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John Evans

Boy Who Created Viral Cardboard Arcade Still Dreaming - NBC Southern California - 2 views

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    "Caine Monroy became famous for his creativity at the age of nine, but the 14-year-old high school freshman has never stopped learning and imagining. Imagination is how he created Caine's arcade, arcade-style games made out of his cardboard nestled in a corner of his father's auto parts shop in Boyle Heights. Five years ago, Nirvan Mullick became the first Caine's Arcade customer. The filmmaker put together a flash mob to get more people through the door. NBC4 was there. We were one of the first to chat with the then 9-year-old Caine just as the viral moment turned into a movement."
John Evans

Paper Circuits For Makerspaces - Makerspaces.com - 4 views

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    "A paper circuit is a low-voltage electrical circuit that is created on paper or cardboard using conductive copper tape, LEDs and a power source such as a coin-cell battery.  Creating paper circuits is a good way to teach the basics of electricity and how circuits function.   In addition to being educational, they can also be a fun makerspace project that helps to bring artwork and paper craft to life.  By adding sensors, buzzers and motors to your circuit, you can also add another dimension of interactivity.  These simple projects are great for all ages and all makerspaces."
John Evans

ISTE | 25 resources for bringing AR and VR to the classroom - 2 views

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    "With Pokemon Go, Google Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point."
John Evans

The 'Minecraft Effect'? Educators Hope to Move Students From VR Consumption to Creation... - 0 views

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    "The image of screens strapped to students' faces is what the future of education looks like to some, but others see it as a passing fad that educators will look back on and say, 'What were they thinking?' Many proponents of immersive virtual reality in classrooms-using devices like Oculus Rift or Google Cardboard-say one question will be key to the fate of the tech in education: Will these new systems make students and professors content creators, or merely consumers?"
John Evans

Makers By Design | A Space for Learning - 2 views

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    "Making embeds informal learning into formal learning experiences. Kids develop more complex vocabulary, apply critical math skills, and explore a range of knowledge as they make. As the principal shared a digital image portfolio with me, his stories jumped out of joyful learning narrative. The story of a young child who decided he didn't want to make the Statue of Liberty (his choice) but to be the Statue of Liberty complete with cereal box sandals, cardboard body and scepter, and a post it note tablet. The idea that making can be captured in movies and art work and iPad interviews. A project in which two fifth graders created a design for a maker patio outside classrooms, presented it to a landscaper, and now will get to see their project actually built with PTO support."
John Evans

My Incredible Body iPad Review: Like Innerspace but Educational! | iPad Insight - 0 views

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    "Back in primary school I remember learning about the internals of the human body by constructing a digestive system out of toilet rolls. Needless to say, that summer I probably used more toilet tissue than I needed too in an effort to get enough toilet rolls together. The results were awesome though. I plonked a marble through the cardboard oesophagus and proudly demonstrated to my parents the wonders of the human digestive system. I'm assuming my model had the equivalent of the runs as my marble got through in about 5 seconds. Now, the days of such eco-unfriendly learning are behind us and Zybright have released a great app called My Incredible Body, which I would say is aimed at ages 4-13."
John Evans

6 Fun Ways Kids Can Join the Maker Movement | Articles | Noodle - 1 views

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    "Children are natural makers - give a kid a cardboard box, and she'll transform it immediately into an oven, a spaceship, an elevator, or something else that I probably cannot imagine. Recent years have seen a growth of the maker movement, or an enthusiasm for inventing and creating new technologies and tools, in the U.S., Europe, and many countries across the world. Here is a look at the origins of the maker movement, how it fosters creativity, and some of the resources available to kids."
John Evans

Please Just Don't | Venspired - 1 views

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    "Don't try to put making in a box. Don't make it a kit, standardize it, and water it down.  Don't develop a canned-for-sale-program out of it.   Don't make it a packet to sell on website. Don't reduce it to a moment in a day, a day in a week, or a kit from the shelves. Don't make it into a program that a school has to pay billions to be a part of. Don't reduce making to that "thing" that happens in a certain room or a certain space or once a month.  Please just don't reserve making for gadgety electronics or robotics.  Don't just call it STEAM. Making is connecting, interpreting, and building a relationship with the world. Let's make school more about making. The mathematics and patterns in sewing, the joy in colorful art, the visual beauty in cooking, painting, the science of mixing colors, the music of sculpture in the wind, the flow in writing from the imagination, the collaboration in developing something together, the spark in sharing cardboard creations via Skype, the motivation in sharing with the world, the engagement in raw discovery, the fun in tinkering with a pile of junk, the passion in an idea grown from a seed, and the excitement in untouched exploration."
John Evans

Designing a School Makerspace | Edutopia - 4 views

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    A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing
John Evans

Makerology | Venspired - 1 views

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    "I've always been obsessed with all things creative.  I've always assumed I was just a Sharpie collecting, cardboard building, Lego designing girl who never grew up.  What was this relentless urge to create?  It's really been about being a maker, all along. The Maker Movement is making it's way into education and these are my favorite resources.  Join the conversation about making on Twitter by adding the hashtag #MakerEd, or the new hashtag just for resources for youngest learners, #Elemaker.  You can also add your name to a growing list of educators looking to collaborate!"
John Evans

Maker Ed at K12 Online 2015! | K12 Online ConferenceK12 Online Conference - 4 views

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    "This year's K12 Online Conference will feature a strand on Maker Ed. This strand will be keynoted by Stephanie Chang from MakerEd and will include sessions on Minecraft, etextiles, the Cardboard Challenge, STEM, and much more!"
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