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John Evans

The exact age when girls lose interest in science and math - Feb. 28, 2017 - 2 views

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    "A new survey commissioned by Microsoft (MSFT, Tech30) found that young girls in Europe become interested in so-called STEM subjects around the age of 11 and then quickly lose interest when they're 15. "Conformity to social expectations, gender stereotypes, gender roles and lack of role models continue to channel girls' career choices away from STEM fields," said psychology professor Martin Bauer of the London School of Economics, who helped coordinate the survey of 11,500 girls across 12 European countries. The survey also found that girls' interest in humanities subjects drops around the same age but then rebound sharply. Interest in STEM subjects does not recover. "This means that governments, teachers and parents only have four or five years to nurture girls' passion before they turn their backs on these areas, potentially for good," Microsoft said."
John Evans

How Tablets Are Transforming Business Intelligence | TechCrunch - 1 views

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    "Jeff Cavins, CEO of Fuzebox, recently wrote in Business Insider that the explosive uptake of tablet computers is fueling the growth of what he called the new "iPad economy." Cavins said: "The iPad is shifting the way businesses function, changing how executives interact and transforming the economics of today's business operations.""
John Evans

50 Free Animation Tools And Resources For Digital Learners - 4 views

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    "A purple monster with wild curls spiraling out of control explains the economics of oil production in the Sudan to students in Los Angeles, Sydney, Berlin, Jerusalem, and Riyadh. That is education and animation working together to teach students everywhere, everything they ever wanted to know. Educators need only utilize the tools available, most of them for free."
John Evans

Intensive Small-Group Tutoring and Counseling Helps Struggling Students - NYTimes.com - 0 views

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    "CHICAGO - By the time they reach eighth grade, according to federal tests, half of all African-American schoolboys have not mastered the most basic math skills that educators consider essential for their grade level. A new paper being released Monday by the National Bureau of Economic Research suggests a promising approach for helping the most challenged students, who often arrive in high school several years behind their peers."
John Evans

Changing Education From the Ground Up w/ Sir Ken Robinson - Teachers With Apps - 4 views

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    "Renowned educationalist Sir Ken Robinson delivers the long-awaited follow-up to his now legendary Changing Education Paradigms talk. He addresses the fundamental economic, cultural, social and personal purposes of education, and argues that education should be personalised to every student's talent, passion, and learning styles, and that creativity should be embedded in the culture of every single school."
John Evans

7 Financial Literacy Apps For Students - 3 views

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    "In today's complicated economic times, many parents and educators are advocating for the importance of instilling financial literacy and wisdom in children early on to prevent fiscal irresponsibility in the future. In response to these sentiments, numerous companies - many of them startups - have started developing mobile apps and games to teach children (and adults) about spending, saving, loans, investments and other aspects of personal finance. Several such apps include:"
John Evans

Finland's school reforms won't scrap subjects altogether - 1 views

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    "Finland's plans to replace the teaching of classic school subjects such as history or English with broader, cross-cutting "topics" as part of a major education reform have been getting global attention, thanks to an article in The Independent, one of the UK's trusted newspapers. Stay calm: despite the reforms, Finnish schools will continue to teach mathematics, history, arts, music and other subjects in the future. But with the new basic school reform all children will also learn via periods looking at broader topics, such as the European Union, community and climate change, or 100 years of Finland's independence, which would bring in multi-disciplinary modules on languages, geography, sciences and economics. It is important to underline two fundamental peculiarities of the Finnish education system in order to see the real picture. First, education governance is highly decentralised, giving Finland's 320 municipalities significant amount of freedom to arrange schooling according to the local circumstances. Central government issues legislation, tops up local funding of schools, and provides a guiding framework for what schools should teach and how. Second, Finland's National Curriculum Framework is a loose common standard that steers curriculum planning at the level of the municipalities and their schools. It leaves educators freedom to find the best ways to offer good teaching and learning to all children. Therefore, practices vary from school to school and are often customised to local needs and situations."
John Evans

10 Awesome Apps for Teaching Global Awareness - 2 views

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    "As a society, we are more interconnected than ever before. This makes it necessary to raise children to be aware of-and sensitive to-the different cultures, traditions, and perspectives from around the globe. We call this having "global awareness." A broadening understanding of such perspectives and their economic, environmental, political and social components helps foster better communication skills in our children. You'll find that global awareness is an intrinsic part of Global Digital Citizenship. Here are 10 child-friendly apps available on the market today that help promote better global awareness in our youth."
John Evans

"Most Likely To Succeed" Shows How Classrooms Modeled On Real Life Can Help Kids Succee... - 2 views

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    "Education-bashing has become something of a national sport in the United States. From hurling criticism about slipping test scores, socio-economic disparity, dropout rates, to raising concerns about poor teaching standards and school resources, the popular narrative is that U.S. schools are failing children. There's good reason for the pile-on: in many cases, the problems are real. While most of the conversation around education reform centers on how to address these existing issues, another point of view has been gaining momentum over the last several years. It's a point of view that is less focused on fine-tuning the current system for high performance-since the system was built in 1893 with the goal of churning out "good workers"-and more about rethinking education entirely and how it meets the world's rapidly changing economy in the information age. This topic is explored in depth in the feature-length documentary, Most Likely to Succeed, which premiered at Sundance and will appear at the Tribeca Film Festival April 24. In the film, director, writer and producer Greg Whiteley casts a light on the shortcomings of established education methods by focusing on one school that's defying convention, San Diego's High Tech High. While following two ninth-grade classes for a year, with classroom instruction unlike anything you've ever seen, the doc offers some inspirational ideas for how to help students rise to the occasion of an innovation economy that requires critical thinking."
John Evans

40 Important STEM Resources For Women - 0 views

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    "According to findings by the Economics & Statistics Administration, less than 25% of STEM (science, technology, engineering, and mathematics) jobs are held by women - even though they make up more than half the workforce and college degrees. An undeniable glass ceiling hovers over these industries, and women and men alike do their best to start lugging stones at it. While plenty of progress has been made over the past few decades, more efforts need undertaking to ensure a more equitable place for females in these traditionally male-dominated industries-a goal the following essentials share."
John Evans

8 Design Steps for an Academic Makerspace -- THE Journal - 0 views

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    "If you build it, will they come? That is the question many schools have about finding room on campus for a "makerspace." The just-released 6th annual New Media Consortium Horizon Report K-12 Edition listed makerspaces as an emerging technology in the year-or-less adoption timeframe. "Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher-order problem-solving through hands-on design, construction, and iteration," the report noted. That sounds great, but what is the definition of a makerspace, and how do you launch one? As Dale Dougherty, one of the founders of the maker movement, has said, a makerspace might share aspects of shop class, an art studio, science labs and home economics. It could focus on electronics, robotics, woodworking, sewing, laser cutting, programming or any combination of those."
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

Economic Scene - Study Rethinks Importance of Kindergarten Teachers - NYTimes.com - 3 views

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    "How much do your kindergarten teacher and classmates affect the rest of your life? "
John Evans

INFOGRAPHICS - The Learning Network Blog - NYTimes.com - 3 views

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    Teaching With Infographics | Social Studies, History, Economics
John Evans

UNdata - 6 views

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    The United Nations Statistics Division (UNSD) of the Department of Economic and Social Affairs (DESA) launched a new internet based data service for the global user community. It brings UN statistical databases within easy reach of users through a single entry point (http://data.un.org/). Users can now search and download a variety of statistical resources of the UN system.
John Evans

eLearn: Feature Article - 0 views

  • Every year at this time we turn to the experts in our field to share their predictions on what lies ahead for the e-learning community. While our colleagues here unanimously agree the global economic downturn is the overwhelming factor coloring their forecasts, they do see a great array of opportunities and challenges in the coming 12 months. Their insights never fail to inspire further discussion and hope. Here's what our experts have to say this year:
  • 2009 is the year when the cellphone—not the laptop—will emerge as the learning infrastructure for the developing world. Initially, those educational applications linked most closely to local economic development will predominate. Also parents will have high interest in ways these devices can foster their children's literacy. Countries will begin to see the value of subsidizing this type of e-learning, as opposed to more traditional schooling. The initial business strategy will be a disruptive technology competing with non-consumption, in keeping with Christensen's models. —Chris Dede, Harvard University, USA
  • During the coming slump the risk of relying on free tools and services in learning will become apparent as small start-ups offering such services fail, and as big suppliers switch off loss-making services or start charging for them. The Open Educational Resources (OER) movement will strengthen, and will face up to the "cultural" challenges of winning learning providers and teachers to use OER. Large learning providers and companies that host VLEs will make increasing and better use of the data they have about learner behavior, for example, which books they borrow, which online resources they access, how long they spend doing what. —Seb Schmoller, Chief Executive of the UK's Association for Learning Technology (ALT), UK
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  • Online learning tools and technologies are becoming less frustrating (for authoring, teaching, and learning) and more powerful. Instructional content development can increasingly be done by content experts, faculty, instructional designers, and trainers. As a result, online content is becoming easier to maintain. Social interaction and social presence tools such as discussion forums, social networking and resource sharing, IM, and Twitter are increasingly being used to provide formal and informal support that has been missing too long from self-paced instruction. I am extremely optimistic about the convergence of "traditional" instruction and support with technology-based instruction and support. —Patti Shank, Learning Peaks, USA
  • In 2009 learning professionals will start to move beyond using Web 2.0 only for "rogue," informal learning projects and start making proactive plans for how to apply emerging technologies as part of organization-wide learning strategy. In a recent Chapman Alliance survey, 39 percent of learning professionals say they don't use Web 2.0 tools at all; 41 percent say they use them for "rogue" projects (under the radar screen); and only 20 percent indicate they have a plan for using them on a regular basis for learning. Early adopters such as Sun Microsystems and the Peace Corp have made changes that move Web 2.0 tools to the front-end of the learning path, while still using structured learning (LMS and courseware) as critical components of their learning platforms. —Bryan Chapman, Chief Learning Strategist and Industry Analyst, Chapman Alliance, USA
Ingunn Kjøl Wiig

100 top sites for the year ahead: our latest selection finds that location-based servic... - 0 views

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    Many of the sites listed here were not available when we did our last list; although longevity is a mark of pride online, it is difficult for companies set up in the 1990s to reinvent themselves quickly enough to take advantage of new technologies. Although of course rapid change brings casualties too: it's possible that with all the economic turbulence going on that some of the sites here won't be around in a year from now, or that their now free services will have become paid-for. That doesn't diminish their usefulness, though; it just underlines their determination to survive.
John Evans

The Partnership for 21st Century Skills - ICT Literacy Maps - 0 views

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    In collaboration with several content area organizations, the Partnership for 21st Century Skills developed a series of ICT Literacy Maps illustrating the intersection between Information and Communication Technology (ICT) Literacy and core academic subjects including English, mathematics, science and social studies (civics/government, geography, economics, history). The maps enable educators to gain concrete examples of how ICT Literacy can be integrated into core subjects, while making the teaching and learning of core subjects more relevant to the demands of the 21st century.
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