The Evolution of Blended Learning | Suren Ramasubbu - 1 views
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Blended learning models largely fall into one of two categories
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he best model for a particular school is chosen based on its vision and goals, student levels and infrastructure/human resources available
A Lesson in Digital Learning from Minecraft | Christine Nasserghodsi - 4 views
What is 21st Century Education - 8 views
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Twenty-first century curriculum has certain critical attributes. It is interdisciplinary, project-based, and research-driven. It is connected to the community – local, state, national and global. Sometimes students are collaborating with people around the world in various projects. The curriculum incorporates higher order thinking skills, multiple intelligences, technology and multimedia, the multiple literacies of the 21st century, and authentic assessments. Service learning is an important component.
Why Parents Shouldn't Feel Guilt About Their Kids' Screen Time - The Atlantic - 3 views
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There’s a tendency to portray time spent away from screens as idyllic, and time spent in front of them as something to panic about.
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the most successful strategy, far from exiling technology, actually embraces it.
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if the “off” switch is the only tool parents use to shape their kids’ experience of the Internet, they won’t do a very good job of preparing them for a world in which more and more technologies are switched on every year.
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A fascinating approach to the role of the parent in raising good digital citizens. "..children of limiters who are most likely to engage in problematic behavior: They're twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they're also three times as likely to go online and impersonate a classmate, peer, or adult."
7 Great Educational Web Tools That Encourage Inquiry-based Research ~ Educational Techn... - 7 views
What do we mean when we say, "Transformative learning experiences powered by technology... - 3 views
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when we say transformational learning experiences powered by technology, we are talking about authentic, project-based learning, where students have agency, ownership and commitment to a relevant and meaningful goal that allows them to use digital tools to take on roles of creators, problem solvers, and learner-teachers working with and alongside peers, instructors, and other mentors to accomplish something bigger than themselves.
Announcing "Mad About Mattering" - Angela Maiers - 3 views
Which Generation is Most Distracted by Their Phones? - 3 views
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Adults are as addicted—if not more addicted—to technology as teenagers.
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adults’ smartphone addiction telepressure: “the combination of a strong urge to be responsive to people at work through message-based [information and communications technologies and] a preoccupation with quick response times.”
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It’s worth considering: When we criticize teens who are glued to their screens, are we offering wise advice? Or are we projecting our own mixed feelings onto them?
Screen time and young children: Promoting health and development in a digital world | C... - 3 views
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"The digital landscape is evolving more quickly than research on the effects of screen media on the development, learning and family life of young children. This statement examines the potential benefits and risks of screen media in children younger than 5 years, focusing on developmental, psychosocial and physical health. Evidence-based guidance to optimize and support children's early media experiences involves four principles: minimizing, mitigating, mindfully using and modelling healthy use of screens. Knowing how young children learn and develop informs best practice strategies for health care providers."
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Summary of research
Playing Games Can Build 21st-Century Skills. Research Explains How. | EdSurge News - 0 views
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"As anyone who's ever spent hours hunched over Candy Crush can attest, there's something special about games. Sure they're fun, but they can also be absorbing, frustrating, challenging and complex. Research has shown our brains are "wired for pleasure," and that games are an effective way to learn because they simulate adventure and keep our brains engaged and happy. But what exactly do we learn from them? In an era consumed with teaching 21st-century soft skills, are games any good at building critical thinking or collaboration skills? The answer is likely yes, but, much like games themselves, it's complicated. "What you'll find from the research is that it's very much dependent on, 'under certain types of conditions, certain types of skills seem to be developed,'" explains game designer and theorist Katie Salen, a former executive director at the nonprofit Institute of Play. "I never want to make claims that games writ-large for any kid-under any circumstances-teach these sort of skills.""
We Need to Modernize Education. The Clock Is Ticking - Education Week - 0 views
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we need to shift from a purely knowledge-based education toward a focus on skills (creativity, critical thinking, communication, and collaboration), character (mindfulness, curiosity, courage, resilience, ethics, leadership), and meta-learning (learning how to learn, growth mindset, metacognition). Schools will need to prepare students to find the intersection between these four dimensions of knowledge, skills, character, and meta-learning
A New Kind of Classroom: No Grades, No Failing, No Hurry - The New York Times - 1 views
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"Few middle schoolers are as clued in to their mathematical strengths and weakness as Moheeb Kaied. Now a seventh grader at Brooklyn's Middle School 442, he can easily rattle off his computational profile. "Let's see," he said one morning this spring. "I can find the area and perimeter of a polygon. I can solve mathematical and real-world problems using a coordinate plane. I still need to get better at dividing multiple-digit numbers, which means I should probably practice that more." Moheeb is part of a new program that is challenging the way teachers and students think about academic accomplishments, and his school is one of hundreds that have done away with traditional letter grades inside their classrooms. At M.S. 442, students are encouraged to focus instead on mastering a set of grade-level skills, like writing a scientific hypothesis or identifying themes in a story, moving to the next set of skills when they have demonstrated that they are ready. In these schools, there is no such thing as a C or a D for a lazily written term paper. There is no failing. The only goal is to learn the material, sooner or later."
From Analog to Digital: Why and How to Teach Students to Write for an Online Audience |... - 0 views
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When was the last time you wrote an essay? When was the last time you read one other than for grading?
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We need to reframe our conversation about writing from one based on polarities of analog versus digital to one about purpose, passion and relevance.
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Social media: The haiku of digital writing
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