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John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

creatingaPLN » home - 0 views

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    joevans · My Wikis · My Mail · My Account · Help · Sign Out · wikispaces *This page can only be edited by organizers of this wiki.homeProtected * pagesubmenu o print o what links here? o rename o delete o redirect o unlock o view source * discussion * history * notify me Protected Welcome to our resource wiki for: Personal Learning Networks: The Power of the Human Network Judith Epcke (@jepcke) and Scott Meech (@smeech) Locations of visitors to this page Bold Italic Underline Color and Style Ordered List Unordered List Horizontal Rule Insert Link Remove Link Insert Images and Files Embed Widget Insert Table Insert Special Character Insert Code Cancel none Optional: a note about this edit for the page history log Optional: tags for this page, separated by commas Cancel Note that the content you create on http://creatingapln.wikispaces.com is licensed under the Creative Commons Attribution Share-Alike 3.0 License. Please only submit content that you write yourself or that is in the public domain. Learn more about our open content policy. Insert a File Double click an image or file to insert it into the page. Show: please wait... Page: Jump: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Double clicking a file: inserts the file links to the file Upload New File notUploading Insert External Image by URL Enter an external image address, click "Load", then double click the image to insert it into the page. * Wikispaces Wikispaces * Video Video * Audio Audio * Calendar Calendar * Spreadsheet Spreadsheet * Document Document * Polls Polls * RSS Feed RSS Feed * Chat and IM Chat and IM * Slideshow Slideshow * Map Map * Bookmark Bookmark * Other HTML Other HTML Choose the category of application you would like to embed from the list on the left. Choose the kind of content you would like
John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
John Evans

3 Reasons Why Faculty Meetings Are a Waste of Time - Finding Common Ground - Education ... - 2 views

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    "3 Reasons Why Faculty Meetings Are a Waste of Time By Peter DeWitt on April 10, 2015 6:50 AM Faculty Meeting.png Many school leaders walk into a faculty meeting with a single idea of how they want to move forward and walk out with the same idea. That's telling... John Hattie talks a great deal about the Politics of Distraction, which means we focus on adult issues, and not enough time...if ever...on learning. That is happening around the U.S. for sure. Recently the Assembly of NY State only furthered those distractions, which you can read about here, which means that school leaders and teachers have to work harder to maintain a focus on learning. Quite frankly, well before mandates and accountability, school leaders focused on the politics of distraction and not on learning. Compliance is not new in schools. Faculty meetings were seen as a venue to get through and something that teachers were contractually obligated to attend. During these days of endless measures of compliance, principals can do a great deal to make sure they don't model the same harmful messages to staff that politicians are sending to teachers. Jim Knight calls that "Freedom within form." In Talk Like Ted, Carmine Gallo quotes Marissa Mayer (CEO of Yahoo) when he writes, "Creativity is often misunderstood. People often think of it in terms of artistic work - unbridled, unguided effort that leads to beautiful effect. If you look deeper, however, you'll find that some of the most inspiring art forms - haikus, sonatas, religious paintings- are fraught with constraints. (p. 190)" Clearly, constraints have a wide definition. There is a clear difference between the constraints of compliance and the stupidity of the legislation just passed by the assembly in NY. As we move forward, principals still are charged...or at least should be...with the job of making sure they offer part...inspiration, part...teacher voice...and a great deal of focus on learning. There is never a more important tim
John Evans

How Teachers Can Use Quicktime Video Screenshots to Help Students Learn | Edudemic - 1 views

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    "Tutorial videos are a great way for teachers to provide extra learning resources for students. With these recorded videos, students are able to review the lessons learned in class and catch up from afar during an absence. Videos also provide an excellent resource for future reference. Screenshot videos are a great learning resource when used to teach computer-based lessons such as computer programming, typing, or learning various programs. But they can also be used in other creative ways to teach students. For example, math problems can be solved step-by-step. Screenshots are especially useful for complicated new concepts. In this article, we go into detail with step-by-step instructions for how to record video screenshots, as well as how to upload them to video hosting websites."
John Evans

Free Technology for Teachers: How to Add Annotations to YouTube Videos - Video - 0 views

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    "Adding annotations to YouTube videos is a good way to add little bubbles of information to a video or to create a series of choose your own adventure videos. A great example of using annotations in student-produced videos can be found here. In the video embedded below I provide directions for adding annotations to your YouTube videos. You can also find screenshots of the process in this post."
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

31 Amazing Sites with Free Music for Videos | McCoy Productions - 3 views

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    "If you're embarking on a video project, perhaps an explainer video, podcast, school project or video presentation, using the right production music can be the key to successfully drawing your viewers in; but finding the perfect song can seem a daunting task. Of course you could commission a track to be composed especially for you, but that can run into tens of thousands of dollars. Luckily, there are plenty of places available for you to find free music for your video project, but where can you get it from and how do you know if you have the legal right to use it for your project? Using copyrighted material in your video may seem like an easy mistake to make, but it's illegal and can get you into a lot of trouble. So how do you make sure that your choice of track is acceptable to use in your video?"
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
John Evans

How to Download Facebook Videos Without Any Software - 0 views

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    "Have you found some amazing and cool videos on Facebook, and you are looking for a way on how to download them to your computer? Maybe, you have tried to get them, but you didn't find a solution or a working way. Really, it's so frustrating when you come across awesome videos on Facebook and you find yourself unable to save them to your PC for offline view. But no worries anymore, even if Facebook doesn't provide an option to download and save videos to your computer or any other device, In this post, I'm going to share with you a fantastic trick that will allow you to download any public or private video from Facebook without using any software or plugin. So, let's get started!"
Berylaube 00

Mr. Guymon's Classroom - Mr. Guymon's EduBlog - 0 views

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    Handing Assessment Over to Students I have been giving a lot of thought about how to give my students more of a voice in their learning and in our classroom. Initially, I was focused on increasing their presence on our classroom blog through podcasts, videos, and blog posts. I even gave thought to asking my district IT to unblock Twitter so that we could create a class account (which I am still going to do). But never would assessment have crossed my mind. Fortunately, I took my thoughts to my PLN. Janine Campbell (@campbellartsoup) responded to my tweet about amplifying students' voices with rich insights and a couple articles that got the cerebral wheels turning. If you like what you read here, be sure to follow Janine on Twitter. Assessment for learning is a pedagogical golden nugget. No one ever said that the teacher had to do it alone. Why not give your students a voice in how they are assessed? It might tell you more about where they are at than assessing your class conventionally. Rubrics are my favorite way to assess student projects. I'm even pretty good at creating them. By doing so, I completely understand the assignment and learning outcomes for any given project. But do my students? Is there a way to better utilize rubrics as assessment of learning where students' voices are intensified. Yes! Allowing students to create the criteria for assessment does just that. It doesn't just serve the purpose of better summative assessment. Student-created rubrics also provides a medium for formative assessment as well. If my assignment is for students to analyze the effects of the assassination of Abraham Lincoln on post-war America, I will be able to formatively assess the class' understanding of the main points of this event by the criteria that they suggest this assignment should be graded on. I will know that I need to reteach aspects of this event in American history if students believe that including a description of John Wilkes Booth's escape from Ford's The
John Evans

How to Make an Animated Explainer Video (Step-By-Step Guide) | Blog | TechSmith - 5 views

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    "One of the most important steps in selling a product is making sure consumers are knowledgeable about what it offers. For many businesses and marketers, this means creating an animated explainer video. According to Wyzowl's State of Video Marketing report for 2019, more than 80 percent of marketers say video helps them increase the number of time users spend on their website, generate more leads, and, most importantly, and help users better understand their product. Marketers aren't the only ones saying video makes a difference. Consumers agree - 68 percent say they prefer to learn about a product or service by watching a video. Additionally, 79 percent say a video convinced them to purchase software or an app."
John Evans

Best video editing apps for iPhone and iPad - 2 views

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    "Long gone are the days where video editing has to take hours and involve your Mac. Thanks to the iPhone and iPad, I've put together some awesome, professional-looking video. Depending on what your needs are, and how much control you want over the process, these are currently the best video editing apps I've found for iPhone and iPad. Before we get into my picks, I'll preface this by saying that I only considered apps that have universal support for both iPhone and iPad. Some apps, like Splice, can be great choices, but they are only available on one device or the other. Where video editing is concerned, most people only want to learn one user interface. Otherwise, things can start to get overwhelming. That's why I looked at the ease of putting together a great-looking, easily shareable video in addition to comparing features of these top apps."
John Evans

You Matter Parent Videos | Engage Their Minds - Great Minds DON'T Think Alike! - 1 views

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    "Since many people are returning to school during the next couple of weeks, I thought I would re-visit and share some of last year's more successful projects in case you want to try one. Today's post is about something I tried last year with the goal of impressing upon my students how much they matter to others - in this case, their parents. What I did not realize was that I would also develop new and deeper connections with my students and their families with this project. The basic concept was this: ask parents to secretly record videos of themselves telling their children how important they are to them and what they hoped the children would accomplish in school that year. The parents would send me the videos, and I would use Aurasma Studio (here is a link to Aurasma tutorial videos in case you need it) to attach them to still images of the parents. When my students scanned the images with the Aurasma app on the iPad, they would see and hear their parents' videos. They kept the photos in their folders all year so they could scan them whenever they wanted, and as a reminder of their parents' personal messages."
John Evans

Free Technology for Teachers: 5 Ways to Display YouTube in Class Without "Related" Content - 0 views

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    "One of the questions that I'm frequently asked at the beginning of the school year goes something like this, "do you know how I can download videos from YouTube?" I do know how to do that, but I won't teach you how to do that because it is a violation of YouTube's terms of service. But I will show you how you can display YouTube videos in your classroom without showing the sidebar related video suggestions and comments. Here are five tools that you can use to display YouTube videos without showing the related video suggestions and comments."
John Evans

9 Top Tactics for Using Video Games in the Classroom - 1 views

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    "Why use video games in the classroom as teaching tools? Let's be clear-we've come a long way from Asteroids and Space Invaders. The modern capabilities and designs of computer games provide endless opportunities for meaningful learning experiences. Used appropriately and effectively, technology can make a difference in students' lives and affect their attitude toward school in a positive way. So ditch the old stereotypes and misconceptions you may have about the ill effects of video games and reframe your perception in the light of using them to enhance learning. Gamification of classrooms isn't a new idea. The components of the gaming world lend themselves well to self-directed learning, because gaming taps into the variables which inherently motivate the desire for progress. In fact, using a set of constructs called game mechanics one could conceivably create situations that enhance learning by incorporating the kinds of motivating strategies found in today's best video games. Whether you choose to "gamify" your physical classroom all the way or only use video games as an occasional learning enhancement, making learning fun will positively reinforce students' experiences of school. Here are some suggestions on how to successfully use video games in the classroom."
John Evans

50 Of The Best Video Games For Learning In 2015 - 2 views

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    "We've discussed the merits and utility of video games in the classroom before, so we won't beleaguer the point. If you're interested in the possibility of video games for learning-that is, teaching and learning with video games to master both academic and non-academic content-than the following collection may be of interest to you. We've discussed before the logistics of how to teach with video games (especially for non-mobile games). What exactly this looks like on a daily basis in your classroom depends on the reality of your classroom: Available technology, WiFi access and bandwidth, grade level, content area, your comfort level with games, and so on. But if this an area you're interested in learning more about, we thought a collection of the best video games for learning-that is, those we'd want our own children playing for their varied utility in teaching and/or learning-might be useful. Criteria"
John Evans

Embed Videos with Google Drive- A Useful Tip for Teachers ~ Educational Technology and ... - 9 views

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    "If for any reasons you do not want to upload your classroom videos to YouTube and are looking for another free hosting video that can allow you to upload and share your videos Google Drive is one of your best options. Only few Google Drive users know that there is a functionality in Google Drive that enables anyone with a Google Drive account to instantly upload their videos and after the upload you can get an embed code to integrate your video anywhere on the web. Here is how you can do it."
John Evans

Free Technology for Teachers: How to Flip Your Classroom With eduClipper and PixiClip - 3 views

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    "Teachers interested in trying the flipped classroom model often ask me for recommendations for video creation tools. They also often ask me for ideas on sharing videos without using YouTube. One answer to both of these questions is to use eduClipper. On the free eduClipper iPad app you can create instructional videos on a whiteboard in the Khan Academy style. You can also use the app to create a video in which you annotate an image or document while talking about it. After creating your video you can save it to an eduClipper board that you have shared with your students through the eduClipper classroom setting. Your students can view the videos on their iPads or in the web browsers on their laptops."
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