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John Evans

How to Build with Box Rivets - TinkerLab - 1 views

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    "Today we're joined by TinkerLab reader and friend, Aricha Gilpatrick Drury who's offered to show us how to build with box rivets. Aricha is a mom to four children and has a knack for tinkering. When she shared this uber-tinkering activity on our Facebook wall, we asked Aricha if she'd be so kind to share with us today. Lucky us, she said, "yes!" If you've never built with box rivets before (we haven't), you're in for a treat. They're simple plastic connectors that enable you build almost anything you can think of from cardboard: castles, theater sets, play structures, and more."
John Evans

The Maker Mentality Takes on Many Forms | User Generated Education - 2 views

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    "Those who follow my blog know that I have jumped into and am loving the current emphasis on the Maker Movement and Maker Education. As I was flying back from a recent conference, I noticed a film on the screen embedded in the plane seat in front of me. I was immediately intrigued by the animated film and watch the 10 minute short animation in awe of its brilliance. No sound was needed. Upon further research, I discovered it is called "Me + Her", a Sundance-nominated short film set in a world made entirely out of cardboard."
John Evans

Your Students can be "Makers": 16 Projects Invented by Teachers | Getting Smart - 0 views

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    "The premise is simple: start with a quick tour of the facility and very brief show-and-tell of the tools (less than 30 minutes!), follow with a group brainstorming session around project ideas (less than 30 minutes!), then form groups to jump into projects. Even before lunch on the first day, groups were already sketching and tinkering with Hummingbird Robotics kits, MaKeyMaKeys, cardboard and MakeDo's, and more. For two days, I jumped in to help groups, learned new tools myself (LittleBits!), fetched tools and supplies as needed (copper tape! wire strippers!), recommended resources and suppliers (Sparkfun! DigiKey!), and acted as cheerleader for teachers pushing themselves to learn incredible new skills and create amazing artifacts of their learning. The final projects blew ALL of us coaches away! The absolute best part, from my perspective, is that every single project was immediately applicable back in the participant's classroom. Most of them are generally applicable in any learning environment! Serious high school science content, literature and history, elementary grades, even social/emotional learning… This was absolutely the most excellent collection of practical and academically-oriented maker projects I've seen!"
John Evans

How To Make A Homemade Smartphone Projector - Viral Viral Videos - 2 views

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    "Watching your favorite TV shows on Netflix and YouTube on your smartphone is great, but after a while looking down for so long can become tiring. If only there was an easy way to make your smartphone into your own movie theater… Well there is! With just a cardboard box and magnifying glass, BuzzFeed explains how to make a homemade projector for smartphones that can turn any room into a theater. Genius!"
John Evans

Goldieblox and the Movie Machine App | Engage Their Minds - Great Minds DON'T Think Alike! - 0 views

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    "Our Maker Club has transitioned from making cardboard games to making movies, and one of the apps the students explored last week was Goldieblox and the Movie Machine.  They quickly figured out what they needed to do to create their own short animations, and they were too busy having fun to ask for help from me.  The club is still testing out different options for movie creation, so we haven't worked our way up to making final products, but I think this app will definitely be a contender for most popular movie-making tool (along with the Lego Movie Maker app)."
John Evans

How to Build your own VR headset for Under $10 | Digital Trends - 3 views

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    "Need something to keep you busy this weekend? Look no further. The Weekend Workshop is our weekly column where we showcase a badass DIY project that you can complete with minimal skills and expertise. We've dug through all the online tutorials on the Web, and gone the extra mile to pinpoint projects that are equal parts easy, affordable, and fun. So put on your work pants, grab your tool belt, and head to the garage - it's time to start building!"
John Evans

Curious About Design Thinking? Here's a Framework You Can Use in Any Classroom with Any... - 1 views

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    "The term "design thinking" is often attached to maker spaces and STEM labs. However, design thinking is bigger than STEM. It begins with the premise of tapping into student curiosity and allowing them to create, test and re-create until they eventually ship what they made to a real audience (sometimes global but often local). Design thinking isn't a subject or a topic or a class. It's more of way of solving problems that encourages risk-taking and creativity. Design thinking is a flexible framework for getting the most out of the creative process. It is used in the arts, in engineering, in the corporate world, and in social and civic spaces. You can use it in every subject with every age group. It works when creating digital content or when building things with duct tape and cardboard."
John Evans

What is a Makerspace? Is it a Hackerspace or a Makerspace? - 5 views

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    "A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools.  These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines.  A makerspace however doesn't need to include all of these machines or even any of them to be considered a makerspace.  If you have cardboard, legos and art supplies you're in business.  It's more of the maker mindset of creating something out of nothing and exploring your own interests that's at the core of a makerspace.  These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM).  They provide hands on learning, help with critical thinking skills and even boost self-confidence.  Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking,   Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.  There have already been some amazing success stories that have come out of makerspaces to date. "
John Evans

Read This Book: The Art of Tinkering | Renovated Learning - 1 views

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    "The Art of Tinkering looks at over 150 different artists and makers and how they weave science and technology into their work.  It's beautifully designed and inspiring.   It clearly demonstrates the important part that art, whimsy and creativity play in making.  Each chapter focuses on a different technique, from aerial photography to cardboard automata to wearable circuits to toy take apart.  The chapters each feature an artist or professional who uses that technique in their work, with an intimate look into their design processes, studios and tools.  The chapters then follow up with step-by-step instructions for a DIY activity, which are often excellent for maker stations.  I'm eager to try out the DIY wind tunnel and the marble run with my students."
John Evans

Becoming a STEAM Maker - Corwin Connect - 1 views

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    "When you were growing up, what did you enjoy playing with? If you were like me, maybe it was Tinker Toys, an Easy Bake Oven, or Lite Brite. I liked designing and creating things. As a teenager, my imagination ran wild as my ideas turned into sketches which later covered the walls of my bedroom. (Thanks Mom, for never painting over the walls-even 25 years later!) My own children love building and messing around with things, too. It's amazing how long a few cardboard boxes or toilet paper rolls and some duct tape will keep them entertained. (We've built forts, spaceships, and garages for all their Match Box cars.) It's the nature of these learning experiences that allow young people to think creatively and use their imagination. With a focus on standards, accountability, and assessment over the last decade or so, it seemed that these opportunities disappeared from our schools. However, within the last few years, the tide is beginning to turn. I believe an exciting shift is happening in education as schools across the country are embracing the Maker Movement and returning creative, hands-on learning opportunities to their classrooms. Additionally, STEAM education has come to the forefront with an emphasis on preparing students for college, career, and beyond, focusing on the 4 C's: communication, collaboration, critical thinking, and creativity. STEM has transformed into STEAM as the arts become an integral component to meaningful learning. In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
John Evans

Learning Environments | MakerJawn - 2 views

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    "At the Kensington Library making a learning environment that is accessible, friendly, and interactive has been the most effective way of reaching the most "difficult" children. When school is over and children flock to the library, the last thing they want is to sit still and be told what to do. For some, art activities and creativity come naturally but for others beginning a project is just another task to do in a day full of instruction. I think it is important to provide these children with a space where learning is just part of the environment. On of our first additions to the Kensington's Maker space was an interactive velcro wall where children design, build, and re-build a marble slide made from cardboard paper towel rolls and plastic bottles. Children often enter the Maker Space and start tinkering with the wall with out even thinking about it.  A wall of tools has also helped to inspire projects. The visibility of the tools can be a great motivation for a child to learn to hammer, use an electric drill, or a needle and thread."
John Evans

Top 10 Things You Didn't Know Your Makerspace Needs | Getting Smart - 6 views

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    "Some makerspace components are so commonly known that I can even use them to explain my job to non-educators: "I'm our makerspace coordinator. You know, the person who supports the kids with 3D printing and basic electronics and stuff like that." Then they know exactly what I mean. (I can tell because they respond with "Wow! That sounds like the best job ever!" They're right!) Educators planning makerspaces know they can start small with simple circuitry materials, cardboard and hot glue guns. Or they can go bigger with soldering capabilities and power drills. Or they can go to the biggest with 3D printers and laser cutters."
John Evans

Control Alt Achieve: 360 Degree Learning with Google Tour Creator - 1 views

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    "Google has a rich history of creating map-related tools that can be used across all subject areas for engaging, immersive learning experiences. Some of these include Tour Builder, Earth, Expeditions, My Maps, and many more (see my slideshow on Google mapping tools). Recently Google has launched a new tool called Google Tour Creator. This tool allows you and your students to create 360 degree tours, which can then be shared with and viewed by others. It is very much like creating your own Google Expeditions. Don't have a 360 degree camera? That's ok! Although you can use a 360 degree camera to take pictures for Tour Creator, you can also just use the images from Google's Street View, or you can use a free mobile app such as Cardboard Camera to take the photos."
John Evans

Cranky Contraption Exploration - Make: A Diference - 3 views

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    "I have become somewhat obsessed with the concept of automata over the past month or so.  I have seen multiple iterations of cardboard automata.  The Tinkering Studio has a FANTASTIC pdf which explains the basics as well as facilitation tips for educators. I had this on my agenda to work into my makerspace this year, but it was when I saw this video that my imagination was set on fire: "
John Evans

What Is the Point of a Makerspace? | Cult of Pedagogy - 4 views

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    "For as long as I've been aware of makerspaces, I haven't quite understood them. I have seen plenty of photos on social media, with the towers made of marshmallows and toothpicks. I've walked through exhibit halls at conferences where the coding and robotics displays cause me to stop, stare, and try to look like I have some idea of what I'm looking at. I even stumbled into a Twitter chat one night where a group of school librarians was throwing around some pretty great ideas about building makerspaces in their libraries. And yet, I still feel like I don't get it. I have this picture in my mind of kids kind of messing around with Legos instead of, I don't know, reading primary source materials that would shed light on some period in history. Or taping together some cardboard strips to make them into a car. Or attaching some kind of wire to a banana. I don't know…the more traditional, stodgy, control-freak part of me says it looks like a bunch of hooey. But some of the smartest people I know are pretty into makerspaces, and the part of me that's not a stodgy control freak, the part that knows there's a lot about tradition we need to question, that part of me wants to find out once and for all what's so great about makerspaces."
John Evans

Maker Education Camp: Circuit Crafts | User Generated Education - 1 views

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    "This is my third summer offering maker education summer camps as part of a bigger program at a local school.  During mornings (9 to 12 with a half hour recess), campers, grades Kindergarten through 6th grade, can choose from one of four enrichment classes: art, drama, games, foreign languages, computers, and in my case, maker camps. During the afternoons, all campers get together for typical camp activities - fun and games, field trips, water sports, silly competitions. Each camp lasts a week. This summer I am offering: Cardboard Creations, Circuit Crafts, Toy Making and Hacking, and Robotics and Coding. I often discuss the need to implement maker education programs with minimal cost materials and ones that offer the potential to tap into diverse learners and their diverse interests:"
John Evans

Robot-Enhanced Creative Writing and Storytelling (featuring Ozobot and Wonder's Dot) | ... - 1 views

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    "There have been complaints leveraged against out of the box robots like Dash and Dot, Ozobot, Hummingbird, Sphero. The complaints usually revolve around the canned and prescriptive nature of their uses and programs, that they lack creative engagement by the younger users. I personally love the excitement my learners have using these robots. As with all tools and technologies and with creative framing, though, they can be used in creative and imaginative ways. Mention robots to many English teachers and they'll immediately point down the hall to the science classroom or to the makerspace, if they have one. At many schools, if there's a robot at all, it's located in a science or math classroom or is being built by an after-school robotics club. It's not usually a fixture in English classrooms. But as teachers continue to work at finding new entry points to old material for their students, robots are proving to be a great interdisciplinary tool that builds collaboration and literacy skills. (How Robots in English Class Can Spark Empathy and Improve Writing) This past term, I had my 2nd through 4th grade students work on their robot-enhanced creative writing and stories. In small groups, students were asked to create a fictional storyline and use StoryboardThat.com to create both the physical scenes and the accompanying narrative. As part of their directions, they were told that they were going to create a 3D setting out of cardboard boxes, foam board, LED lights, and other craft materials; and that they would use Wonder's Dot with the Blocky App and Ozobot as the characters in their stories. Preparation time was divided between storyboarding, creating the scene, and learning how to use/code the robots. Because of all of the preparation and practice, the recording actually went quite quick and smoothly. Here is a break down of the learning events that learners were asked to complete:"
John Evans

What a 9 Year Old Taught Me About STEM Education - Construct Learning - 1 views

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    "I can't stop thinking about Caine's Arcade. If you haven't seen it, you gotta check it out. It's a bit dated - 2012 is ancient history in the EdTech world - but to date, this YouTube video has over 8 million views. Caine's Arcade is still inspiring people everywhere. If you still haven't seen it, then let me break it down for you. Caine, a nine-year-old boy hanging out at his dad's auto parts store in a rough East LA neighborhood, had an idea to use the stuff lying around - mostly used cardboard - to create his own arcade. One particularly inspired customer stumbled upon it and…well, just go watch the video. Trust me, it's worth your time."
John Evans

20 Top Virtual Reality Apps that are Changing Education - The Edvocate - 4 views

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    "Virtual reality is one of the hottest edtech trends. Not only are students allowed the opportunity to emerge themselves into a subject but can travel the world from their desk chairs. While not readily available in every classroom, programs such as Google Cardboard aim to make VR headsets cheap and accessible. The majority of students in the USA own a cell phone, and with many of these educational apps available on both iOs and the iTunes-enabled devices, they are becoming more accessible to more students. Educationally, these VR apps allow students to visualize concepts that were confined to the pictures in a textbook. Below are 20 Virtual Reality Apps that are changing education."
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