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John Evans

5 Math Apps for Math Averse Students | Edudemic - 4 views

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    "Math is a core subject and one used in everyday life, especially throughout the K-12 years. Students who enjoy and generally perform well in math classes will have their choice of an amalgam of apps to aid them in both study and enjoyment. There are, however, a fair number of students who simply don't like to do math at school and who certainly won't easily be tempted to do extra math at home. Luckily, there are a series of apps available to help math averse students. Some of these are geared towards students who need visual stimulation such as colors, patterns, and graphics to remain engaged in general math concepts. Other students, those who are geared toward auditory stimulation, will be interested only if sound and music come into play. In addition to focusing on multiple communication preferences, some math apps disguise learning in the form of game play. Students who have fun while learning can greatly benefit from these math 'games', especially if they are in the younger grades."
John Evans

What the Future Economy Means for How Kids Learn Today | MindShift | KQED News - 0 views

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    "My argument, here and in my book, OPEN: How We'll Work, Live and Learn in the Future, is that the discourse surrounding formal learning is becoming ever further detached from the lessons we see when learning happens outside formal boundaries. The grades that individual students receive for their school projects matter little compared to the comments found on their blogs, or their Vimeo accounts. Rising numbers of parents, frustrated by the worksheet culture of their child's classroom, are self-organizing and co-creating local home-learning networks. Learning which is "open" - outward-facing, highly collaborative, co-created and purpose-driven - offers the promise of addressing the two biggest, yet largely overlooked, challenges facing educators."
John Evans

24 Google Docs Templates that Will Make Your Life Easier - 4 views

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    "Too much time can easily be wasted trying to format documents that have already been put together by someone else. If you use Google Docs, here are 24 time-saving templates that'll let you get on with using the documents, rather than struggling with putting them together in the first place. The templates below have been split into four sections; work, health, home, and travel, so feel free to scroll to the section that's most relevant to you."
John Evans

Three Games About Viruses That Teach Interconnectedness | MindShift - 2 views

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    "Inside a classroom, opportunities to learn about common viruses arise when illnesses cycle through, like the cold, flu and some conjunctivitis. Those ailments often come and go with students spending a couple of days recovering at home. However, the types of communicable diseases that capture the nation's attention tend to be more deadly, such as Ebola. While students can learn about how these diseases affect the human body and communities through news, books and movies, another platform has proven itself useful as an educational tool: games. By playing games about how relationships and outcomes are tested by more deadly viruses, players are pushed to work together to ensure survival."
John Evans

DIY Lake Science | Lawrence Hall of Science - 0 views

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    "DIY Lake Science is a free app (for iPhones and iPads) that allows families and educators to investigate lakes and other freshwater ecosystems at home, at school, or anywhere you go! Conduct twelve hands-on activities-indoors and outdoors-using everyday items, view fascinating videos, and explore how lakes change in the Under the Lake simulation. Each activity includes material lists, step-by-step instructions, and detailed explanations. The free app is available for iOS 7 and above."
John Evans

USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview ... - 3 views

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    "What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need in school? MediaSmarts classifies competencies for digital literacy according to three main principles: use, understand and create. These principles form the basis for our digital literacy framework. Young Canadians need to be able to make good choices about privacy, ethics, safety and verifying information when they're using digital media, and they need to be prepared to be active and engaged digital citizens. Based on our research on digital literacy education in Canada, USE, UNDERSTAND & CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on six key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource."
John Evans

Why Schools Need to Bring Back Shop Class - 1 views

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    "As with many schools in the United States, the shop program at Analy High School in Sebastopol, California, had become largely irrelevant. The main shop room had become little more than a glorified storage room. The school's priorities were firmly focused on college readiness and success at standardized tests, and vocational programs had taken a backseat. Sebastopol is also the home of Make magazine, one of the leading voices of the maker movement, a community of inventors and do-it-yourselfers that has blossomed on YouTube and shows up in the tens and sometimes hundreds of thousands at Maker Faires all over the world. Make proposed that a group of students from Analy come to their offices to explore the possibilities involved in creating things with 3-D printers, computer-aided design, and more. The program was so popular that soon Make could no longer accommodate it in their offices, so they agreed to donate equipment to Analy if the school would ramp up their vocational program."
John Evans

The Fixed Mindset of Student A & Student B | Brian Aspinall, CV - 2 views

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    "Student A loves school. Student A thrives on the challenge of a test. Student A studies three nights ahead of every exam. Student A is driven by marks and grades. Student A is good at "playing school". School comes quite naturally to student A. Student A wants to be told what to do to get the grade. Student A participates in every class discussion and is proud of accomplishments. Student A answers every homework question as soon as student A gets home from school."
John Evans

14 YouTube Tutorials for Science Experiments - 0 views

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    "What's cooler than science? Seeing science processes made with everyday objects and household items. Science is all around us, even if it's not so obvious. We rounded up some quick and fun science experiments for the home, classroom or just for fun. Not only are these a great way to teach younger audience members about different scientific concepts, but they can also be starting points for creative experiments of your own."
John Evans

All That Teachers Need to Know about Flipped Classroom- Tutorials, Tools and Apps ~ Edu... - 6 views

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    "Several teachers now have already stated using the flipped classroom model in their teaching and some are still thinking about how to do it. If you are one of those who are keen on applying this learning/teaching strategy with your students then this resourceful section will provide you with all the materials, tips, ideas, and tools to flip your classroom. A flipped classroom is a model in which the ordinary teaching activities which are done in class like lecturing or demonstrations are recorded in videos and podcasts for students to access at home. The in-class time is used instead for deeper class discussions, students projects, one-one-one interventions, peer collaboration, and many more."
John Evans

Education app of the week: Tickle for iPad | Jigsaw24 - 1 views

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    "Tickle (Tickle Labs, Inc, free) is a free app that lets you program a wide variety of robots through a simple programming language and drag and drop visual interface, then control them from an iPad. Just some of the 'bots and systems controllable by Tickle include the Sphero robotic ball, a wide variety of flyable drones, the Arduino open-source electronic prototyping platform and Philips Hue smart home lighting. You can also program interactive stories and simple games using a library of animated characters and sounds."
John Evans

Three Awesome Games That Help Kids Make Games | MindShift | KQED News - 4 views

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    "Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time. Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home."
John Evans

Learn 3D Design with TinkerCAD and Project Ignite | The Whiteboard Blog - 3 views

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    "Project Ignite enables learners of all ages to gain practical hands-on experience with new software and hardware to build literacy in design, 3D, electronics, programming and more. Project Ignite integrates project content directly into Tinkercad and 123D Circuits, which are both free from Autodesk. Tinkercad is an easy to learn tool to create and print 3D models whilst 123D Circuits enables you to visualize and simulate circuits. These two apps provide a compelling combination to "make things real, and make them go!" Both of these tools are browser-based so there is no need to install anything. Children can carry on with their projects at home!"
John Evans

Britain's tech future isn't just about turning kids into coders | Media Network | The G... - 0 views

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    "The UK is on a mission to create a nation of coders. A new GCSE for programming is set to launch and everyone from business leaders to celebrities are getting behind the campaign to boost the country's tech talent. The current trend follows the influential Next Gen report, which warned that the UK was losing out to overseas developers through the lack of technology specialists at home. The move from infrastructure to the cloud and the boom in smartphones and tablets have further increased demand. To meet the challenge, the government is spearheading a push to get more kids coding and to increase vocational skills. Education secretary, Nicky Morgan, recently told teenagers to stay away from the arts and to opt for science and maths if they want access to the widest range of jobs. Every child should learn to program, but not necessarily how to code Read more As an employer of more than 85 staff at a fast-growing UK tech company, I consider Morgan's approach as potentially short-sighted. For Potato, while coding expertise has been essential, employing staff from a variety of backgrounds has also been key to our success."
John Evans

The Ultimate Guide to Online Courses | Edudemic - 0 views

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    "Professional and personal development are important to many people. Professional development allows you to stay current in your field, make connections with likeminded professionals, and satisfy any continuing learning requirements your job may have. Personal development allows you to grow as a person, learn new skills, and try new things. In order to grow, professionally or personally, in the past, you had to sign up for college courses, pay a lot of money, and rush to class after work or on weekends. But that set-up as changed. Online courses, many of which are totally free, have revolutionized the way in which many people access professional and personal development. Thanks to the advent of massive open online courses (MOOCs), people can attend free courses offered by Stanford, Harvard, and MIT in the luxury of their own home, taking the courses at their own pace at a time that is convenient."
John Evans

12 Things We Can 3D Print in Medicine - 3D Printing Industry - 0 views

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    "Kaiba Gionfriddo was born prematurely in 2011. After 8 months, his lung development caused concerns, although he was sent home with his parents as his breathing was normal. Six weeks later, Kaiba stopped breathing and turned blue. He was diagnosed with tracheobronchomalacia, a long Latin word that means his that windpipe was so weak that it collapsed. He had a tracheostomy and was put on a ventilator - the conventional treatment. Still, Kaiba would stop breathing almost daily. His heart would stop, too. Then, his caregivers 3D printed a bioresorbable device that instantly helped Kaiba breathe. This case is considered a prime example of how customized 3D printing is transforming healthcare as we know it. Since Kaiba's story, 3D printing in medicine has been skyrocketing. And the list of objects that have already been successfully printed in this field demonstrates the potential that this technology holds for healthcare in the near future."
John Evans

Paper Roller Coasters :) - 1 views

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    "As a science teacher, this is the best project I do all year.  I have yet to come across a project where students are more engaged.  They want to come after school to work on it, they ask to take the project home to work over the weekend, students are shocked when the class period has come to an end, and they all want to skip their next class to continue working. The purpose of this project is to reinforce Newton's Laws of Motion through roller coaster physics.  The objective is to have a marble take the GREATEST amount of time to get from the top of the first hill to where the coaster ends.  This instructable has also been submitted into the paper contest.  I know the competition is fierce so please vote for me!"
John Evans

8 Design Steps for an Academic Makerspace -- THE Journal - 0 views

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    "If you build it, will they come? That is the question many schools have about finding room on campus for a "makerspace." The just-released 6th annual New Media Consortium Horizon Report K-12 Edition listed makerspaces as an emerging technology in the year-or-less adoption timeframe. "Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher-order problem-solving through hands-on design, construction, and iteration," the report noted. That sounds great, but what is the definition of a makerspace, and how do you launch one? As Dale Dougherty, one of the founders of the maker movement, has said, a makerspace might share aspects of shop class, an art studio, science labs and home economics. It could focus on electronics, robotics, woodworking, sewing, laser cutting, programming or any combination of those."
John Evans

Want A Taste Of Virtual Reality? Step One: Find Some Cardboard : Goats and Soda : NPR - 0 views

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    "Filmmakers are using virtual reality to make the problems of the developing world seem more ... real. But how can you see their work? You could buy a headset, but you might end up in virtual debt. Prices range from $200 to $500 for devices from big players like Oculus Rift, Sony and Samsung. And forking over that much cash is a problem since there's not a lot of content yet. MindMaze Software Engineer Nicolas Bourdaud demonstrates a virtual reality system at the Game Developers Conference in San Francisco on Tuesday. All Tech Considered Developers Continue Push To Make Virtual Reality Mainstream An attendee at the Electronic Entertainment Expo in Los Angeles plays Sony's Project Morpheus London Heist video game with a virtual reality headset and Move controllers. All Tech Considered Gaming Industry Pushes Virtual Reality, But Content Lags "You're in a store ... and here's all the head-mounted displays and then it costs $200 or $300. Why would you ever buy it when you don't know why you're buying it? You wouldn't," Tony Christopher, CEO of Landmark Entertainment Group, told NPR last month. But there are inexpensive options that require only your smartphone and some cardboard. Google Cardboard, a project of the tech giant, offers instructions and templates to build your own cardboard virtual reality headset. Grab a pair of scissors, X-Acto knife and some glue. Then find some cardboard at home, print out the templates, trace and cut out the different pieces and assemble your goggles. The instructions can get confusing, so our multimedia editor Ben de la Cruz suggests following a how-to video like this one from the tech site, CNET."
John Evans

The Teacher's Guide to Using YouTube in the Classroom | Edudemic - 3 views

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    "YouTube is one of the most popular websites on the planet and a vast resource for educational content. The site is home to over 10 million videos tagged as educational, many of them submitted by your fellow teachers. A completely free resource this huge and varied has nearly endless potential for the classroom. Here are some ideas and suggestions to get you started."
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