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John Evans

Virtual Stock Exchange - Home - 0 views

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    Welcome to Virtual Stock Exchange, a free stock market game from MarketWatch. With VSE you can: * Create public or private games with a cash balance you set * Choose from thousands of available games * Test your strategy with a personal portfolio * Leverage powerful news and research resources from MarketWatch
John Evans

Free Technology for Teachers: TinyTap Introduces Challenge Mode for Building Games on i... - 0 views

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    "TinyTap is a fantastic free iPad app and Android app for building fun and interactive review games. With the app you can create games based on pictures, diagrams, videos, and icons. The latest update to the app enables you to include a challenge mode in your games."
John Evans

Ripped Apart - An iPad App About the Civil War | iPad Apps for School - 2 views

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    "Ripped Apart is a free iPad app from the Smithsonian National Museum of American History. The app is a game in which students play the role of a Smithsonian intern tasked with examining documents and photographs in order to determine where they came from and what they say about the Civil War. Through the game students will learn learn about significant people in the Antebellum and Civil War eras. Students will learn about leading abolitionists, secessionists, and officers on both sides of the Civil War. As they move through the game students will add notes in the app. Those notes should help them solve the mysteries in the game."
John Evans

The NFL's magic yellow line, explained - YouTube - 1 views

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    "Since the late 1990s, the virtual yellow line has been quietly enhancing football broadcasts by giving viewers a live, intuitive guide to the state of play. The graphic is engineered to appear painted on the field, rather than simply plopped on top of the players, so it doesn't distract from the game at all. The line debuted during a September 27, 1998, game between the Baltimore Ravens and the Cincinnati Bengals. It was developed by a company called Sportvision Inc. and operated by six people in a 48-foot semi-truck parked outside the stadium. ESPN was the only network that immediately agreed to pay the steep price of $25,000 per game. Before long, other companies began offering the yellow line to the other networks, and now you won't see a football game without it. "
John Evans

ISTE | Use Minecraft to teach math - 3 views

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    "We know that kids love computer games and will spend hours on end totally engrossed in them. But "education games" are often neither educational nor much fun. The challenge is to find a way to organize, implement, manage, assess, guide and provide ample learning opportunities and still keep games fun. Minecraft - a wildly popular game that kids just can't stop playing - is changing that. I have found that Minecraft combined with design-based learning is the most powerful educational tool I have ever seen!"
John Evans

Video Game Design with Elementary Learners | User Generated Education - 0 views

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    "In order to support interest and passion driven learning (all - I mean all - of my students play video games) as well as address cross-curricular content area integration of language arts, science, and technology standards, I had my gifted elementary learners, grades 2 through 6, do a semester long project on video game design."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

TED talk: Your brain on games | Bright Ideas - 6 views

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    With Christmas almost upon us we are seeing the usual raft of big name video game releases. With that in mind it seems timely to take a look at a recent TED talk by Daphne Bavelier exploring the effect of video games on the brain.
John Evans

Mr P's ICT blog: Apps to turn your class into iPad game developers! - 3 views

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    "Whether you teach KS1 or KS2, there are apps that will have your class totally enthralled as they create their own iPad games. As a great cross curricular tool, these apps will have the creative juices truly flowing as your children design their own games. "
John Evans

ISTE 2013: 5 Takeaways from Jane McGonigal's Opening Keynote | EdTech Magazine - 4 views

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    "McGonigal's remarks included a bevy of interesting facts about gaming, as well as a group play exercise - what she called "massively multiplayer thumb wrestling" - and peeks at two of her recent alternate reality games: EVOKE (2010), a "crash course in changing the world"; and Find the Future (2011), which challenged 500 student authors to write a book in one night while inside the New York Public Library. Here are five key things McGonigal wanted ISTE 2013 attendees to know about gaming and education:"
John Evans

5 Excellent Math Games for your iPad ~ Educational Technology and Mobile Learning - 6 views

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    "Are you looking for some good learning games to improve your kid's mathematical capabilities? I have some new titles to recommend for you. The apps below mix fun, gaming and learning in such a way that kids get to learn some basic math notions without having to go through the painful and explicit process associated with learning Math."
John Evans

Unity 3D Video Tutorials | 100% Free | Unity3D Student | The Best Way to Learn Video Ga... - 1 views

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    "Unity 3D Student is a new way to learn game development with the Unity Game Engine. By following 'bitesize' tutorial Modules, and combining them in our Challenges, you will learn all the skills you need to pickup game development and also get an understanding of how to research further info as you work."
John Evans

Apps in Education: Gaming Based Maths Skills - 0 views

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    "I watched my 12 year old spend 35 minutes working out how to advance to the next level on a character based game on a console the other day. I was amazed at how determined she was to discover how the game worked and what she had to do to complete the level. As a teacher I sat wondering how we could harness this type of motivation in the classroom. "
John Evans

App Store - Group Games - A Guide for Facilitators - 6 views

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    "Group Games is the perfect app for Outdoor Education Leaders, PE Teachers, Sport Coaches, Drama Teachers or anyone looking for an easy reference guide to over 50+ games designed to actively engage a group of participants."
John Evans

The PE Games App « Mr Robbo - The P.E Geek - 0 views

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    "After months of development, I am pleased to share a brand new iPhone/iPad/iPod app with you that should prove to be extremely useful in practical sessions. The app idea came about after I realised that their needed to be a more user friendly and mobile way to research and plan games and activities to play in your class. With this in mind I decided to make the PE Games app a reality."
John Evans

Beyond Minecraft: Games That Inspire Building and Exploration | MindShift - 6 views

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    "The success and popularity of Minecraft in and out of classrooms is no surprise. It's one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these."
John Evans

The Land of Venn : A Math Game to Enhance Kids Geometric Skills - 3 views

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    "The Land of Venn is an ingenious geometry game that aligns learning to fun.  It smartly avoids being "edutainment" by putting play first.  It is a universal mobile application in which you draw lines and shapes to learn about lines and shapes.  The narrative, which is silly and amusing (as is the catchy music), is a tower defense game. By performing the actions of geometry, players internalize the concepts.  It is a clear example of constructivist learning-learning by doing.  For example, children  connect points (each point is a different enemy) to draw an isosceles triangle.  As a result, confidence in abstract mathematical concepts is built as mastery of levels is met."
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