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Phil Taylor

The dumbest generation? No, Twitter is making kids smarter - The Globe and Mail - 4 views

  • The only way to tell whether kids today are really less coherent or literate than their great-grandparents is to compare student writing across the past century
  • Over the past century, the freshman composition papers had exploded in length and intellectual complexity.
  • Prof. Lunsford’s research has found, 40 per cent of all writing is done outside the classroom – it’s “life writing,” stuff students do socially, or just for fun.
John Evans

What We Learn from Making | Harvard Graduate School of Education - 2 views

  • Empowerment is a key goal of maker-centered learning — helping young people feel that they can build and shape their worlds. That sense of “maker empowerment” arises when students learn to notice and engage with their physical and conceptual environments, the report states. To encourage that heightened sensitivity, educators should provide opportunities for students to: look closely and reflect on the design of objects and systems; explore the complexity of design; and understand themselves as designers of their worlds.
  • But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  
  • In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”
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    "What are the real benefits of a maker-centered approach to learning? It's often described as a way to incubate STEM skills or drive technical innovation - and it is probably both of these. But as a new report from Project Zero's Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  "
Keri-Lee Beasley

Viewing Art to Start Students Reading | 4 O'Clock Faculty - 1 views

  • Replacing written text with artwork, photographs, or illustrations offers a number of advantages, especially early in the school year.  Visual imagery is very accessible and a lot less intimidating to a wide range of learners including non-readers, struggling readers, and English language learners. This enables these students a greater chance to practice some of the forms of complex thinking that they will need as the year progresses such as using text evidence, identifying theme, and making connections.
  • Another advantage the visual imagery has over written text is that it is very fast to decode.
  • Artworks can and should be treated just as a written text. By doing so, students can get their academic thinking started early, laying a foundation for them to build on throughout their school year.
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    Interesting blog post advocating for the use of analysing images in support of literacy skills.
John Evans

Scare tactics, blocking sites can be bad for kids | InSecurity Complex - CNET News - 2 views

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    "Scare tactics, blocking sites can be bad for kids"
John Evans

Presentation Zen: Lessons from the art of storyboarding - 0 views

  • Applying the conceptsHow can you visualize your presentation like a comic? No, not literally perhaps — but something like the sequential flow of a comic or rough sketches in storyboard form. You can do this on a whiteboard, but one of the best analog ways is with sticky notes (Post its) on a wall on in a notebook (a technique Bert Decker, Nancy Duarte, and others have talked about before as well).
    • John Evans
       
      Another great use for Post-It Notes!
  • Here is a good short video reviewing the art of the storyboard as it's used in story development and production in the motion picture industry.
  • Storyboards are an effective, inexpensive way to develop the story. You can "board it up" on the wall and see if it works. Because ideas can be changed easily and quickly, storyboarding works. The key is to put down in your storyboards the minimum amount of information that gives a dynamic and quick read of the content (and the emotions) of the sequence.
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  • A good storyboard artist is a good storyteller.
  • Walt Disney, they say, was an amazing pitchman/storyboard artist. Walt's great ability was his passion and vision behind the pitch. The storyboard pitch is one of the great performance arts developed in the 20th century at Disney (yet no one ever gets to see it). The use of storyboards is one of the reasons Walt Disney's early films were so remarkable; the practice was soon copied.
  • With storyboarding you tell the story in the simple form (storyboard reels) before entering the more complex form. The storyboard lets the whole team in on what's going on with the production. The storyboard is "an expensive writing tool, but an inexpensive production tool." The storyboard can cut out a lot of unnecessary work. Storyboards allow you to see what is not working (and toss the bits out that don't work).
  • Kevin Costner: "If I can make things work on paper, then I can make them work on the set."
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    Very nice discussion about storyboarding.
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
glen gatin

Developing Online From Simplicity toward Complexity: Going with the Flow of Non-Linear ... - 0 views

  • the two learning systems and cultures, that of school and of the Web, are fundamentally different; one has a basis in control and structure, and the other is seemingly unstructured and chaotic. Educators, particularly those of the young, would ignore such observations at their peril. As Lee states, “most teachers, parents, education bureaucrats and politicians will not sit easily with an education they don’t control – and in many senses do not understand”
John Evans

LeaderTalk: Video games and learning: Individualization, simulation, and complexity - 0 views

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    Leadertalk blog post by Dr. Scott Mcleod
John Evans

ASPIRE - Simple & Complex Machines - Lab Menu - 0 views

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    Wedge and Lever; Ramp and Pulley; Wheel and Axle Flash activities to allow student experimentation.
John Evans

Tools for Reading, Writing, & Thinking - 0 views

  • Note: These tools should be used to help students engage in rigorous thinking, organize complex ideas, and scaffold their interactions with texts.  They should not be used simply as worksheets or activities for their own sake.
John Evans

Visual Thinking « Vanderbilt University Center for Teaching - 7 views

  • Our brains are wired to rapidly make sense of and remember visual input. Visualizations in the form of diagrams, charts, drawings, pictures, and a variety of other ways can help students understand complex information. A well-designed visual image can yield a much more powerful and memorable learning experience than a mere verbal or textual description.
John Evans

National Gallery of Art NGAkids Art Zone - 0 views

  • PHOTO OP (Shockwave, 7 MB) is a two-part interactive activity that introduces you to digital photography and digital photo editing. Use the virtual camera to create snapshots and explore lighting, focus, shutter speed, and compositional effects. After you've taken some photos, switch to the Photo Op editor and transform your pictures into something completely different. This Art Zone interactive is suitable for all ages. Young children will find it easy to take simple snapshots and transform or recolor their virtual photos. More advanced users can create complex artistic compositions by layering, applying filters, and experimenting with various special effects, lighting, and blends. If you need help, scroll down for some hints about how to use the program.  If your Internet connection is slow, allow the program to load fully, then come back to play.
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    Very neat collection of online art creation tools.
Phil Taylor

Stagnant Future, Stagnant Tests: Pointed Response to NY Times "Grading the Digital Scho... - 3 views

  • they are understanding a complex text and making sense of it within the context of their own lives.   No parent wants more, no teacher does, than for kids to be able to not just "read" Shakespeare but to understand why his work still speaks urgently to the present, why it is worth taking the time to read all that odd English from another time
  • We are not responsible as educators unless we are teaching not just with technology but through it, about it, because of it.   We need to make kids understand its power, its potential, its dangers, its use.  That isn't just an investment worth making but one that it would be irresponsible to avoid.
Phil Taylor

The Definition Of Bullying In 2016 - 3 views

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    "Digital citizenship first depends on a more fundamental sense of citizenship-being a human being, then carrying that to digital spaces"
Phil Taylor

How one school district works computational thinking into every grade and class - The H... - 1 views

  • computational thinking means breaking complex challenges into smaller questions that can be solved with a computer’s number crunching, data compiling and sorting capabilities.
International STEM Academy

ADVANCED CODING - 2 views

By making animations and computer games with interacting characters, young kids will master fundamental programming ideas. In this course, you'll learn the basics of programming, which you may the...

education learning classroom technology Google

started by International STEM Academy on 24 Aug 21 no follow-up yet
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