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David McGavock

About this Blog « Media! Tech! Parenting! - 0 views

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    If you are a parent, teacher, or other adult working with children, this blog aims to help you learn, as much as possible, about helping digital kids grow into thoughtful, collaborative, and savvy digital citizens. The blog's mission is to provide context for adults - defining and clarifying digital world issues, 21st Century learning challenges, and those virtual environments and devices that children take for granted. It's not really about technology anymore. Instead it's about lifelong learning, collaboration, problem solving, and flexibility. Media! Tech! Parenting! examines or reviews three or four items of digital news and information each week, surveying newspapers, blogs, research, and magazines, as well as the media, safety, and educational websites. Blog posts, as often as possible, provide links pointing readers toward the sites or publications covered in blog posts. I am Marti Weston, the principal blogger on Media!Tech!Parenting! In my professional life I focus on learning in a K-12 environment along with all the digital world issues that challenge teachers, students, and parents. With more than 30 years of teaching experience I also support parents by teaching three-five digital education classes, leading question and answer sessions, and maintaining current resources on the school's website. My professional work centers on four areas: Coaching teachers and helping them develop learning environments that are rich with 21st Century collaboration and problem solving. Helping students learn to use digital tools appropriately, understand their digital dossiers, and move - carefully - along the digital citizenship highway. Providing teachers, students and their parents added context that helps them evaluate media and learn more about how media affect their world, Offering parents information about the always changing, fast-paced virtual world and suggesting effective parenting skills and strategies that will help children grow into stro
John Evans

USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview ... - 3 views

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    "What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need in school? MediaSmarts classifies competencies for digital literacy according to three main principles: use, understand and create. These principles form the basis for our digital literacy framework. Young Canadians need to be able to make good choices about privacy, ethics, safety and verifying information when they're using digital media, and they need to be prepared to be active and engaged digital citizens. Based on our research on digital literacy education in Canada, USE, UNDERSTAND & CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on six key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource."
John Evans

A Very Good Digital Citizenship Guide for Teachers ~ Educational Technology and Mobile ... - 2 views

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    "Digital citizenship is an essential 21st century literacy that empowers students to navigate the digital world more safely, respectfully and responsibly. It is a set of interconnected skills that, taken together, form a holistic pedagogical framework to foster students learning in a digitally focused environment. To help teachers incorporate the ethos of digital citizenship in their classrooms, Common Sense Media has put together this interesting resource titled 'Digital Literacy and Citizenship (teacher edition)' . This is a curriculum designed specifically for upper elementary to help students  learn the basics of digital citizenship while also developing their digital literacy skills."
John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
John Evans

Five Common Myths about the Brain - Scientific American - 3 views

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    "ome widely held ideas about the way children learn can lead educators and parents to adopt faulty teaching principles Jan 1, 2015 Credit: Kiyoshi Takahase segundo MYTH HUMANS USE ONLY 10 PERCENT OF THEIR BRAIN FACT The 10 percent myth (sometimes elevated to 20) is mere urban legend, one perpetrated by the plot of the 2011 movie Limitless, which pivoted around a wonder drug that endowed the protagonist with prodigious memory and analytical powers. In the classroom, teachers may entreat students to try harder, but doing so will not light up "unused" neural circuits; academic achievement does not improve by simply turning up a neural volume switch. MYTH "LEFT BRAIN" and "RIGHT BRAIN" PEOPLE DIFFER FACT The contention that we have a rational left brain and an intuitive, artistic right side is fable: humans use both hemispheres of the brain for all cognitive functions. The left brain/right brain notion originated from the realization that many (though not all) people process language more in the left hemisphere and spatial abilities and emotional expression more in the right. Psychologists have used the idea to explain distinctions between different personality types. In education, programs emerged that advocated less reliance on rational "left brain" activities. Brain-imaging studies show no evidence of the right hemisphere as a locus of creativity. And the brain recruits both left and right sides for both reading and math. MYTH YOU MUST SPEAK ONE LANGUAGE BEFORE LEARNING ANOTHER FACT Children who learn English at the same time as they learn French do not confuse one language with the other and so develop more slowly. This idea of interfering languages suggests that different areas of the brain compete for resources. In reality, young children who learn two languages, even at the same time, gain better generalized knowledge of language structure as a whole. MYTH BRAINS OF MALES AND FEMALES DIFFER IN WAYS THAT DICTATE LEARNING ABILITIES FACT Diffe
John Evans

8 Good iPad Apps to Integrate Game-based Learning in Your Class ~ Educational Technolog... - 1 views

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    "Game-based learning is an educational trend that has gained so much popularity in recent years. At its core, game-based learning involves the use of the learning principles underlying games' play in learning situations. In his book " What Video Games Have to Teach Us About Learning and Literacy", James Paul Gee mentioned a number of these principles all of which are geared towards improving learners' critical thinking skills  and  enhancing their problem solving competencies. Marc Prensky is another thought leader in this field and his book "Digital Game Based Learning" provides a very good explanation of the basics of game based learning. For those of you using iPad in their teaching, here is a set of interesting apps you can use to incorporate the ethos of game-based learning in your classroom.   These are some excellent educational games  to engage students in different learning scenarios. We invite you to check them out and share with us what you think of them. Enjoy"
John Evans

The Global Search for Education: Which Digital Device Is Best? | C. M. Rubin - 1 views

  • However, without a shift in pedagogical practice, the device and space are rendered nothing more than substitutive tools in nature.
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    "Which digital device is the better learning tool for students - a Chromebook or an iPad? If you're not aware of the hottest current digital device debate, you're probably not a parent or an educator. Once upon a time, that debate might have been about VHS vs. Beta, or Mac vs. PC. However, in prime time ed tech school district circles, folks are fiercely focused on Chromebooks vs. iPads (both now below $400). The big question? Which is the smarter purchase for their students? On the flip side of the classroom debate, Mom and Dad might not like the fact that portable digital tools are becoming more and more invasive. However, how's a parent to ignore these must-have lightweight mobile monsters, which are antiquating the family desktop and nurturing independence? Not to mention all your kids' friends seem to have one. So which digital device is best?" If you're not aware of the hottest current digital device debate, you're probably not a parent or an educator. Once upon a time, that debate might have been about VHS vs. Beta, or Mac vs. PC. However, in prime time ed tech school district circles, folks are fiercely focused on Chromebooks vs. iPads (both now below $400). The big question? Which is the smarter purchase for their students? On the flip side of the classroom debate, Mom and Dad might not like the fact that portable digital tools are becoming more and more invasive. However, how's a parent to ignore these must-have lightweight mobile monsters, which are antiquating the family desktop and nurturing independence? Not to mention all your kids' friends seem to have one. So which digital device is best?"
John Evans

Embracing a "Tasks Before Apps" Mindset - 2 views

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    "How can you place learning goals front and center in a tech-rich classroom? Let the phrase "tasks before apps" be your reminder to focus on technology's purpose for learning, even when bright and shiny digital tools grab your attention. As a teacher in a one-to-one iPad classroom, I strove to make the most of the tablets in my students' hands. From screencasting and moviemaking to reading activities and skill practice, these devices elevated and energized my students' learning experiences. Digital platforms can give children access to learning experiences that meet their individual needs, such as when a student uses the free Microsoft Learning Tool Immersive Reader to hear a passage read aloud. Digital tools can open up the world to students, such as virtual-reality videos from the New York Times that showcase a place they may never have the chance to visit. In my current role as a professional development facilitator, I spend time in other teachers' classrooms in schools across the country. The phrase "tasks before apps" was born out of my coaching conversations and presentations to educators. It is a reminder that, even as we consider how technology helps students do new and amazing things with their learning, we must always place learning goals at the forefront. Here are four strategies to make the most of technology and embrace a "tasks before apps" mindset this school year."
John Evans

Mobile devices transform classroom experiences and student/instructor relationships to ... - 3 views

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    "Two years ago, four instructional designers in the University of California System decided to undertake a research project on "mobile learning." Their first order of business: figure out what that is. "It's just so new that the researchers who have been trying to define it have found it so dynamic," said Mindy Colin, an instructional consultant at the University of California, Santa Barbara. Enjoying this article from Inside Digital Learning? Sign up for the free weekly newsletter. Continue Popular Today From Inside Digital Learning U.S. settlements with two Christian universities test limits of incentive compensation rules New data: Online enrollments grow, and share of overall enrollment grows faster The 4 Things Every Digital Learning Leader Should Know Investors bet big on the companies formerly known as MOOC providers They eventually settled on a definition from Educause: "Using portable computing devices (such as iPads, laptops, tablet PCs, PDAs and smartphones) with wireless networks enables mobility and mobile variation related to instructional approaches, disciplines, learning goals and technological tools." But they still struggled to define for themselves the parameters of their investigation."
John Evans

Personalized Professional Learning in a Digital Age | Alliance For Excellent Education - 1 views

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    "Please join the Alliance for Excellent Education for another webinar in its Project 24 leadership series. Project 24 is a systemic planning framework around the effective use of technology and digital learning to achieve the goal of college and career readiness for all students. This webinar will focus on one of the most important aspects of school transformation: personalized professional learning. For years, the top-down, one-size-fits-all approach to professional learning has been prevalent in schools across the nation. Educators are often brought into large group rooms and a "sit and get" model of professional learning is utilized. Quite often, educators are left feeling frustrated and districts wonder why there is little evidence of impact in a traditional model. In recent years, the concept of educators being empowered to take charge of their own professional learning has gained momentum. During this webinar, Tom Murray, Steven Anderson, and Kyle Pace will discuss the importance of personalized, professional learning; the ability for educators to connect globally and take charge of their own learning; and professional learning in a Future Ready School."
John Evans

12 Powerful New Ideas For 21st Century Learning - 7 views

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    "How we learn is changing in response to a changing environment, from fluid digital environments to constant access to information, incredible peer networks to learning simulations, 21st century learning is teeming with possible learning pathways. So it seemed appropriate to take a look at a handful of these new approaches-not so much formal learning approaches such as project-based learning or mobile learning, but rather some of the platforms and tools themselves. The immediate benefit is to take inventory in what's available now. But picture, we can kind of trace a line through these emerging approaches to get an idea of where learning is headed, and what we might expect in the next 3-5 years as the blistering pace of changes continue-and how the "crowd" will be a part of it all."
John Evans

Toolkit for Digitally-Literate Teachers | USC Rossier Online - 5 views

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    "96 percent of Americans use the internet daily, and 62 percent of working Americans rely on the internet to do their jobs. We live in an internet age - an age that requires specific skills. Digital literacy skills have become essential to academic, career and interpersonal success. Digital literacy is defined as the ability to find, evaluate, share and create content using the internet - but it's much more than that. Digital literacy skills (also referred to as "21st century learning skills") have permeated the classroom, becoming requirements for both teachers and students. To address this need, we worked with education expert Leah Anne Levy to create USC Rossier's Toolkit for Digitally-Literate Teachers. This toolkit provide teachers and school administrators with how-to guides, actionable strategies and real-life examples of the benefits of digital literacy in the classroom."
John Evans

New Forms of Reading and Writing | Silvia Tolisano- Langwitches Blog - 1 views

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    "As I am coaching teachers in learning how to learn and teach FOR the 22nd century, I realize that the gap between being able to read traditional forms of information, communications materials in geneal and reading on new platforms, in new genres and in general new digital forms is widening drastically. Not too long ago, I wrote a post titled, Our Notion of Literacy and Iliteracy Calls for an Update.  I define literacy as the ability to read and write and being able to express and communicate our ideas to others. So, in our world, which is BOTH analog AND digital, we need to be literate in both. Especially if we are educators, in charge of teaching our students to be literate for THEIR future. The digital world is not going away, nor can it be ignored in terms of being and staying (critically) informed, lifelong learning, communicating, connecting, collaborating and contributing. One realisation for me was that new forms of reading and writing did not ONLY have to do with the skillset of learning the logistics of how to read and write on digital platforms, but had EVERYTHING to do with a new mindset that allows for new forms of reading and writing versus merely substituting the way we have done it in analog form before."
John Evans

An End to "21st Century" Learning Tools |  IPAD 4 SCHOOLS - 0 views

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    "Digital learning tools are seen by many people as those tools that are in some way different to other learning tools and need to be treated and discussed as such. "Let's go to the digital learning zone" or "Now it's time for class to use their iPads" are common announcements in many schools. Maybe we should stop saying digital, 21st Century and modern. I wonder if this mindset might be damaging to learning."
John Evans

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | MindS... - 0 views

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    "While more teachers are using digital games in the classroom, how they decide which games to use and why is less standardized, according to a teacher survey of 694 K-8 teachers by the Games and Learning Publishing Council called Level Up Learning: A National Survey on Teaching with Digital Games. The report finds that teachers learn about games through informal means, such as peers within the school or school district, and could benefit from more explicit training programs. By not having a more formal process, the report finds that "teachers may not be getting exposure to the broader range of pedagogical strategies, resources, and types of games that can enhance and facilitate digital game integration.""
John Evans

A Principal's Reflections: Improving Instruction in a Digital World - 2 views

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    "he Rigor and Relevance Framework-an action ­oriented continuum that describes putting knowledge to use-gives teachers and administrators a way to develop both instruction and assessment while providing students with a way a way to project learning goals. This framework, based on traditional elements of education yet encouraging movement from acquisition of knowledge to application of knowledge, charts learning along the two dimensions of higher standards and student achievement.  Capable teacher presence and teacher­ centered instruction always belong in the foreground and always underpin lasting student learning, no matter what digital tools are in use. Grounded in rigor and relevance, instruction and learning with digital tools are limitless. This is the foundation of uncommon learning."
John Evans

Powerful Learning is Authentic and Challenging - Digital Promise - 2 views

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    "In this series we explore Powerful Learning, a set of principles to guide educators designing learning experiences that engage the hearts and minds of learners and incorporate technology in ways that contribute to closing the Digital Learning Gap. In this second post, we explore how Powerful Learning is authentic and challenging, share research that grounds these two principles, and provide resources to support your own learning and teaching practices."
John Evans

Free Technology for Teachers: 5 Fantastic Apps for Digital Storytelling on iPads - 3 views

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    "Digital storytelling is a powerful tool in the classroom. It is engaging for students and teachers of all grade levels and can be used across the curriculum. Most of all, digital storytelling gives students a voice and a way of communicating information in an authentic manner. One of the great things about digital stories is that there are no "cookie cutter" answers. Each student creates a unique piece that demonstrates their understanding. Digital storytelling on iPad can empower, motivate and engage students, helping them to make deep connections to learning."
John Evans

5 Amazing Digital Storytelling Apps for Kids With iPad - EdTechReview™ (ETR) - 1 views

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    "Digital storytelling is the best tool for the classroom to engage students of all grade levels. It is the best way to help your student to learn things with fun. Moreover, digital storytelling practice gives students a way to communicate information in a reliable way. One of the best things about digital storytelling is that a student can create work that can demonstrate their understanding. Here is a list of five amazing digital storytelling apps for kids with iPad."
John Evans

7 Must Have Digital Literacy Apps, Tools, and Resources - The Edvocate - 2 views

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    "Teaching in a digital world, while essential, can be a difficult task. The digital world is constantly evolving, and it can be hard to keep up with new trends. And while students often enter the classroom with a high degree of digital awareness, it is often confined to the world of social media. How then, do educators learn about digital literacy, so they can model and teach it to their students?  Thankfully, there are tons of apps, tools, and resources that can help. We decided to profile the best ones."
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