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John Evans

Slowing Down to Learn: Mindful Pauses That Can Help Student Engagement | MindShift | KQ... - 2 views

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    "One way to promote engagement and learning is to consciously create pauses throughout the day. We can create a sense of spaciousness in our classroom by slowing down the pace of our speech and punctuating our lessons with silence. Introduced well, this practice can improve classroom discourse."
John Evans

From the screen to the hand: getting started with 3D printing in the classroom | Making... - 2 views

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    "Looking for ways to engage your students in deep learning? Hoping to hone your ability to help students truly understand what they are learning? Integrating making into your practice engages students, provides a true context for character development (think persistence), and most importantly, gives students experiences to learn core content and practices more deeply. Making is learner-centered. It is based on Seymour Papert's theory of constructionism (yes, based on Piaget's constructivism), which says that learners build their understanding more deeply if they create something to share with the world."
John Evans

Thinking and Learning in the Maker-Centered Classroom - 0 views

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    "Over the past decade, maker-centered classrooms and making-centered learning have become increasingly popular - young people (and teachers and parents alike) have greater opportunities to build, hack, redesign, and tinker with a variety of materials, in school- or community-based spaces, design thinking and engineering programs, and Maker Faires. Maker-centered learning not only offers opportunities to learn about new tools and technologies, it requires certain thinking skills - such as navigating uncertainty, adaptability, collaborative thinking, risk-taking, and multiple-perspective taking - that are critical to engaging and thriving in a complex world. Drawing on research from Project Zero's Agency by Design project, this course offers classroom teachers, maker educators, administrators, and parents an opportunity to explore firsthand maker-centered learning practices and the opportunities they afford. Discover what kinds of tools might best support this kind of teaching and learning, and examine the benefits (to both young people and facilitators) of engaging in this work. Through hands-on, collaborative activities, consider how maker-centered experiences might fit into your own contexts."
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
John Evans

Engaging Students Through the Arts, Sports and Community Service: Why Kids Ne... - 2 views

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    "Every child deserves the opportunity to shine, whether academically, through the arts, in sports or via community service. School districts throughout our country work to fulfill their mission to provide these opportunities, first by offering the most robust curriculum possible. Financial strains, however, can often limit extracurricular activities. Yet we can all remember from our own experience that schools, at their best, provide an array of performing and visual arts programming and a wide variety of sports and community service clubs. Numerous studies support engaging students in such a broad range of activities. In fact, as noted by John H. Holloway, a consultant for the teaching and learning division of the Educational Testing Service (ETS) in Princeton, New Jersey, limiting outside activities can have a negative effect for students:"
John Evans

www.brainspacemagazine.com - home - 2 views

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    "With augmented reality, magazine content comes to life! With fun ways to explore math, science, language, geography, history, music and art beyond the curriculum, we engage kids through what they love - their mobile devices. They get interactive video by hovering their phone/tablet over the print page of the magazine. Brainspace magazine offers kids the benefits of reading great content PLUS the engagement of video. This is cool learning."
John Evans

My Top Five Educational Augmented Reality Apps - Learning Inspired - 0 views

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    "Augmented Reality is a hugely engaging phenomenon that has never been more accessible. Explaining what Augmented Reality is, is a bit like trying to describe the difference between a 3D shape and a 2D shape. Seeing it and using it will give you a much better understanding of what it is. Essentially, augmented reality creates a three dimensional animation that can be viewed through the iPad's camera. This creates the effect of the animation being a physical structure in the room with you that you can interact with through an app. Again, to show is much easier than to describe, and so this blog will do just that. Before I dive in to my personal favourites, I feel that it is important to highlight the educational implications of augmented reality apps. Yes, the ability to use this kind of technology is impressive and engaging, but what does it bring to teaching and learning? Well, there are a number of ways that it can help to spur on creativity, story writing, research, computing skills and so on. I will explain each app's potential and educational impact as we go along…"
John Evans

Charting the Path from Engagement to Achievement: - 12 views

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    A Report on the 2009 High School Survey of Student Engagement
John Evans

The Friday Institute - Having Our Say - 0 views

  • Having Our Say Middle Grade Student Perspectives on School, Technologies, and Academic Engagement
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    Having Our Say Middle Grade Student Perspectives on School, Technologies, and Academic Engagement
John Evans

Report: Students in Interactive Class Are Nearly Twice as Engaged as Counterparts in Tr... - 4 views

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    "Report: Students in Interactive Class Are Nearly Twice as Engaged as Counterparts in Traditional Class."
John Evans

Natural Math - Blog - 0 views

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    The goal of Natural Math is to collect, distribute and create such natural experiences of mathematics. We need to work with families to support them as units of larger communities of practice. We need to participate and engage babies and kids in math-rich, meaningful human endeavors that are useful, beautiful and fun. From the earliest time, kids should see themselves as co-creators of mathematics. Finally, the richness of the mathematical culture has to become available and accessible, beyond ivory towers of specialists and lairs of geeks "The future is here. It's just not evenly distributed." All the pieces of the natural math puzzle already exist in various "math oases" where families, subcultures, online communities and other groups of people engage with mathematics in ways that are natural for humans. We can put the puzzle together by networking: identifying activities that support natural math, supporting families and communities in finding and developing such activities, and loving one another in the context of mathematics.
John Evans

Seven Ways to Go from On-Task to Engaged| The Committed Sardine - 3 views

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    "Seven Ways to Go from On-Task to Engaged"
John Evans

Connected Learning: Harnessing the Information Age to Make Learning More Powerful | All... - 5 views

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    "This report introduces connected learning, a promising educational approach that uses digital media to engage students' interests and instill deeper learning skills, such as communication, collaboration, and critical thinking. The report lists four elements constituting connected learning's emphasis on bridging school, popular culture, home, and the community to create an environment in which students engage in and take responsibility for their learning."
John Evans

Ten Tips for Grabbing Students' Attention With Mobile | EdSurge News - 3 views

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    "Today's college students arrive on campus with an average of seven devices. Eighty percent of these students will carry and use a mobile phone during every waking hour of the day. So, how do you navigate all of this screen mayhem to reach students where they are…eyes to the screen? That's the challenge we're addressing at Campus Quad. Working with both top mobile engagement industry leaders and trailblazing innovators in higher education, we're defining a framework for mobile engagement that is based on communication channels that capture students in their "always connected" environment, in real-time."
John Evans

13 Insanely Engaging Games for the Classroom | graphite Blog - 8 views

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    "It's Top-Pick List Friday! This week, we are featuring engaging games for the classroom. Students will lose themselves in thought-provoking gameplay with these apps, games, and websites "
John Evans

Great Teacher-tested Games to Engage Your Students ~ Educational Technology and Mobile ... - 4 views

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    " Games can be fun and addicting. Well-designed educational games can make the act of learning just as fun and addicting. Here are some teacher-tested games to engage your learners and get them craving more. Parents may like these for holiday enrichment too."
John Evans

Can Students 'Go Deep' With Digital Reading? | MindShift - 1 views

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    "Mark Pennington's students often read on their laptops. Pennington, who's a reading specialist in Elk Grove near Sacramento, Calif., sees a need to teach kids how to read digitally and stay engaged, and thinks that digital reading will eventually catch up to what kids can do reading print. When asked if his seventh-graders are more engaged when reading from digital readers or in print, he said it depends - motivation and environment play a big role."
John Evans

'Soon We'll All Be Gamers' -- THE Journal - 0 views

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    "Play is positive; gaming is good; and online engagement has begun supplying a generation with the love and feelings of connection that all humans crave. Some 7 billion hours a week are being poured into to this alternate world of engagement through online games. And 25 percent of Call of Duty players call in sick the day a new version the game comes out. These amazing and concerning facts paint a picture of the new world of gaming, said Jane McGonigal, who delivered the opening keynote address Wednesday at the FETC 2015 conference in Orlando, FL. The first person to earn a Ph.D. in the study of the effects of gaming, she is director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, CA."
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