn't be much different. On the surface level a video uses light, color, sound, and moving images, with the potential for adding text and shape and color and light filters as overlays to communicate ideas, while the most basic text structures use alphanumeric symbols, paragraph and sentence structure, and an assortment of text features (e.g., white space, headings and subheadings, fonts, etc.) to convey their message. There is much, much more to it than this. Videos are meant to be consumed in short bursts, while literature, for example, is meant to be "sat with." Videos are (often manic) sprints, while texts are (often meandering) walks. Because of this very different tone and purpose as a matter of design, it's unfair to criticize videos as "less rigorous" than texts, just as it would be misleading to say that video is universally "more engaging" than text (something I may or may not have said in the past). It's more complex than that."
John Evans

The Maker Movement and the Classroom | Edudemic - 3 views

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    "The Maker Movement is a new trend based on old school traditions in which the philosophy of doing, building, and creating prevails over just simply buying. Instead of going to the toy store, people are learning how to design and 3D print their own toys. Instead of shopping for furniture, people are going to local community workshops like TechShop and building their own custom chairs and tables. The Maker Mentality creates a powerful paradigm shift by eliminating the separation between consumer and producer. By looking at the benefits and upsides of the Maker Movement and analyzing why it has reemerged, we can use it productively in the classroom by intertwining these new techniques with the classic methods such as lecture, reading, and so on."
John Evans

A Principal's Reflections: The Philosophy Behind Maker Success - 1 views

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    "These courses represented a lifeline and a glimmer of hope in what has become a day fraught with relentless preparation for college and careers.  However, the powers that be found that they consumed precious time from the school day that could have been spent on more important curricular endeavors.  In the end, students, especially those most at-risk based on learning needs, have immensely suffered.  They desperately need an outlet during the long school day.  If not, their motivation to learn in all their other classes will wane resulting in either a lack of effort or desire to even attend school.  The bottom line is that many schools have deprived students of real-world learning experiences that are needed now more than ever.  This might seem like a bleak scenario that I describe above and it should.  Our students deserve activities that will not only prepare them for vital trade careers, but also allow them to openly explore the solving of problems that are relevant to them.  During my tenure as New Milford High School Principal our district cut wood and metal shop.  Over the years I have also seen recess time dwindle for my own kids and others who attend the New York City Public School System.  All hope is not lost though for any school looking to create a better learning environment that works for kids.  The solution for all schools comes in the form of makerspaces. "
John Evans

How to Use Cardboard to Prototype Your Projects | Make: - 0 views

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    "This tutorial is meant to show ways of easily figuring out tolerances for simple items with cardboard instead of using 3D printing or other time consuming processes. This process is more responsible, and more efficient. Each model will take no more than 15 minutes start to finish and the materials can be found in your recycling receptacle. As a furniture-maker and designer I am often looking to house specific items. Fitting items can be a tricky task. Measuring the dimensions of your item is a great place to start. However, you can not simply make the housing for the object the same size as the object itself. There is always a period of trial and error where you are adding and subtracting dimensionality in order to find the perfect fit for your object."
John Evans

Your Contribution to the California Drought - NYTimes.com - 1 views

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    "The average American consumes more than 300 gallons of California water each week by eating food that was produced there."
John Evans

Alternative Assessments and Feedback in a MakerEd Classroom | FabLearn Fellows - 0 views

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    "According to Google Trends (see photo), a new term came into existence and quickly became synonymous with progressive education and a resurgence of STEAM education in America. That term is maker education, or makered for short, and can be seen in the graph as "born" according to google searches, around September of 2004. Although the exact number of makered programs is not currently known, schools that employ a progressive pedagogy (insert the word innovative for those working in the 21st century) or schools that make claims regarding the importance of differentiation, constructivism or experiential learning have built or are building makered programs. At first these programs seemed to be dependent on having state of the art Maker Spaces or FabLabs and high-tech tools, as most were found in well-funded private schools. That picture has changed rapidly in the past ten years since the makered movement has gained popularity, however. More and more public/charter schools and nonprofit programs are building programs for the average American child, that rival many private school programs. In fact, programs with limited budgets and space have reminded us that scarcity or "disability," are invaluable teachers in any good maker culture, as they breed creativity and self-reliance. Many of the makered programs serving lower income communities have access to mentors who never stopped working with their hands, even when it fell out of status in a consumer driven America in the 1980's (Curtis 2002). While lower income mentors may not know Python or what an Arduino is, they are skilled carpenters, mechanics, seamstresses, cooks and know what it means to be resourceful. "
John Evans

The 2 Food 3D Printers you Absolutely Need in your Kitchen | The *Official AndreasCY* |... - 0 views

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    "Have you ever watched an episode of Star Trek: The Next Generation where they used a Replicator to make something out of thin air? Have you ever thought it would be cool to have that technology, but never thought that it would be achieved in your lifetime? 3D printers have made this a possibility and bridged the gap between reality and science fiction. There's even a few build it yourself and DIY printers that are on the market as well. Transforming the Food Industry In terms of Food 3D Printers for consumers, there are plenty of options available. Right now the technology isn't as advanced as what was shown on Star Trek, but this is just the early stages. "
John Evans

The Maker Movement and the Classroom | Edudemic - 0 views

  • The Maker Movement is an extension of the DIY (Do-It-Yourself) movement inspired by the democratization of manufacturing practices and tools in the early to mid-2000’s. Instead of relying on commercial manufacturers, who only catered to large corporations, Makers use tools like the 3D printer and even drone technology, to take creation and production into their own hands. In this way, new technologies have created a level playing field between corporations and individual creatives, a fact that Makers use to their full advantage.
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    "The Maker Movement is a new trend based on old school traditions in which the philosophy of doing, building, and creating prevails over just simply buying. Instead of going to the toy store, people are learning how to design and 3D print their own toys. Instead of shopping for furniture, people are going to local community workshops like TechShop and building their own custom chairs and tables. The Maker Mentality creates a powerful paradigm shift by eliminating the separation between consumer and producer. By looking at the benefits and upsides of the Maker Movement and analyzing why it has reemerged, we can use it productively in the classroom by intertwining these new techniques with the classic methods such as lecture, reading, and so on."
John Evans

Majority of Kids Are Computer Savvy - 0 views

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    An overwhelming majority (89%) of all kids age 6-11 in the US spend at least some time doing online activities and - though many of their basic social activities haven't changed much over the years - they have vastly different communication styles and preferences than older age groups, according to a study from Experian Consumer Research.
John Evans

woices.com - where the words go - 0 views

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    Woices is a FREE internet service that allows people to create, share and consume echoes, audio records which are linked to a very specific geographical location or real world object. Woices ultimate goal is to extend reality by creating a new layer of audio information, what we call the echoesphere, that will make the world a more interesting place.
John Evans

The Ultimate Guide to Google Knol: 50+ Tips and Tricks | Smart Teaching - 0 views

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    Like Wikipedia without the anonymity, Google Knol is turning into an excellent resource for both researchers and experts alike. It offers information consumers a platform for finding encyclopedia-like articles written by experts, and a place for these experts to write said articles. Read on to learn how you can make the most of this useful new tool.
John Evans

Second Life in Education » educationaluses - 0 views

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    The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms. Second Life is completely user-generated 3D environment that comes with relatively easy-to-use building and scripting tools that anyone can learn. This makes it an ideal platform for engaging students in creating their own learning activities, experiences and environments, and not just be passive consumers of learning.
John Evans

YouAreHere - where kids learn to be smarter consumers! - 6 views

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    You are welcome to use the resources and activities on this site to teach kids about today's marketplace. The site is intended for students in 5th through 8th grade and can be used to complement lessons in critical thinking, writing, language arts, media literacy, business, civics, and social studies.
John Evans

Free Technology for Teachers: The Hidden Water We Use - 5 views

  • The Hidden Water We Use is an interactive display of water consumption rates for commonly used products, commonly consumed foods, and commonly consumed beverages.
John Evans

The Money Belt - Home - 3 views

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    The Money Belt is your gateway to financial learning. Here, you can build your knowledge and confidence in handling finances and situations involving decisions about money. It's the place to get practical tips and test what you know - and don't know - about managing money without the risks and consequences you would encounter in real life. Created by the Financial Consumer Agency of Canada, The Money Belt is dedicated to teaching financial life skills - the basics about money and the financial world in an easy-to-understand way that is relevant to you.
John Evans

How Employees Are Driving An iPad Revolution And What IT's Doing About It | Cult of Mac - 2 views

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    "The iPad's transformation from consumer gadget to enterprise tool points the way to an employee-driven tech future in which users - not IT departments - get to choose their own gear and applications."
John Evans

The City :: Login - 6 views

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    "The City is a learning program developed by the Financial Consumer Agency of Canada (FCAC) and the British Columbia Securities Commission (BCSC). It teaches young people financial skills that they can carry with them throughout their lives. "
John Evans

What is Haptics? - 2 views

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    "The origin of the word haptics is the Greek haptikos, meaning able to grasp or perceive. Haptic sensations are created in consumer devices by actuators, or motors, which create a vibration. Those vibrations are managed and controlled by embedded software, and integrated into device user interfaces and applications via the embedded control software APIs."
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