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John Evans

The Mathematics of Design - Fibonacci, Fractals & Polyhedra - 5 views

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    "It is common for people to group themselves into two categories; those who are good at art or design, and those who are good at math or science. The reason for this is that many people believe that the skills needed to be successful in creative services do not relate to the skills that are required to be successful in the analytical. Even though mathematics is in the list of the most difficult college classes, in reality, nothing could be further from the truth. Many design concepts, such as symmetry, have direct ties to mathematical concepts and discoveries. So, if you are an artist or a designer, there is a good chance that you are already incorporating math into your work, you just may not be doing it consciously. Here are some very specific ways that mathematics has not only influenced design but has acted as a true game changer."
John Evans

Never Too Young To Code | School Library Journal - 3 views

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    "Coding brings young children rich opportunities for language development and the "notion of learning from mistakes," says Chip Donohue, the dean of distance learning and continuing education at the Erikson Institute in Chicago, a graduate school in child development. "We actually don't do enough of that with young kids." The sequencing and patterns involved in programming reinforce skills that have always been taught in the early years, but now also create "habits of mind that are essential for the 21st century," adds Donohue, also senior fellow at the Fred Rogers Center, which provides resources and information on media use with young children. When children code together, they are also learning from each other. "In the process of learning to code, people learn many other things. They are not just learning to code, they are coding to learn," Mitchel Resnick, professor at the Massachusetts Institute of Technology (MIT) Media Lab, wrote in an EdSurge article. "In addition to learning mathematical and computational ideas (such as variables and conditionals), they are also learning strategies for solving problems, designing projects, and communicating ideas." Resnick adds that these skills are useful to everyone "regardless of age, background, interests, or occupation.""
John Evans

22 Virtual and Augmented Reality Education Apps - Infinityleap - 5 views

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    "Virtual and Augmented Reality apps are starting to hit the market in force. While most of the buzz for these technologies has been for immersive gaming, many companies are getting involved in realizing the potential that Augmented and Virtual Reality may have as educational tools. The fraction of projected VR and AR market value taken up by education may seem small, but considering how large whole market is, this "small fraction" still represents Billions of Dollars. This article will discuss 22 virtual and augmented reality apps for education that are already available, in beta, or still in the testing process. Some of the apps are aimed at parents and preschool teachers, while most are for primary school teachers. Others will interest anybody, including higher education students, and even non-students."
John Evans

Stop telling kids you're bad at math. You are spreading math anxiety 'like a virus.' - ... - 0 views

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    ""How was skiing?" I asked my 14-year old daughter as she hauled her boot bag into the car. "Well, the ratio of snow to ground was definitely low," she replied, adding that she had tried to figure the ratio of snow-to-ground during practice but had received only mystified looks. "Stop the math!" demanded a coach. "You are confusing us!" Why do smart people enjoy saying that they are bad at math? Few people would consider proudly announcing that they are bad at writing or reading. Our country's communal math hatred may seem rather innocuous, but a more critical factor is at stake: we are passing on from generation to generation the phobia for mathematics and with that are priming our children for mathematical anxiety. As a result, too many of us have lost the ability to examine a real-world problem, translate it into numbers, solve the problem and interpret the solution."
John Evans

5 Habits of Innovative Educators | Courtney O'Connell - 0 views

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    "Habits are unconscious patterns of behavior that are acquired with frequent repetition. This post will look at what habits exist among innovative educators. While the conditions in education are not ideal for our disruptive educators, there are individuals working hard from within the system to create change. Whether you are looking to join them, better understand them, or you are one of them, this post is for you."
John Evans

Digital Natives vs. Digital Immigrants | Ed Tech Diva - 2 views

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    "Teachers are always afraid that their students will know more than them about the technology. In my opinion, students are more aptly called digital tourists than digital natives. They are exploring this unknown territory at the same time as we are. The only difference is that most students are usually not afraid to push every button. As adults we like directions and are often afraid to traverse unknown territory without a map. My advice? Let go and have fun - let the journey through technology integration be more about learning and less about control."
John Evans

Makerspace | Creating a space for young makers and educators - 4 views

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    "o describe them simply, makerspaces are community centers with tools. Makerspaces combine manufacturing equipment, community, and education for the purposes of enabling community members to design, prototype and create manufactured works that wouldn't be possible to create with the resources available to individuals working alone. These spaces can take the form of loosely-organized individuals sharing space and tools, for-profit companies, non-profit corporations, organizations affiliated with or hosted within schools, universities or libraries, and more. All are united in the purpose of providing access to equipment, community, and education, and all are unique in exactly how they are arranged to fit the purposes of the community they serve. Makerspaces represent the democratization of design, engineering, fabrication and education. They are a fairly new phenomenon, but are beginning to produce projects with significant national impacts."
John Evans

Simple Truth: Hashtags Can Save You Time. | The Tempered Radical - 0 views

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    "If there was ONE thing that I'd want every practicing educator to know about learning in social spaces it would be that no matter what field you are working in, there are TONS of folks who are sharing resources that you can use in your work immediately. The trick is tracking down those resources quickly and easily. Just because people are SHARING resources doesn't automatically mean that you are going to FIND those resources. Thankfully, practitioners using social spaces for learning are also adding hashtags -short identifiers that start with the # symbol - to the end of their messagges."
John Evans

PBL and STEAM Education: A Natural Fit | Edutopia - 0 views

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    "Both project-based learning and STEAM education (science, technology, engineering, art and math) are growing rapidly in our schools. Some schools are doing STEAM, some are doing PBL, and some are leveraging the strengths of both to do STEAM PBL. With a push for deeper learning, teaching and assessment of 21st-century skills, both PBL and STEAM help schools target rigorous learning and problem solving. They are not exactly the same, but teachers can easily connect to them to teach not only STEAM content and design challenges, but also authentic learning and public, high-quality work. In fact, many know that STEAM education isn't just the content, but the process of being scientists, mathematicians, engineers, artists and technological entrepreneurs. Here are some ways that PBL and STEAM can complement each other as you deliver instruction"
John Evans

What is innovation? The current relationship between educators and technologies - Innov... - 0 views

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    "We are already 14 years into the 21st century, and most of us are just catching up with existing technology - like the internet, social media, touchscreens, digital files etc. We are starting to discover the applications of these inventions in our lives, and realising which are the important innovations, which are simply gimmicks, and which are merely improvements on existing systems. But have our values really changed? In this post I will attempt to provoke and challenge our conceptions of innovation, and I hope to raise more questions than I can answer."
John Evans

What Are The Habits Of Mind? - 2 views

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    "Habits of Mind are dispositions that are skillfully and mindfully employed by characteristically intelligent, successful people when they are confronted with problems, the solutions to which are not immediately apparent. When we draw upon these mental resources, the results are more powerful, of higher quality, and of greater significance than if we fail to employ those habits. Employing Habits of Mind requires a composite of many skills, attitudes cues, past experiences, and proclivities. It means that we value one pattern of thinking over another, and therefore it implies choice making about which habit should be employed at which time. It includes sensitivity to the contextual cues in a situation signaling that it is an appropriate time and circumstance to employ this pattern. It requires a level of skillfulness to carry through the behaviors effectively over time. Finally, it leads individuals to reflect on, evaluate, modify, and carry forth their learnings to future applications. It implies goal setting for improved performance and making a commitment to continued self-modification. While there may be more, 16 characteristics of effective problem-solvers have been have been derived from studies of efficacious problem-solvers from many walks of life. (Costa and Kallick, 2009)."
John Evans

Introducing 5 Domains of Blended Learning Teaching - 4 views

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    "School and district leaders that are thinking about personalizing education tell us one of their top concerns is how to train, support, and develop teachers effectively to teach in ways that may feel new and unfamiliar.  As former educators we agree that this is crucial, and are happy that they recognize the challenge and are ready to take it on. First and foremost, in order to support the teachers we are asking to teach in blended learning environments we have to understand the implications on teaching practice.  Over the past three years, we've worked with thousands of teachers tackling the question of how to personalize learning in their classrooms and we've gathered a set skills into 5 domains of blended learning teaching that we believe are new skills to master for veteran and novice teachers alike. This five-domain rubric was created, not for evaluation purposes (there are enough evaluation rubrics out there!), but for teachers to be able to self-assess, set goals and progress.  In the same way, we want blended learning to allow for students to have a better understanding of their own strengths and weaknesses, we want teachers to be able to identify blended specific skills and better understand their own strengths and areas for growth.  We wanted to give teachers, their coaches, and their leaders, a sense of what to strive for, and help them plot a path to get there through aligned professional development.  We also found that the teachers we work with cherish the opportunity to self-reflect, identify the skills they have and the skills they need, and take the time to set goals around where they want to shift their practice.  Many of our schools infuse these concepts into community of practices discussions for continuous learning."
John Evans

How to use Sphero the Robot in STEM and Beyond - From Courtney Pepe - 0 views

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    "As someone who primarily taught math and science when I was a classroom teacher, I associated robots, robotics curriculum, and robot apps as things that were only used in those subjects. However, this past year my school received a robot grant that provided ten robots for us from the company Sphero. Sphero emphasizes the power of play in education and has a variety of lessons that are aligned to the Common Core and Next Generation Science Standards on their website. They also have a number of STEM challenges  in the form pre-designed engineering projects designed for collaborative group work with students and are helpful for teachers using the robots in their classes. Sphero is a robotic ball that can pair with an iPad, tablet, iPhone, or smartphone through Bluetooth, and getting started is relatively easy. Once you are ready to use Sphero, you take it off the charger stand and give it a "tap-tap" to "wake it up." When the robot wakes up, it starts to flash three different colors until it pairs with the device you are using it with via Bluetooth. Once it turns blue, then you know that it is paired and ready to go. There are at least 14 different education related apps that are available with Sphero: some of them use augmented reality technology, some of them teach the basics of coding, while others allow students to draw on a tablet to manipulate the color and movement of the robot. During the last week of June, I did a presentation at the ISTE conference with many other educators from all over the country who also received the robot grant. What amazed me was that people who taught subjects like language arts and social studies found incredible ways to integrate robotics into their curriculum to create some really engaging lessons for their students."
John Evans

Tablets Are For Men, E-Readers Are For Women? So The Research (And Ads) Say | paidContent - 1 views

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    "A recent Fox News article asking, "So are men iPads and women Nooks?" raised my hackles….especially when the piece went on to say, "Nooks are smaller, lighter, and fit in a purse more comfortably…Conversely, iPads are big and heavy and make [the] statement: I'm into tech." (Come on, are iPads really that heavy?) "
Berylaube 00

Mr. Guymon's Classroom - Mr. Guymon's EduBlog - 0 views

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    Handing Assessment Over to Students I have been giving a lot of thought about how to give my students more of a voice in their learning and in our classroom. Initially, I was focused on increasing their presence on our classroom blog through podcasts, videos, and blog posts. I even gave thought to asking my district IT to unblock Twitter so that we could create a class account (which I am still going to do). But never would assessment have crossed my mind. Fortunately, I took my thoughts to my PLN. Janine Campbell (@campbellartsoup) responded to my tweet about amplifying students' voices with rich insights and a couple articles that got the cerebral wheels turning. If you like what you read here, be sure to follow Janine on Twitter. Assessment for learning is a pedagogical golden nugget. No one ever said that the teacher had to do it alone. Why not give your students a voice in how they are assessed? It might tell you more about where they are at than assessing your class conventionally. Rubrics are my favorite way to assess student projects. I'm even pretty good at creating them. By doing so, I completely understand the assignment and learning outcomes for any given project. But do my students? Is there a way to better utilize rubrics as assessment of learning where students' voices are intensified. Yes! Allowing students to create the criteria for assessment does just that. It doesn't just serve the purpose of better summative assessment. Student-created rubrics also provides a medium for formative assessment as well. If my assignment is for students to analyze the effects of the assassination of Abraham Lincoln on post-war America, I will be able to formatively assess the class' understanding of the main points of this event by the criteria that they suggest this assignment should be graded on. I will know that I need to reteach aspects of this event in American history if students believe that including a description of John Wilkes Booth's escape from Ford's The
John Evans

4 Top Educational Tools for Visual Learners - 7 views

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    "With the assistance of mobile technology, visual learners are given more opportunity to make the learning experience easier, more interactive, and fun. These people are able to comprehend words into pictures in their head and vice versa, according to a study by Penn Psychology. They are able to learn faster with the help of visual content, either as a photo or a video. This is not at all surprising as a recent study by the American researchers revealed that a human brain is able to process images in 13 milliseconds. Today, there are applications that are able to help simplify the learning process while on-the-go for visual learners. Here are the top educational tools you must try:"
John Evans

Educational Technology Guy: Guest Post - How to Create Stunning Visual Aids for your Le... - 9 views

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    "It is a challenge to seize children's attention and not to let it go. Some teachers experience great difficulties in keeping students engaged and involved in the educational process due to objective reasons. Luckily, there exist some tricks to help resourceful teachers, one of them being visual aids. Looking at bright and colorful images, students are more likely to digest the material without boredom and remember it afterwards. But why are visual aids so effective and how to create them? First of all, visual aids are helpful, because they show the data visually. Some facts, connections and outcomes are much easier to understand when they are represented as a picture. For example, some statistics, shown as a diagram will be much more winning than its detailed descriptions in words. Then, as visual images have the sense of modernity, they easily grab children's attention for some time. Thus, they are useful for highlighting some essential points and setting true accents. And finally, visual aids and pictures boost children's creativity. By looking at something beautiful and challenging, by perceiving the right way of data organization, students can get inspired and come up with new and outstanding ideas. "
John Evans

The Evolution of Apps in Education, and it's good news! - Daily Genius - 5 views

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    But Apps and the developers (many of who are bringing teachers onto their teams) are changing. The philosophy has changed. The products they are producing have a new focus. These Apps are gaining a vote of confidence from teachers who are downloading them. So why are these Apps dominating school App lists and gaining respect from the educational community. Quite simply they promote elements that we know have a positive impact on learning. Applications such as Book Creator and Explain Everything start with a blank canvas and lead students to use multimedia to demonstrate learning, produce digital products and make learning more visible.
John Evans

5 Reasons Makerspaces Belong in School Libraries - 2 views

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    "The Maker Movement continues to grow, and makerspaces have hit a point where they are clearly no longer just a passing fad. Academic universities are conducting research and gathering data on makerspaces' impact on learning, and dozens of books have already been published. More and more makerspaces are being created in schools, some in separate labs and some in corners of classrooms. And some makerspaces, of course, are in the library. In these last four years of speaking at conferences, chatting on Twitter and talking to colleagues, I've fielded a lot of questions from two camps. One camp is made up of hesitant librarians. They're not really sure that a makerspace belongs in the library. They're afraid of it taking over their whole program and replacing the books. Their school already has a STEM lab, so why do they need a makerspace in their library too? The other camp is made up of librarians who are ready and eager to start a makerspace, but who are meeting resistance from their administration. We already have an art studio; why do we need a makerspace in the library too? Aren't those kids just playing and messing around with LEGO® bricks? Shouldn't the library be a quiet, clean, studious environment? How would a space like this tie in with curriculum, improve test scores or create better experiences for our students? This article looks to address some of these concerns and to explain why makerspaces do belong in libraries."
John Evans

Good Jobs for All in a Changing World of Work - The OECD Jobs Strategy - en - OECD - 0 views

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    "The digital revolution, globalisation and demographic changes are transforming labour markets at a time when policy makers are also struggling with persistently slow productivity and wage growth and high levels of income inequality. The new OECD Jobs Strategy provides a comprehensive framework and detailed policy analysis and recommendations to help countries promote not only strong job creation but also foster job quality and inclusiveness as central policy priorities, while emphasising the importance of resilience and adaptability for good economic and labour market performance in a rapidly changing world of work. The key message is that flexibility-enhancing policies in product and labour markets are necessary but not sufficient. Policies and institutions that protect workers, foster inclusiveness and allow workers and firms to make the most of ongoing changes are also needed to promote good and sustainable outcomes. "The OECD's latest Jobs Strategy is a smart and sensible updating and rethinking of how countries should advance the goal of shared prosperity. I hope policymakers around the world not only read it but take its important advice." Jason Furman, Professor Harvard Kennedy School and former Chairman of President Obama's Council of Economic Advisers   "Inequality, economic insecurity, economic exclusion, are making the headlines.  Anger is high, populist rhetoric is on the rise.   What can be done?  What strategies to adopt?  These are the challenging questions taken up by the new OECD Jobs Strategy report.  I hope the report triggers the very serious discussions these issues deserve."    Olivier Blanchard, Senior Fellow at the Peterson Institute, Emeritus Professor at MIT and former Chief Economist of the IMF "
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