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John Evans

INTRODUCING "THE ILLUSTRATED ARDUINO" | 16 Hertz - Create Something - 4 views

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    "16Hertz, an educational electronics company based in New York City announces the release of their illustrated, graphic-novel style guide, "The Illustrated Arduino". The guide is over 75 pages long, and contains hundreds of hand-drawn illustrations that take the readers through getting up-and-running with electronics prototyping and Arduino programming.   Written by career educators and makers, Aditya Kumarakrishnan and Adiel Fernandez, "The Illustrated Arduino" is a comprehensive guide created to be easily accessible to readers of all experience levels looking for a way to jump into the world of microcontrollers. When the duo dove into the Arduino community, they had a difficult time finding a comprehensive, clear guidebook for beginners. Having taught programming, physical computing and design to students of all ages from middle schools to universities, they sought out to create a guide that is easy-to-follow, great to look at all while still being rigorous. "We set out to create the most beautiful, user-friendly, pedagogically sound and rigorous guide book for the Arduino in the world", says Aditya. They've released the guide under a Creative Commons license, encouraging the larger community to share and use its content freel"
John Evans

Stuck in Guided Access with iOS 6? Here's How to Escape - 4 views

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    "Guided Access, or what we to call "Kid Mode", is a fantastic addition to iOS that lets you lock an iPhone or iPad into a single app. Well, great when it works as it's intended, but it appears there's a pretty frustrating bug that makes the feature work a little too well once it's enabled in iOS 6 with some apps: triple-clicking the Home button doesn't summon anything and you're stuck in an app! This leaves you unable to leave Guided Access mode, but here's a workaround to get out of it until the bug is resolved:"
John Evans

Managing iPad Videos in Schools- Visual Guide for Teachers ~ Educational Technology and... - 2 views

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    ""Managing iPad YouTube in Schools" is a visual guide created by iPadWells from iPad4Schools. In this guide iPadWells walks teachers through the process they use in their school to create, share and teach using videos. YouTube is the principal video hosting used in this guide. That being said, it does not mean that the guide is not relevant for your teaching situation even if YuTube is banned in your school. You can still benefit from the tips and ideas provided by iPadWells on how to create enhanced videos using a wide variety of apps and share them with students who can access them at home."
John Evans

Lisa Nielsen: The Innovative Educator: 5 Tech Resources for the Blind or Visually Impaired - 0 views

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    "When thinking of ways to support those who are legally blind, two supports often come to mind. Guide dogs and Braille. It's no wonder. Guide dogs provide their owners with a sense of freedom, an increased level of confidence, and a feeling of safety. Blind people who know Braille and use it find success, independence, productivity, and are more likely to find employment. Surprisingly though, of the 1.3 million people in the United States who are legally blind, only about 2% have guide dogs according to Guiding Eyes for the Blind. Also surprising is that fewer than 10 percent are Braille readers according to a report from the National Federation of the Blind. Unfortunately, these supports are currently generally reserved for the elite in our society because of cost and access. These are unfortunate statistics. Fortunately, there are low-to-no-cost technologies that provide support to the visually impaired and blind population. Five technologies to support the visually impaired and legally blind. "
John Evans

Wonderful Visual Guide to Keep Students On Task while Using iPad Apps ~ Educational Tec... - 4 views

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    "Primary Possibilities designed this awesome visual guide that walks you through the process of locking your students into the app you are working with them on. This is a good way to keep your students focused and on task. I am sharing this guide with you below and I invite you to spend some time on it."
John Evans

The Survival Guide for Teaching with Mobile Devices : Teacher Reboot Camp - 7 views

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    "I believe mobile devices transform learning when integrated effectively. Our students have powerful devices that they can carry in their pockets. With their devices students can capture images, make videos, record audio, access the Internet, and so much more! These tools will work without Internet access. When we download apps and have Internet access, our learners have endless opportunities to learn by creati"
John Evans

How to use the Lock screen on iPhone or iPad: The ultimate guide | iMore - 0 views

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    "The Lock screen exists in between states, when your iPhone or iPad is no longer asleep, but is also not yet open and fully functional. It can protect your device from unauthorized access and actions by a simple slide-to-unlock gesture, by a 4 number pin-code, by a strong alpha-numeric password, or Apple's Touch ID fingerprint identity scanner. Yet the Lock screen can be functional as well. If you want to, you can access Notification Center and Control Center, the Camera, and Siri. On the iPhone, you can even make emergency calls. Yes, the Lock screen can be secure or it can be convenient, it's entirely up to you!"
John Evans

Comprehensive guide to Pages app on the iPad for teachers & students | John Larkin - 4 views

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    "I gave the guide for Pages a bit of a spruce up and I have uploaded the latest version to this web site. It covers just about everything you may need to know. Pages is quite a good app and if Apple only allowed users to access DropBox for the sharing of files it would be even better.*"
John Evans

The Essential Guide to the Use of Skype in Education - The Tech Edvocate - 3 views

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    "Many educators don't realize that Skype could be a valuable classroom asset that gives students lots of new opportunities to learn. When you hear about Skype, you most likely think of video calls that you might make in your spare time. However, there is an entire world of untapped resources available through Skype for your school. If you have been trying to incorporate new ideas into your classroom, signing up for a Microsoft Educator Community membership might be a smart move. You can give your students access to tons of resources and real-world experiences that will deepen their knowledge of the concepts you teach. Find out what sort of classroom activities you could plan in our essential guide to the use of Skype in your classroom."
John Evans

How to use parental controls on iPhone and iPad: The ultimate guide | iMore - 0 views

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    "Parental Controls, also known as Restrictions, allow you to set what your children can and can't access on an iPhone, iPod touch, or iPad. With Parental Controls, you can lock out Safari, Camera, FaceTime, Siri, AirDrop, CarPlay, the iTunes, iBooks, Podcasts, or App Stores (including in-app purchases), as well as content by age rating, and the ability to make changes to accounts and other app settings. In other words, they're a way to block your child's access to anything and everything you deem inappropriate for them based on their age and sensitivity, and your own best judgement. And they're part of what make Apple devices an ideal computing platform for kids!"
John Evans

Hidden iPad Features to Help Students with Learning Difficulties | Educational Technolo... - 1 views

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    "The value of technology, as Apple Education states, is in its empowering character, when individuals use it to extend their physical and cognitive limitations and transform their learning. Technology opens a world of limitless learning possibilities for persons with learning difficulties and in today's post we are featuring some of the important features embedded in iPad that can help complement learners' vision, hearing, motor skills, and literacy. To access these assistive features head over to your iPad home screen and click on settings icon, next click on General and select Accessibility and then turn on the features you are interested in. Some of the assistive features as lied out in Apple's guide include:"
John Evans

Tony Vincent's Learning in Hand - Blog - Limit an iOS Device to Running a Sin... - 1 views

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    "Apple has introduced Guided Access in iOS 6. It keeps your device in a single app and allows you to control which features are available. "
John Evans

iPad Basics Students Need to Know about ~ Educational Technology and Mobile Learning - 0 views

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    "Yesterday when I posted "How to Control What Students Can Do on iPad Using Guided Access", somebody emailed me asking for an iPad basics guide to share with her students. I have had a look at my archive and found this wonderful presentation.The slideshow below features the essential and basic tips iPad beginners need to know about in order to tap into the full potential of this versatile device."
John Evans

What Are Those Windows Features That You Can Add or Remove? - 0 views

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    "In this guide we will describe all the features that are found in the Windows Features window. Read this guide to learn how to access it: How to Add or Remove (Un)Wanted Windows Features, Programs or Apps."
John Evans

iPads for Communication, Access, Literacy and Learning (iCALL) - 2 views

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    "Mobile devices such iPads, iPods and iPhones have taken the world by storm and are increasingly used in teaching and learning, and/or in therapy, to support learners with additional support needs, as well as for personal use. We are aware that people are all at different levels of experience in their use of iPads. We hope this Guide will provide you with helpful information and resources to help you on your way. "
John Evans

Teachers Guide to Using QR Codes in Classroom ~ Educational Technology and Mobile Learning - 0 views

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    "According to Wikipedia, a QR code is " a specific matrix bar code ( or two-dimensional code ), readable by dedicated QR bar code readers and camera phones. The code consists of black modules arranged in a square pattern on a white background. The information encoded can be text, URL, or other data." Teachers can use this technology for a wide variety of educational purposes. In this excellent video tutorial, Red Squirrel demonstrates 11 ways you can use QR codes in your class (e.g: create handouts with links to online content; enrich your content by adding links to online videos, documents and PDFs where students can access more information about topics taught; create QR codes that can show answers to a specific exercise or instructions on how to carry out a certain activity …etc, make books interactive and many more)."
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

How to use the Home screen on iPhone or iPad: The ultimate guide | iMore - 1 views

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    "The [Home screen](/home screen) - known behind the scenes as SpringBoard - is the central hub of iPhone and iPad activity. It's not a destination. You're not meant to linger there and stare. It's a transport, a gateway. It's what gets you to your apps and your content. From the Home screen you can tap app and game icons, music and video players, web browsers and online stores. You can also access Spotlight to quickly search for apps, content, and more, and invoke Multitasking, Notification Center, Control Center, Siri, and more."
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