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John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

Free Technology for Teachers: 5 Ways to Display YouTube in Class Without "Related" Content - 0 views

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    "One of the questions that I'm frequently asked at the beginning of the school year goes something like this, "do you know how I can download videos from YouTube?" I do know how to do that, but I won't teach you how to do that because it is a violation of YouTube's terms of service. But I will show you how you can display YouTube videos in your classroom without showing the sidebar related video suggestions and comments. Here are five tools that you can use to display YouTube videos without showing the related video suggestions and comments."
John Evans

Here Is A Must Have YouTube Tool for Teachers ~ Educational Technology and Mobile Learning - 1 views

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    "ViewPure is absolutely an excellent tool for teachers and students. It allows you to watch YouTube videos in a clean and distraction-free interface. All the distractive features such as ads, related videos, and comments are removed providing students with an ideal environment for watching educational videos. Inappropriate content accompanying YouTube videos lead many teachers to shun away from incorporating YouTube videos in their instruction but with ViewPure this is no longer a problem and teachers are able to provide students with an enhanced YouTube experience with the minimum distraction possible. We said minimum because some ads are integrated with YouTube videos and ViewPure can not remove them."
John Evans

A Principal's Reflections: Leading With Video - 0 views

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    " Digital leaders know full well the power of video. As principal I routinely used video tools to improve communications, enhance public relations, and create a positive brand presence.  Leaders today can harness mainstay video tools to build better connections and relationships with all stakeholders while telling the story of their school/district in a way that was never possible. Video tools can also be used as pivotal learning tools that save precious time and money.  Below I break down four main categories of digital tools:"
John Evans

Best Education-Related Videos of 2014 | User Generated Education - 4 views

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    "I love end of year "best of" lists.  My own list is what I found to be the most powerful education related videos of 2014. They all, in some way, address the mind, heart, and spirit of education.  Each touched me in some way to help illuminate the purpose and core of education. Let me know of any others that you found of value during 2014!"
John Evans

Kleinspiration: TONS of (free) 1-3 minute Engaging Math & Science Videos for Kids via @... - 3 views

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    "STEMbite is a YouTube Channel developed by Andrew Vanden Heuvel, one of the original Google Glass Explorers. On this channel, you can find over 60 informative and entertaining brief clips sharing how math and science relate to our everyday life. Though the segments are brief in nature, you will find they are extremeley helpful. My favorite part about each of Andrew's videos is that he makes science and math seem easy and fun. Before you know it, the video is over and you're craving for another bite size video. "
John Evans

Free Technology for Teachers: The Math and Science of Football - 1 views

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    "In my previous post I featured Financial Football. That's a good game if you're looking for a social studies resource related to the Super Bowl. For math and science resources related to the Super Bowl, take a look at NBC Learn's Science of Football. NBC's Science of Football is a series of ten videos from NBC Learn explaining and demonstrating math and science concepts as they relate to football. The list of topics covered in the Science of NFL Football includes Torque & Center of Mass, Pythagorean Theorem, Geometric Shapes, Projectile Motion & Parabolas, Vectors, Kinematics, Nutrition, and Newton's 1st, 2nd, and 3rd Laws of Motion."
John Evans

Best 2015 Videos: STEM, STEAM, and Maker Education Theme | User Generated Education - 0 views

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    "One of my end of year rituals is finding and posting the years' best videos. Given my current interest in maker education, I decided to locate and post 2015 videos related to maker education, STEM, and STEAM."
John Evans

Prizewinning Educational Games from the Nobel Foundation | AvatarGeneration - 5 views

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    "Marie Curie, Martin Luther King Jr, Albert Einstein, Sir Alexander Fleming, Mother Teresa; all of these amazing individuals have one thing in common - winning the Nobel Prize. The Nobel Prize is one of the most highly regarded awards given to people working in the fields of literature, medicine, physics, chemistry, peace, and economics. But the Nobel Foundation is more than just an award giving Foundation, and has branched out into creating educational content related to the hard work done by Nobel Prize winners. Not only does their website contain video clips, documentaries, literature and history related to the winners, but it has over 29 interactive educational games for students to learn about key scientific, economic, literature and peace concepts."
John Evans

Free Technology for Teachers: View Webs of Related Search Terms on WikiMindMap - 2 views

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    "Earlier today on the FreeTech4Teachers Facebook page someone asked if there is a way to create a mind map of Wikipedia entries. WikiMindMap.org does exactly that. On the site you can enter a search term and almost instantly see a web of related topics. In the video embedded below I provide a short overview of WikiMindMap.org"
John Evans

All the Good Apps Fit on One Screen - EdTech Researcher - Education Week - 6 views

  • Thus, educators don't need to review and master the hundreds of education apps that come out every year; rather, they should consider how a small suite of apps related to annotation, curation, and image, audio, and video production could support diverse student performances of understanding.
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    "One of the core principles of good iPad usage that my EdTechTeacher colleagues have developed is the idea that educators should focus on creation apps rather than content apps. Most apps that are designed to teach specific content are terrible, so educators shouldn't think of iPads as repositories of apps but rather as portable media creation devices. Thus, educators don't need to review and master the hundreds of education apps that come out every year; rather, they should consider how a small suite of apps related to annotation, curation, and image, audio, and video production could support diverse student performances of understanding. "
glen gatin

ICT for Teachers - 126 views

Glen I am a teacher in Manitoba, using ICT as much as possible. Just wondering if the ICT for teachers course will be offered again. glen gatin wrote: > Hi John and group. I was pleased to stu...

John Evans

Two Excellent Sources of Engaging Science Videos to Use in Class ~ Educational Technolo... - 2 views

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    "iPad can immensely enhance the learning of science through the use of a wide range of educational apps designed specifically for this purpose. Over the past few years, we have reviewed a number of these apps each of which is related to a given scientific topic from human anatomy and periodic tables to  apps to help you explore the body in 3D. You can access all of these resources from this page.  Today, we are adding two more interesting apps for science teachers and students. The apps provide you access to a huge library of instructional science videos to use in class with your students."
Andew Volk

Business Sound Software - Free Audio/Video/Other Software Downloads - 0 views

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    A selection of business audio software programs for Windows, Mac & Linux that can be downloaded free. This software includes a sound editors, sound recorders, telephony software and many other audio related tools. FULLY FUNCTIONAL & FREE audio, video, etc, recording, capturing, editing, converting, etc. software.
John Evans

5 TED Talks Teachers Should Watch With Students - Edudemic - 7 views

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    "Periodically, I find it interesting to see what's new over at TED Talks. While not every video they have really floats my boat, there is generally a wealth of inspiration and interesting stories shared there. We've shared a number of these inspiring talks in the past - some relate specifically to teaching, others cover more general life lessons or inspiration. So it is finally May, and even the coldest of climates are emerging out of winter into spring by now, we're sharing a few more great videos to put some spring in your step. Check them out and enjoy!"
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

5 Sources Of Open-Source Textbooks - 0 views

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    "Visualize this: A calculus teacher downloads an open-source digital calculus textbook. She deletes a chapter that isn't relevant to her class and replaces it with one from another open digital textbook that she's used in the past. She reads through the book, embeds several YouTube videos where relevant and an occasional humorous photo to keep students' interest, adds links to related websites and study aides, and uses a special app to create quizzes within the text that test the students' knowledge of the course material."
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