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Apps in Education: Immersive History Experience on the iPad with Lesson Ideas - 6 views

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    Virtual History Roma presents a fantastic voyage to Ancient Rome, the capital of the largest empire in the ancient world, which has been reconstructed in virtual form and which you can explore in a "full-immersion" panoramic experience. This app allows you to fully appreciate the building construction, scale and atmosphere that was Ancient Rome. At the higher end of the app market at $10.99 AU it is a bit expensive but it certain has the capacity to entice students into the ancient world. At the end of the post find good ideas for student action
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Shareable media sets - K12 Open Ed - 8 views

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    Ex. #Ancient Egypt # Ancient China # Africa # Civil War
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Ancient Greek Computational Thinking - ERATOSTHENES | Teaching London Computing: A RESO... - 2 views

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    "The Ancient Greeks loved algorithms, and devised lots of useful ones. One of the most famous is the Sieve of Eratosthenes. It is a way to find prime numbers, special numbers that are also known as the atoms of numbers. Prime numbers now form the basis of our most powerful encryption systems upon which digital money is based. Our electronic banking systems (and lots more) would collapse without prime numbers. You can use the Sieve of Eratosthenes as a way to practice times tables, spot patterns and explore how to improve algorithms, whilst also uncovering these mysterious, magical numbers with no obvious pattern of their own. Here you can follow in the footsteps of Eratosthenes and develop your algorithmic thinking skills."
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AncientWorlds - 8 views

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    "Welcome to AncientWorlds where history comes alive! This online community for lovers of ancient history is free for many features and activities such as reading and posting on the discussion boards as well as touring member Homesites. Extended features are available by a monthly or annual subscription. To begin building your Homesite for free, register now or click one of the links below to begin exploring the site. If you are already a member login here!"
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Free Books! 100 Legal Sites To Download Literature - 7 views

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    "The world wide web has afforded the common people opportunities that were literally non existent during the times of our ancestors. Opportunity grows in proportion to knowledge, and thus the age of information can also be recognized as the age of opportunity, for those who have vision. So whether you wish to explore the ideas of the brilliant minds past, elicit your imagination, learn more about philosophy, politics, economics, ancient history, or some other topic of interest - or maybe you want to acquire certain knowledge relevant to a particular field of expertise - the internet has provided you with everything you need to create new opportunities that will culminate in personal growth and long lasting success. Below you will find a comprehensive list of literature that has something to offer for everyone; *Big shout out to Tiffany Davis via Bachelors Degree Online for being the original source for most of these listings;"
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5 Tips for Un-Professional Development | Edutopia - 1 views

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    "Recently, my school adopted a new approach to Educational Technology Integration. We're following an unconference model, and this has meant that we meet weekly, for no more than 1/2 an hour, in small, constantly-changing groups. Before these meetings, staff announce (via the school intranet) what sessions they might be running. For example, they might run a session called, 'Using Evernote in Ancient History' or 'How I Used Scripts to Automate my Classroom'. Staff can then pick a session that suits their fancy - or their professional needs - and these small groups are constantly revolving as people share their new skills with each other. It's been revolutionary - a huge success, so this discussion is aimed at sharing ways to ensure that your school is getting the most from professional learning. Here are my 5 tips:"
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Archaeology App for Students Turns Excavation Sites Into Interactive Puzzles | AvatarGe... - 5 views

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    "Dig-It! Games, an independent developer of educational, interactive games founded by a former archaeologist and middle school teacher, has launched Can U Dig It!, its latest free game app for the iPhone, iPad, and iPod Touch that turns kids into archaeologists as they dig for ancient artifacts using logic and a little luck. The puzzle app virtually transports players 11 and older to excavation sites in Central America to carefully collect more than 40 historically accurate artifacts."
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BBC - Schools - Primary History - 0 views

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    Ancient Greeks, Romans, Anglo-Saxons, Vikings, Children of Victorian Britain and Children of WWII Great stuff from the folks at the BBC!
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An ancient profession adjusts to the 21st-century global classroom - The Globe and Mail - 0 views

  • there’s a new emphasis on teaching critical thinking, problem solving and creativity.
  • “We give our teachers a lot of freedom in their work, much like academic professors,”
  • “This autonomy contributes to the popularity of the profession.… After that it’s easy for us when we have the right people.”
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Juan Enriquez: Your online life, permanent as a tattoo | Talk Video | TED.com - 5 views

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    "What if Andy Warhol had it wrong, and instead of being famous for 15 minutes, we're only anonymous for that long? In this short talk, Juan Enriquez looks at the surprisingly permanent effects of digital sharing on our personal privacy. He shares insight from the ancient Greeks to help us deal with our new "digital tattoos.""
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5 Ways to Embrace Digital Annotation for Student Feedback and Grading - 11 views

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    "There's nothing quite as satisfying as the soft, smooth roll of pen on paper. That ability to scribble, strike, crumple and tear. But what about the downsides of this ancient medium? Endless printing cycles. Lack of searchability. A desk stacked to the roof with essays and sheets to mark. It's these frustrations and a determination to streamline the classroom that have led many educators to trade in their pen for a stylus, and begin embracing the the brave new world of digital annotation."
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ISTE | The case for project-based learning - 1 views

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    "Project-based learning is not some new-fangled teaching method just coming into vogue. In fact, use of the PBL approach can be tracked back to the big thinkers, including Confucius, Aristotle and Socrates. Its longevity is due to one of the key outcomes it provides: keeping students happily engaged in rigorous learning. Of course, the ancient philosophers didn't foresee PBL's connection to ed tech, but they did seem to comprehend the benefits students derive from the approach, including a deep understanding of content, the ability to transfer knowledge to new contexts, improved ability to collaborate and better content retention, to name a few. "
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Innovate on Purpose: The End of the Beginning, for innovation - 0 views

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    "It's a sign of maturity and experience to be able to determine just where you are in a journey, and I think the time has come to put some stakes in the ground about just exactly where we all are in regards to our innovation journeys. While some companies have made tremendous strides, becoming much more innovative than their peers, the real truth is that most corporations are still at the very beginning of their innovation work, and as I've written in other places the emerging new management fads around digital transformation combined with the fact that innovation often hasn't lived up to its promises means that our innovation journeys may end before they really got started. Because while it seems many companies have been on an innovation journey for quite some time, the honest reality is that they haven't moved very far. There's been a significant amount of sound and fury, signifying not so much, to paraphrase a much more ancient bard. The reality is that right now, after almost 20 years of innovation as a corporate phenomenon, most companies are closer to the end of the beginning of innovation, rather than the beginning of the end."
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Integrating Maker Education into the Curriculum | User Generated Education - 3 views

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    "Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, "In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in" (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/).  Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum: It's time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don't have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards) Albemarle County Public School District is very intentional in their implementation of maker projects: Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners) "
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What a 9 Year Old Taught Me About STEM Education - Construct Learning - 1 views

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    "I can't stop thinking about Caine's Arcade. If you haven't seen it, you gotta check it out. It's a bit dated - 2012 is ancient history in the EdTech world - but to date, this YouTube video has over 8 million views. Caine's Arcade is still inspiring people everywhere. If you still haven't seen it, then let me break it down for you. Caine, a nine-year-old boy hanging out at his dad's auto parts store in a rough East LA neighborhood, had an idea to use the stuff lying around - mostly used cardboard - to create his own arcade. One particularly inspired customer stumbled upon it and…well, just go watch the video. Trust me, it's worth your time."
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Which Educational Games for the Kids Should Be Given child? - 0 views

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    Modern age is the gift of science and technology. Now a day, we are very much depending on thenewly invented gifts of science & technology which provide us different facilities. Our activities has been centerrounded by its gift. In ancient time, we would spent most of our time in playing outside of the house.
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Using Technology to Break the Speed Barrier of Reading - Scientific American - 1 views

  • Unfortunately, the system of reading we inherited from the ancient scribes —the method of reading you are most likely using right now — has been fundamentally shaped by engineering constraints that were relevant in centuries past, but no longer appropriate in our information age.
  • search for innovative engineering solutions aimed at making reading more efficient and effective for more people
  • But then, by chance, I discovered that when I used the small screen of a smartphone to read my scientific papers required for work, I was able to read with much greater facility and ease.
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  • hen, in a comprehensive study of over 100 high school students with dyslexia done in 2013, using techniques that included eye tracking, we were able to confirm that the shortened line formats produced a benefit for many who otherwise struggled with reading.
  • For example, Marco Zorzi and his colleagues in Italy and France showed in 2012 that when letter spacing is increased to reduce crowding, children with dyslexia read more effectively.
  • A clever web application called Beeline Reader, developed by Nick Lum, a lawyer from San Francisco, may accomplish something similar using colors to guide the reader’s attention forward along the line.  Beeline does this by washing each line of text in a color gradient, to create text that looks a bit like a tie-dyed tee-shirt.
  • one aims to increase the throughput of the brain’s reading buffers by changing their capacity for information processing, while the other seeks to activate alternate channels for reading that will allow information to be processed in parallel, and thereby increase the capacity of the language processing able to be performed during reading. 
  • The brain is said to be plastic, meaning that it is possible to change its abilities.
  • people can be taught to roughly double their reading speed, without compromising comprehension.
  • Consider that we process language, first and foremost, through speech. And yet, in the traditional design of reading we are forced to read using our eyes. Even though the brain already includes a fully developed auditory pathway for language, the traditional design for reading makes little use of the auditory processing capabilities of the brain
  • While the visual pathways are being strained to capacity by reading, the auditory network for language remains relatively under-utilized.
  • Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper.
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    "Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper."
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