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John Evans

The Benefits of Paper Prototypes in Games and Learning | MindShift | KQED News - 0 views

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    "Tracy Fullerton, director of the University of Southern California's Game Innovation Lab, wrote the textbook Game Design Workshop, now in its 3rd edition. Paper prototyping and iterative design is something that The Game Innovation Lab has done for over a decade. Many academic institutions use the methodology to create innovative games. In March 2014 I asked Fullerton how teachers could apply techniques such as paper prototyping and iterative design in the classroom. She pointed out how similar the process was to constructivism, or learning from doing. She said, "It's a version of constructivist education, more focused on systems thinking than just making.""
Nigel Coutts

Learning to learn with a MakerSpace - The Learner's Way - 4 views

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    Making, Maker Centred Learning and STEAM fit neatly alongside Inquiry Based Learning (IBL) for many schools. Commonly this approach includes a constructivist view of knowledge and teachers seek to establish conditions which allow students to explore questions and ideas with greater independence than may occur in the traditional classroom.  Learning becomes a collaborative partnership between teachers and students with a clear focus on a learner centric approach.
John Evans

Education 3.0--Where Students Create Their Own Learning Experiences - 0 views

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    "The following presentation by Jackie Gerstein takes a slightly different approach, considering learners as "connectors, creators, constructivists." In this context, the "web is curriculum," forged by learners as teacher, access to experts through social media, open-access, and the learner-as-connection maker, something that spooks education today."
John Evans

36 Core Teacher Apps For Inquiry Learning With iPads - 0 views

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    "The interest in inquiry-based learning seems to ebb and flow based on-well, it's not clear why it ever ebbs. In short, it is a student-centered, Constructivist approach to learning that requires critical thinking, and benefits from technology, collaboration, resourcefulness, and other modern learning skills that never seem to fall out of favor themselves. Regardless, St Oliver Plunkett Primary School has put together two very useful images that can help you populate your iPad-or classroom of iPads-with apps that support both inquiry-based learning (the second image below), and a more general approach to pedagogy based on Apple's uber-popular tablet (the top image)."
John Evans

There's a Maker Faire in That iPad! 10 Ways to Create Student Makers With Apps - Gettin... - 1 views

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    "These days, the word "maker" can be interchanged for "constructivist" and the Maker Movement is really starting to sweep the country."
John Evans

The Land of Venn : A Math Game to Enhance Kids Geometric Skills - 3 views

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    "The Land of Venn is an ingenious geometry game that aligns learning to fun.  It smartly avoids being "edutainment" by putting play first.  It is a universal mobile application in which you draw lines and shapes to learn about lines and shapes.  The narrative, which is silly and amusing (as is the catchy music), is a tower defense game. By performing the actions of geometry, players internalize the concepts.  It is a clear example of constructivist learning-learning by doing.  For example, children  connect points (each point is a different enemy) to draw an isosceles triangle.  As a result, confidence in abstract mathematical concepts is built as mastery of levels is met."
John Evans

ISTE 2015: Takeaway Tips for a Library Maker Space | ISTE 2015 | School Library Journal - 3 views

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    "The maker movement was front and center at the 2015 ISTE conference-and that's a good thing for me. After following maker initiatives with great interest for some time now, I have the opportunity to design a maker space this year for 6th-12th grade students at my school, Worcester (MA) Academy. A search of this year's program at ISTE, held June 28 to July 1 in Philadelphia, using the term "constructivist learning/maker movement" resulted in 67 related sessions. The ISTE Librarians Network hosted a maker station at their Digital Age Playground and convened a panel on library maker spaces, featuring elementary and middle school librarians, a school administrator, and the coordinator of a public library maker initiative. Vendors and exhibitors demonstrated tools, lessons, and ideas for maker spaces. Meanwhile, a four-hour Maker Playground Wednesday morning drew a huge crowd of attendees. One of my goals at the conference was to gather ideas and tips to help me create my library's maker space. Here are some highlights of what I discovered at ISTE."
John Evans

Making MAKEing More Inclusive | User Generated Education - 0 views

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    "The maker movement and maker education, in my perspective, are such great initiatives - really in line with what student-centric education should be in this era of formal and informal learning. Maker education (often referred to as "Maker Ed") is a new school of educational thought [at least in terms of having an "official" educational label - JG] that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. (9 Maker Projects for Beginner Maker Ed Teachers) Social media has helped me gain a more global perspective and become aware of some of the problems associated with the maker movement. The two I discuss in this post are: Maker movement initiatives are often driven by more affluent white males. The maker movement is too often being associated with the tech stuff - Arduinos, Littlebits, Makey-Makeys - stuff that less affluent schools and community programs can afford."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 2 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. "
John Evans

ISTE 2015: Takeaway Tips for a Library Maker Space | ISTE 2015 | School Library Journal - 1 views

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    "The maker movement was front and center at the 2015 ISTE conference-and that's a good thing for me. After following maker initiatives with great interest for some time now, I have the opportunity to design a maker space this year for 6th-12th grade students at my school, Worcester (MA) Academy. A search of this year's program at ISTE, held June 28 to July 1 in Philadelphia, using the term "constructivist learning/maker movement" resulted in 67 related sessions. The ISTE Librarians Network hosted a maker station at their Digital Age Playground and convened a panel on library maker spaces, featuring elementary and middle school librarians, a school administrator, and the coordinator of a public library maker initiative. Vendors and exhibitors demonstrated tools, lessons, and ideas for maker spaces. Meanwhile, a four-hour Maker Playground Wednesday morning drew a huge crowd of attendees. One of my goals at the conference was to gather ideas and tips to help me create my library's maker space. Here are some highlights of what I discovered at ISTE."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Engaging Parents to Sustain Making in Schools | Getting Smart - 5 views

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    "It's an exciting time to be a maker educator. It seems like everywhere I look, there's inspirational work happening in community fab labs, a school launching a new innovation program, or a library incorporating STEAM into its space. At St. Gabriel's in Austin, Texas, we entered the fray last fall with STEAM by Design, an approach to constructivist learning that uses classroom space in conjunction with a dedicated fab lab."
John Evans

The Benefits of Constructionist Gaming | Edutopia - 2 views

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    "In the past decade, researchers have shown that playing games can boost students' ability to think in systems. Any game is a system, after all, and when players take actions, the game itself, as an interactive system, can change. Moving a knight across a chessboard, for example, can change everything for the opposing player. What is systems thinking? According to the Partnership for 21st-Century Learning, systems thinking relates to critical thinking and problem solving, and systems thinkers can "analyze how parts of a whole interact with each other to produce overall outcomes in complex systems.""
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