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John Evans

20 Apps Making Programming for Kids Exciting (Updated 2017) - 0 views

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    "How can programming for kids be fun? Through play, of course, and what better way than through apps! Learning to code is similar to learning a second language, and the younger a child begins to pick it up, the more rapidly he or she will understand it. In addition, programming apps can develop life skills such as critical thinking and problem solving. Today´s generation of parents are raising their children in a unique world, one unlike anything the human race has previously experienced. Most families are immersed in technology, whether they realize it or not. These technological devices require programming, or coding, to function, and it is a skill set that is becoming more and more necessary on an international level. These 20 apps, in no particular order, are hitting the mark and making programming for kids exciting and challenging."
John Evans

12 Inspiring STEM Books for Girls | Edutopia - 2 views

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    "Representation matters: Girls do better on science tests when their textbooks include images of female scientists. And a 2017 survey by Microsoft found that girls in Europe begin to show interest in science, technology, engineering, and math (STEM) fields at 11 years old but lose it at around 15-and a lack of female role models is one reason for the drop in interest. That's why we've created this list of books showing girls and women who are passionate about STEM fields. After asking librarians for recommendations, pulling still more from School Library Journal, and checking best-seller and award lists, we selected picture books, biographies, novels, and memoirs appropriate for kids from kindergarten to 12th grade. These books-most of which were published in 2016-represent a wide range of STEM fields, from marine biology to volcanology to math. "
John Evans

8 Great Exit Ticket Tools for Teachers ~ Educational Technology and Mobile Learning - 2 views

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    "Exit tickets or cards are informal assessment tools teachers can use to assess students understanding at the end of a class. They can also be used for formative assessment purposes to help teachers design better instructional content based on students feedback. Exit tickets can take the form of a prompt or a question related to what have been taught in the lesson. Here are some examples of questions and prompts to use in your exit cards as featured in "
John Evans

A Modern Professional Learner's Toolkit for 2018 - Modern Workplace Learning Magazine - 4 views

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    "Based on the Top 100 Tools for Personal & Professional Learning 2017 list, here is the Modern Professional Learner's Toolkit 2018."
John Evans

Hour of Code 2017: Unlock an Exciting New World by Taking a 'Hero's Journey' | 3BL Media - 2 views

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    "In a few weeks, people around the world will celebrate Computer Science Education Week. Millions of kids and others will participate in an Hour of Code, a global call to action to spend an hour learning the basics of coding. Today, it's my privilege to announce that Microsoft has released a new Minecraft tutorial for Hour of Code, called Hero's Journey, that will be used in classrooms, at after-school programs, community centers and homes everywhere. The tutorial uses game elements loved by so many young people, and introduces a fun character called the Agent, to present computer science concepts in a fun and creative way. Learn more in a post today by Deirdre Quarnstrom, Minecraft Education general manager, and start planning your Hour of Code."
John Evans

Destination Imagination - 7 Hour of Code Activities for Students - 2 views

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    "This week (December 4-10), tens of millions of students across the globe will participate in the 2017 Hour of Code Challenge. This global movement, which is now in its fifth year, is an opportunity to introduce students to the ever-growing world of computer science. Whether at school or at home, anyone can participate. No experience is needed! Check out these 7 activities to get your students started:"
John Evans

How 5 girls are restoring hope with an app to fight female genital mutilation | Compass... - 1 views

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    "Synthia, a Compassion beneficiary from Kenya, joined with four classmates to develop an app to end female genital mutilation-and won second place at Google's 2017 Technovation Challenge."
John Evans

Best Online Classes for Job Skills - MIT Technology Review - 1 views

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    "Codecademy, Coursera, edX, and Udacity reveal their most popular courses of 2017 and what they think will trend in 2018."
John Evans

5-Minute Film Festival: Best Educational Parodies of 2017 | Edutopia - 2 views

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    "Take a well-deserved break and enjoy our picks for the best recent parody videos for educators and their students."
John Evans

A Collection of Some of The Best Websites for Teachers ~ Educational Technology and Mob... - 2 views

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    "Here is another of our popular visuals we published in 2017. The visual features some good educational web tools and websites to help you in your teaching. We arranged these resources into the following content areas: science, math, language arts, history, art, physics, music, and social studies. A printable PDF of this infographic is available for free from this page."
q-academy

2017's Ever-Changing Blended Workplace - Q Academy - 0 views

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    What is a blended workplace? Read on to learn more.
John Evans

The Canadian Paediatric Society has released surprising new screen time rules - 2 views

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    " FAMILYPARENTING The Canadian Paediatric Society has released surprising new screen time rules Stop watching the clock, says CPS. But that doesn't mean parents shouldn't be heavily involved in their kid's media use BY CHRIS DEACON | JUN 6, 2019 PHOTO: ISTOCKPHOTO The Canadian Paediatric Society (CPS) released new guidelines today for digital media use and screen time for kids aged five to 19. Today's guidelines follow recommendations set out in 2017 that focused on kids aged zero to five. But while those guidelines targeted screen time limits for kids in that age group (no screens at all for infants and toddlers under two, and less than an hour a day for kids two to five), the guidelines for kids and teens focus more on how and when screens are used rather than how long. "We really wanted to highlight that content, context and kids' individual traits are as important as specific screen time limits," says Michelle Ponti, chair of the CPS Digital Health Task Force and lead author on the statement."
John Evans

Four Research-Based Strategies Every Teacher Should be Using | Cult of Pedagogy - 2 views

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    "If you've opened this post hoping to read something brand-new, you might be disappointed. There will be no fancy bells or whistles here. That's because a lot of the strategies we're going to talk about are things you've already done; some teachers have probably been doing them for decades. You just might not have known exactly why they worked or how to harness them in the most optimal way. That's what cognitive scientists have been doing, trying to pinpoint exactly which activities work best for storing concepts in long-term memory. Over the past few years, we've been following their progress: In our 2015 study of the book Make it Stick, we first talked about the concepts of retrieval practice, spaced practice, and interleaving. These concepts were also addressed in the 2016 post Six Powerful Learning Strategies You Must Share with Students, and in 2017, where I made a strong push again for using more retrieval practice in our teaching."
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