"This week, Grade 5 began a unit on Volume, Capacity and Surface Area. On a weekly basis, I take combined groups from the 4 grades consisting of the higher achievers, while the classroom teachers concentrate on the mainstream group and students needing more individual instruction to achieve success. I made a conscious decision this week to focus on using iPads with my group to explore both volume/capacity as well as surface area."
"How we learn is changing in response to a changing environment, from fluid digital environments to constant access to information, incredible peer networks to learning simulations, 21st century learning is teeming with possible learning pathways.
So it seemed appropriate to take a look at a handful of these new approaches-not so much formal learning approaches such as project-based learning or mobile learning, but rather some of the platforms and tools themselves. The immediate benefit is to take inventory in what's available now. But picture, we can kind of trace a line through these emerging approaches to get an idea of where learning is headed, and what we might expect in the next 3-5 years as the blistering pace of changes continue-and how the "crowd" will be a part of it all."
"Book Creator is currently my favorite iPad app for creating multimedia books on your iPad. The app costs $4.99 (less with volume purchasing), but it is well worth it. The latest updates to Book Creator allows you to export your books to ePub 3.0 format. The exported file can be opened an read in the Chrome web browser using the free Readium browser extension. This is a great option as it allows a parent who doesn't have an iPad at home to view his or her child's work at home"
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5- YouTube 's Official Channels for Educators
6- 10 Great YouTube Channels for Teachers
7- The 10 Most Important Educational Channels for Educators
"iTooch Elementary is an app covering the official Maths, Science and Language Arts curriculum for grades 3-5. Each title contains 40-50 chapters and includes 1000-2000 activities. The apps created by iTooch are currently being used by more than 300,000 students and have been created by teachers to make sure they comply with the U.S. National Common Core Standards. You can click here to see the teachers behind the development of iTooch."
"This afternoon, our Parker senior administration and IT teams gathered to approve a 1:1 iPad program that will start next year in grades 3-5. Our number one priority is to deliver adequate training to the teachers about how addition of these devices into the classroom environment can dramatically change our learning experience to become more student-centered, collaborative, project-based, exploratory, fluid, and open to the world knowledge base."
"In this 3.5 minute screencast, digital learning consultant Wesley Fryer demonstrates how to use the $4 iPad application "eBook Creator" to export an enhanced eBook (in ePub format) to the DropBox application, and then email a public link to the ePub to a Posterous blog so it will "post" as a publicly accessible link for anyone to download. The following iPad apps are required to follow these steps:"
"This was recorded as part of our final show and tell with parents to show everything that was done during the iPad Boot Camp (students in grades 3, 4 and 5)."
"He also argues that in our standards-focused world, we need to take time for joy within the curriculum, and because it is a great thing to do even if it is not part of required learning. He shares five pieces of advice:
1) Be mindful
2) Create something
3) Commit regular random acts of kindness
4) Turn pseudo learning into real learning
5) Be silly and laugh everyday"
"The iPad is a device that inherently inspires creativity. With its large, yet handheld screen and new 3.1 million pixel retina display that brilliantly showcases colors, crisp fonts, and detailed videos, it's a dream for anyone obtaining an education. From elementary school children, to students studying for their Masters degree its no wonder that the iPad has become a key tool in many classrooms across multiple educational echelons."
"The gaming trend is gaining more and more ground within the educational landscape. Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."
"In order for students to tackle the multi-step word problems they'll be asked to solve as early as elementary school, they need to have mastered their addition, subtraction and multiplication facts. By answering 4 + 12, 15 - 5, 9 x 7 and 18 / 3 quickly and accurately, students can focus on reading word problems to figure out what the question is asking them to do. There are tons of fun apps that help children build their math fluency through games and flashcards. Check out some of these fantastic math apps. "
Marianna Husain (@mhusain), fellow iVenger and author of the Bobcat blog, had the idea to create easy to follow handouts for teachers on a weekly basis to support them with the multitude of apps available on the elementary devices (see full list of 150+ apps here). As there are 5 elementaries and 9-10 ed techs creating these resources on a rotating basis, I suggested a template to streamline the process and make them appear more uniform.
In reviewing the apps listed, I felt that they fell into 3 natural categories: tools, activities, and pro
"So this collection wasn't as easy to curate as it'd seem.
It wasn't a matter of simply choosing the best apps across content areas-math, science, social studies, etc. The title says "every iPad," which seems to imply universal needs. Every. iPad.
Same with age and grade level, reading level, and gender. So we took at look at apps that could be used in any content area, and at (almost) any grade level K-5. (Phonics Genius likely wouldn't be as necessary in later elementary grades as it might in K-3, for example.) The focus is on literacy, content, and play.
An argument could be made that elementary school students may be better served with an Encyclopedia app rather than Google Search. You almost may want something with a subscription as Brainpop has, or a slightly more child-friendly word processor than Pages. Substitute away!"
"Rolling out iPads in our schools in some ways as mirrored my bowling experience as a youth. We've given some basic direction and support but sometimes the ball flew backward (like when we went from iOS 4.3 to 5.0). Sometimes our fingers get stuck in the ball (iPads only being used for simple substitutive tasks). And other times, even when we had students going in the right direction, their feet would sometimes step over the line before they roll(distraction). However, by constantly communicating with our community, teachers, students and administrators, we are continually seeking out ways to positively impact the instructional use of these tools in the classroom and thus have the kids bowl more strikes. One of the early struggles in our deployment was the ability to be balance profiles and restrictions on the iPads so that they would have a successful educational experience. We really only had a couple of choices when we started back in 2011:"
"Your school has spent a lot of money on those iPads, and their skilful deployment in music lessons can be a real game-changer for both specialist and non-specialist classroom teachers.
Unsure where to start? Transformance Music's Ben Sellers shares five simple ideas to incorporate GarageBand for iPad into your music lessons at KS1, 2 and 3."
"Third graders played for just 10 minutes per day, 3 days a week, for four weeks. The comparison group's class received the same materials and the same instruction, but didn't play the game. The result of playing was a staggering 20.5% improvement after just two hours of self-guided play."