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John Evans

School AUP 2.0 | Main / HomePage browse - 0 views

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    Welcome to School AUP 2.0 This is a dynamic document designed to support teachers, school media specialists, and education leaders in developing, maintaining, and enforcing policies designed to: 1. Promote the most effective, productive, and instructionally sound uses of digital, networked, and abundant information environments. 2. Provide safe digital environments for learners and to instill safe practices and habits among the learning community.
Anthony Beal

Apple iPad 2 family Review - PCWorld - 2 views

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    "When connected to the HDMI adapter, the iPad 2 will display a duplicate version of the contents of its screen on an external monitor. Want to demo an education app via a projector or HDTV for a classroom full of kids? The iPad 2 makes it possible." " An Improvement All Around"
John Evans

English 2.0 | Scoop.it - 6 views

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    English 2.0 "the benefits of technology for educators"
John Evans

flatclassroom09-2 - home - 0 views

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    The Flat Classroom Project is a global, collaborative project using Web 2.0 tools to foster communication, collaboration and creation. For inspiration and content material it draws on the work of Thomas Friedman and 'The World is Flat'. Read more about the project background and view past projects.
Phil Taylor

Districts Increase Use of Web 2.0, Though Barriers Remain -- THE Journal - 2 views

  • esearchers found was that acceptance of Web 2.0 has increased since 2009--the first year of the survey--but that there are still some barriers to adoption, including some lingering perceptions of student "safety" risks, lack of technical support (including technical personnel), and lack of knowledge on the part of teachers of the effective use of Web 2.0 technologies. This last was, according to the researchers, "the most frequently cited human-related barrier to adoption."
  • more schools are reporting that significant portions of their teaching staff are creating their own content online.
John Evans

iPod Touch & iPad 2 Accessories for the Classroom (Part 1) - 5 views

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    "iPod Touch & iPad 2 Accessories for the Classroom (Part 1)"
John Evans

LEGO's WeDo 2.0 teaches science, coding | eSchool News - 0 views

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    "At the International Consumer Electronics Show, LEGO Education launched LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The solution combines the LEGO brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation."
Nik Peachey

Curation for Educators - Part 2 | Learning Tech... - 0 views

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    Curation for Educators - Part 2 https://t.co/fiKyWmDcjk #edtech #elt #curation #cpd #pln #tesol #edtools #esl https://t.co/zfg57O7ZeR
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    Part 2 or a 3 part series
John Evans

Strip Designer - A Great Comic Strip Creation App | iPad Apps for School - 2 views

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    "Strip Designer is a great comic strip creation tool to add to your students' iPads. Priced at $2.99 USD it is $2 less than Comic Life and is just as good. Strip Designer provides dozens of comic strip layouts from simple one frame comics to one page layouts in a variety of configurations to multiple page layouts there is probably a layout that works for all students. And if not, your students can create their own custom comic strip layouts in Strip Designer."
John Evans

Our Grade 2 App Smackdown - An Experiment. | Principal Greg Miller - 3 views

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    "According to Cybrary Man's Educational Websites (@cybraryman1), "a Smackdown or Show and Tell is a sharing of websites, tools or teaching tricks that you have found to be great to use. You are given 2 minutes to present the tool to the group.""
John Evans

Part 2… Creativity In The Digital Classroom… Web 2.0 Tools… Are They In Your ... - 0 views

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    "Facilitating creativity can be rewarding and exciting. Integrating creativity into the curriculum can be engaging to the learner. Creativity can be fostered by smell of a new crayon, the engagement of being able to tinker, the excitement of relaxing and creating, or some amazing technology already in your classroom. It allows student to go beyond the role of being curriculum consumers and blossom into curriculum producers. Creativity allows classrooms to go to the top of Bloom's Taxonomy in the vivid and colorful action verb each step was meant to be. I have divided these creativity resources into four different group I have included below. "
John Evans

Why Kids Need Recess - The Atlantic - 1 views

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    "n florida, a coalition of parents known as "the recess moms" has been fighting to pass legislation guaranteeing the state's elementary-school students at least 20 minutes of daily free play. Similar legislation recently passed in New Jersey, only to be vetoed by the governor, who deemed it "stupid." When, you might ask, did recess become such a radical proposal? In a survey of school-district administrators, roughly a third said their districts had reduced outdoor play in the early 2000s. Likely culprits include concerns about bullying and the No Child Left Behind Act, whose time-consuming requirements resulted in cuts to play. [1] Disadvantaged kids have been the most likely to be shortchanged: According to a 2003 study, just 56 percent of children living at or below the poverty line had recess, compared with 83 percent of those above the poverty line; a similar disparity was noted between black children and their white peers. [2] FROM OUR DECEMBER 2016 ISSUE Try 2 FREE issues of The Atlantic SUBSCRIBE The benefits of recess might seem obvious-time to run around helps kids stay fit. But a large body of research suggests that it also boosts cognition. Many studies have found that regular exercise improves mental function and academic performance. [3] And an analysis of studies that focused specifically on recess found positive associations between physical activity and the ability to concentrate in class. [4]"
John Evans

Cardboard Challenges: No Tech/Low Cost Maker Education | User Generated Education - 0 views

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    "I believe in the importance of participating in ongoing and continuous reflective practice as an educator. This is my reflection on my Cardboard Challenges Maker Education Camp that was taught to twelve 5 to 10 year old learners for five days, 2.5 hours each morning.  My Cardboard Challenges webpage of ideas can be found at http://www.makereducation.com/cardboard-challenge.html. This post is divided into three sections: (1) a rationale for using no tech, minimal cost materials, (2) some of my general observations about how the learners interacted with the materials, the projects, and each other during the camp, and (3) a description of the specific cardboard activities along with my observations how well they worked with the learners."
John Evans

Illuminations: Brain Teasers - 1 views

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    " The Puzzled Driver The odometer of the family car shows 15,951 miles. The driver noticed that this number is palindromic: it reads the same backward as forward. "Curious," the driver said to himself. "It will be a long time before that happens again." But 2 hours later, the odometer showed a new palindromic number. How fast was the car traveling in those 2 hours?"
John Evans

Web Literacy 2.0 - 4 views

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    "This paper captures the evolution of the Mozilla Web Literacy Map to reach and meet the growing number of diverse audiences using the web. The paper represents the thinking, research findings, and next iteration of the Web Literacy Map that embraces 21st Century Skills (21C Skills) as key to leadership development. As technology becomes more ubiquitous, and more people come online, Mozilla continues to refine its strategies to support and champion the web as an open and public resource. To help people become good citizens of the web, Mozilla focuses on the following goals: 1) develop more educators, advocates, and community leaders who can leverage and advance the web as an open and public resource, and 2) impact policies and practices to ensure the web remains a healthy open and public resource for all. In order to accomplish this, we need to provide people with open access to the skills and know-how needed to use the web to improve their lives, careers, and organizations. Knowing how to read, write, and participate in the digital world has become the 4th basic foundational skill next to the three Rs-reading, writing, and arithmetic-in a rapidly evolving, networked world. Having these skills on the web expands access and opportunity for more people to learn anytime, anywhere, at any pace. Combined with 21C leadership Skills (i.e. critical thinking, collaboration, problem solving, creativity, communication), these digital-age skills help us live and work in today's world. Whether you're a first time smartphone user, an educator, an experienced programmer, or an internet activist, the degree to which you can read, write, and participate on the web while producing, synthesizing, evaluating, and communicating information shapes what you can imagine-and what you can do. follows:"
John Evans

MagicPlan 2.0 Arrives: Create Instant Floor Plans Using Your iPhone Or iPad's Camera | ... - 3 views

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    "From the two-year old startup Sensopia, the MagicPlan iOS app is rolling out version 2.0 of its floor plan capturing application today, which allows you to hold up your phone then scan the dimensions of the room to create an instant floor plan. Once created, the plan can be exported to DXF, PDF, JPEG and even HTML for viewing on the web."
John Evans

Web 2.0 Is Over, All Hail the Age of Mobile | PandoDaily - 0 views

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    "Web 2.0 Is Over, All Hail the Age of Mobile"
John Evans

iPads in Primary Education: 10 Practical Ways To Use Apps in Primary Mathematics Teachi... - 5 views

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    "With a keen interest in ICT and maths, I have been exploring the ways in which iPad apps (other than the "I can do maths….2+2 etc" type) can enhance pupil progress and motivation. I believe that, when done the right way, gaming can play a huge role in learning. If you are going to try any of these ideas in class its best to be quite familiar with the apps and how they work."
John Evans

K-12 iPad Deployment Checklist « - 1 views

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    "School has started for most of us around the country. Alarm clocks are set, bleary-eyed kids stumble their way to class, and iPads are being handed out. Just a typical day here at Eanes and many districts across the country. As the amount of 1:1 schools and districts continue to grow with many different devices, but specifically the Apple iPad, I thought it might be good to reflect and share the laundry list of items we've prepared in getting ready for our roll-outs. (all high school students, 8th graders, and 2 grade levels at the elementary schools are 1:1 this year) I've already written about 10 things NOT to do in a 1:1 here (the list is growing in year 2) but what about things we SHOULD do?"
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