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John Evans

Bullying Prevention: Students Share Dos and Don'ts | Edutopia - 0 views

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    "Stan Davis has devoted a long career to the well-being of youth, in particular their empowerment through voice and their safety and dignity through bullying prevention. With Charisse L. Nixon, Davis recently published a study of 13,177 students in fifth through twelfth grades from 31 schools and in 12 states, focusing on giving students a chance to speak about school connection, peer mistreatment, and student and adult actions. The Findings Writing in the report of their work, Youth Voice Project: Student Insights into Bullying and Peer Mistreatment, they state: "We are concerned that too much work in this field has focused on adults telling youth what bullying is and what to do to address bullying behavior. In reality, youth are the primary experts on what is happening at school and on what works best to prevent peer maltreatment....We see authentic youth involvement as key to success in bullying prevention." Lessons learned from surveying the students can be summarized in the following don'ts and dos:"
John Evans

Resources for Youth Makerspaces - 2 views

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    "The Youth Makerspace Playbook is a resource providing context and support around planning spaces for youth to make. It offers practical suggestions on finding spaces to make, outfitting spaces with tools and materials, exploring the possible educational approaches within spaces, and sustaining spaces in the long-term. Accompanying the Youth Makerspace Playbook is "Makerspaces: Highlights of Select Literature," a selection of the latest thinking emerging from the growth of makerspaces and their developing roles in education and communities. "
John Evans

Beyond 'Screen Time:' What Minecraft Teaches Kids - Rey Junco - The Atlantic - 0 views

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    " Rey Junco Apr 28 2014, 12:36 PM ET 38 inShare More (Mike Prosser/flickr) All video games are not created equal. I wouldn't recommend we encourage youth to play just any game. I doubt transferable skills are learned by repeatedly flapping a bird into a drainage tube. The best educational interventions are those that meet youth where they are and use the energy associated with that space to encourage learning. So where are the youth? Minecraft."
John Evans

Spaces & Places - 1 views

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    ""Spaces and Places" encompasses tours and descriptions of makerspaces, schools, libraries, and museums through video, images, and multimedia content. These examples may inspire anyone looking to jumpstart or organize his/her own makerspace. In addition, "Spaces and Places" links to articles and guides with concrete tips for those who are planning or improving a youth makerspace. Maker Ed has also created several of its own resources around youth makerspaces, including but not limited to Youth Makerspace Playbook and Makerspaces: Highlights of Select Literature, all accessible at MakerEd.org/makerspaces and included among the resources below."
John Evans

Living and Learning with New Media: Summary of Findings from the Digital Youth Project - 0 views

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    This white paper summarizes the results of a three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, examining young people's participation in the new media ecology. It represents a condensed version of a longer treatment of the project findings.i The study was motivated by two primary research questions: How are new media being integrated into youth practices and agendas? How do these practices change the dynamics of youth-adult negotiations over literacy, learning, and authoritative knowledge?
John Evans

Nine Ways To Ensure Your Mindfulness Teaching Practice Is Trauma-Informed | MindShift |... - 1 views

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    "A recent MindShift article highlighted some things teachers should be aware of if they're bringing mindfulness into their classrooms. Students may have experienced trauma that makes sitting silently with their eyes closed feel threatening, and teachers can't assume it will be an easy practice for every child. That awareness is important to create an inclusive environment, but it doesn't mean that teachers shouldn't cultivate their own mindfulness practice or use some techniques with students. Often mindfulness is used as a way to help students build self-regulation skills and learn to calm down when they become frustrated or angry. Cultivating those skills can be powerful for students, but many teachers say mindfulness is crucial for themselves, helping them take an extra moment before reacting to students. "The best way to practice trauma-informed mindfulness is [for teachers] to have their own practice and interpret the behavior of the youth through a trauma-informed lens, even if they never do mindfulness training with the kids," said Sam Himelstein, a clinical psychologist, trainer and author who has spent most of his career working with incarcerated youth. He's received a lot of questions about how to be trauma-informed while still using mindfulness in classrooms since the first article. He suggest nine guidelines for teachers that he uses to make sure mindfulness practice with youth is helping, not hurting."
Phil Taylor

Online Privacy, Online Publicity: Youth do more to protect their reputation than their ... - 3 views

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    "Online Privacy, Online Publicity: Youth do more to protect their reputation than their information"
John Evans

FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views

  • White Paper - Living and Learning with New Media: Summary of Findings from the Digital Youth Project (pdf)
  • Two page summary (pdf)
  • Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression
John Evans

Big Thinkers: Dr. Howard Gardner on Digital Youth | Profesorbaker's Blog - 5 views

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    "Big Thinkers: Dr. Howard Gardner on Digital Youth"
John Evans

Research Findings Released: Engaging Youth in Social Media - Is Facebook the New Media ... - 3 views

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    "Research Findings Released: Engaging Youth in Social Media - Is Facebook the New Media Frontier? "
John Evans

Concussion Clinic for Children, Youth Opens at MTS Iceplex - 0 views

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    "The province and Winnipeg Regional Health Authority have opened up a new specialized concussion clinic for children at the MTS Iceplex. Youth who have suffered a concussion are referred to the clinic by the Children's Hospital to receive ongoing care. The program is expected to see up to 30 new pediatric patients under the age of 19 per week. "With school back in full swing, sports teams are hitting the field, court and ice. When our children are getting back into their activities, it can increase the risk of a concussion," said Health Minister Erin Selby. "For parents of a child who has suffered a concussion in the past, the biggest concern is if their child is ready to go back to school or sports. Concussion experts work with the family to treat the concussion, develop a care plan and monitor recovery to determine when the child can safely return to school or activities."
John Evans

Picting, not Writing, is the Literacy of Today's Youth -- THE Journal - 3 views

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    "Two interesting observations: In the K-12 classroom, today's youth spend 90 percent of the time with text-based materials and 10 percent of the time with image-based materials. Outside the K-12 classroom, today's youth spend 90 percent of the time with image-based materials and 10 percent of the time with text-based materials. (CN is saying that ES is exaggerating (again). OK, OK … The percentages aren't exact -but they are absolutely in the right ballpark.)"
John Evans

5 Reasons Why Everyone Should Learn to Code - Microsoft Citizenship Asia Pacific - 0 views

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    "The Computer Science Education Week, Dec. 5-11, is an annual initiative that mobilizes educators, parents, nonprofits and the industry to inspire all young people to learn computer science and open the door to a promising future. With our rising digital economy and the nonstop pace of technological change, we have an imperative to prepare young people to pursue careers that are in demand. Computer science refers to the academic discipline of studying what can be done using a computer and how to do so. At the foundation of this is computational thinking, a mental process that allows one to formulate problems so as to design possible solutions that a computer or human can easily understand. Coding is one way that computational thinking can be expressed. It is simply writing a list of step-by-step instructions for computers to perform what we want to do. More importantly, it provides everyone a platform to unleash our creativity to create software websites, games, and apps. More than half of today's jobs require some technology skills, and this will increase to 77 percent in the next decade, according to IDC. With youth unemployment in Southeast Asia alone almost three times that of total unemployment rate, coding and computer science serve as the gateway for youth to secure a more fulfilling career or even venture into entrepreneurship. In the Philippines for instance, an entry-level tech position pays 38 percent more than the minimum wage.   I strongly encourage everyone to try coding-and here's why:"
Jennifer Borgfjord

Make it Count: Youth Money Management - 8 views

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    Activities and tips to promote money management with youth. Resources are available for parents, teachers, and youth. Black-line masters are now available for download.
John Evans

DIGITAL YOUTH RESEARCH | Kids' Informal Learning with Digital Media - 0 views

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    "Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at the University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives.
Phil Taylor

Centennial College | Youth branding themselves using social media to achieve #instafame... - 0 views

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    "Youth branding themselves using social media to achieve #instafame: research report"
John Evans

Maker Ed: The work and the impact | K12 Online ConferenceK12 Online Conference - 2 views

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    "Presentation Title: Maker Ed: The work and the impact Presentation Description: The maker education movement carries with it the momentum and promise to transform education - and ultimately, how we view learning and teaching altogether. It brings together elements of various educational pedagogies and practices, historical movements, and current trends, engaging all youth in interdisciplinary, hands-on learning experiences that are reflective and purposeful. Maker Ed, a non-profit organization that works with educators, organizations, and communities nationwide, help to train, support, and connect educator's efforts to integrate making into their educational approaches and make a deep, long-lasting impact on their youth."
John Evans

8 Ways to Build a More Inclusive Makerspace - 0 views

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    "After reading this post, look around your makerspace. What physical changes can you make to increase inclusivity? What purchases can you make to affect an increased participation among youth with impairments or disabilities? Also, reflect on your maker programming. Where can you make changes to increase participation by all your youth? Get started today, because we need diverse makerspaces!"
Phil Taylor

Adobe Youth Voices - 0 views

  • Adobe Youth Voices Essentials provides free curricula and tools for educators to inspire young people to create digital media on issues they care about.
Phil Taylor

Brandon youth charged after alleged social media threats - Winnipeg Free Press - 0 views

  • "If a person feels like they got a threat, we have to look at the content and nature of the threat," she said. "It’s not the method it’s conveyed, it’s the nature of the threat itself that determines whether it’s a criminal matter."
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