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John Evans

Design a Thematic Art Gallery with Google Art Project | - 2 views

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    "At the end of Lord of the Flies, there is a section titled "Notes on the Lord of the Flies," in which William Golding says, "The theme [of the novel] is an attempt to trace the defects of society back to the defects of human nature. The moral is that the shape of a society must depend on the ethical nature of the individual and not on any political system however apparently logical or respectable." I asked students to design a thematic art gallery that explored the truth about human nature. Because art often serves as a mirror reflecting people, society and life, I thought this would challenge students to confront the realities of human nature-the good and the bad. It also allowed students to contrast this theme in the text with this same theme in art. Although I used this project to explore the theme of human nature, it can be done to encourage students to think deeply about any theme they are studying."
John Evans

How Integrating Physical Art Into Digital Creations Expands Creativity | MindShift | KQ... - 1 views

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    "Students in Cathy Hunt's art classes are constantly blurring the lines between physically created art and digital creations. In one project, students created fish out of clay using old pinch-potting techniques. But the project didn't stop there. They then took photos of their creations and used digital tools to paint on the photos, adding color and design without fear that an unknown glaze would ruin their vision. Once they designed their fish, they developed a storyline featuring their creations for a stop motion animation created by the whole group. When the project was completed students had artfully blended the physical world with the digital one, using the best of both, and creating a finished product that can be put online and shared with the world. The impact of that project goes far beyond a shelf full of clay fish."
John Evans

3 Ways to use Google Tools in Art & Art History Classes - Daily Genius - 0 views

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    "Google has become one of the most popular tools in schools today. With its broad and flexible system of apps, there are many ways to adapt them into a classroom to help you explore new and dynamic ways of presenting materials or having students build projects! If you teach in the art department (with either Studio Art or Art History), here are three ways to use Google to facilitate your classroom workflow and to allow students to showcase their work."
John Evans

Teaching Visual Art and Computational Thinking | Hack the ClassroomTeaching Visual Art ... - 2 views

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    "This blog post includes a 5 minute video, a lesson plan and examples of student that show integration of visual art curriculum and Computational Thinking in my grade 3 classroom. Thank you to Bea Leiderman, Carolyn Skibba, Douglas Kian and my experience at the Apple Institute in Berlin for this idea.  Using Keynote and Kandinsky is Bea's idea. It's brilliant. Bea, Carolyn and I went to the Bauhaus Archive in Berlin where we saw Kandinsky's work. We also had in depth workshops on Keynote. The combination of these experiences at the Apple Institute in Berlin lead to this idea and a project. Bea, Douglas and I are currently working on a project where we are investigating how these ideas of art, coding, and Computational Thinking might fit together. This is the early stage of this team project. This video gives an overview of the lesson and a chance to peak inside my grade 3 classroom:"
John Evans

3D Art Apps for the iPad | Pixels and Paint Brushes - 0 views

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    "A few weeks ago, I introduced some of our 2nd grade elementary students to some iPad apps that let you work in 3D! Sometimes it is difficult to do 3D art projects in the art room because you need so much room to store projects from week to week. Working on the iPad lets students have some interesting virtual art experiences without the need for storage, mess, and in some cases dangerous tools."
John Evans

How To Make An Art Bot (Scribble Bot) - STEAM Project Tutorial - 2 views

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    "In this tutorial, you will learn how to make an Art Bot which is also known as a Scribblebot or Scribble Machine.  These contraptions use a vibrating or offset motor to move around in unpredictable ways. Making an Art Bot is a fun way to learn the basics of creating a simple circuit with a switch.  The best part of making these bots is that you can use repurposed and recycled materials. This project is also a great way to incorporate more Art into your STEM education program.  You can use markers, crayons, chalk and more to create one of a kind artwork."
John Evans

Scratch Across Every Subject: Visual and Media Arts | ScratchEd - 1 views

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    "In what ways do Scratch and visual & media arts inform one another? How can Scratch be a platform for artistic expression and vice versa? Can visual and media arts help introduce and extend computational creativity? Together, Scratch and art have limitless potential for learning and creating! We've started assembling Resources and Scratch Projects and we'd love your input! Do you have  lesson plans, activities, websites, videos, example projects, or something else to share?"
John Evans

The Amazing Google Art Project | The Whiteboard Blog - 5 views

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    Google Art Project, a unique collaboration with some of the world's most acclaimed art museums to enable people to discover and view more than a thousand artworks online in extraordinary detail.
John Evans

Integrating Maker Education into the Curriculum | User Generated Education - 3 views

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    "Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, "In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in" (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/).  Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum: It's time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don't have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards) Albemarle County Public School District is very intentional in their implementation of maker projects: Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners) "
Nigel Coutts

Project Zero Turns 50 - The Learner's Way - 2 views

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    This year is the fiftieth birthday of Harvard's Project Zero, a research project designed to explore the nature of thinking and learning and from this suggest pedagogies which align with what we know about the mind. For its birthday celebration Project Zero shared insights from its five decades of research with presentations from Howard Gardner, David Perkins, Shari Tasman, Steve Seidel and Daniel Wilson. The presentations revealed the changing nature of the work of Project Zero from its early days and focus on arts education to its current position as a research organisation with broad interests across education but with a focus on thinking, understanding and the workings of the mind.
John Evans

The Best iPad Apps For Drawing, Painting, & Art Education - 2 views

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    "Many artists like pallets, holding pencils and brushes in their hands, and working with the textured surface of a canvas or paper. But many of the same artists also like digital portfolio, easy publishing, one-button sharing, working with layers, mashing images, video, and music, and other potential that comes with working with digital tools. And this is especially true for those working in art education-teachers that have to handle the workflow of dozens of students working on dozens more projects as a time. In this way, tablets like the iPad, Nexus 7, and Windows Surface can make a lot of sense-and programs like the collection-by listly user Teaching Pallet-of the following 30 iPad apps for drawing, painting, and art education a great place to start your iPad art collection"
John Evans

The Best iPad Apps For Drawing, Painting, & Art Education - 0 views

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    "Many artists like pallets, holding pencils and brushes in their hands, and working with the textured surface of a canvas or paper. But many of the same artists also like digital portfolio, easy publishing, one-button sharing, working with layers, mashing images, video, and music, and other potential that comes with working with digital tools. And this is especially true for those working in art education-teachers that have to handle the workflow of dozens of students working on dozens more projects as a time. In this way, tablets like the iPad, Nexus 7, and Windows Surface can make a lot of sense-and programs like the collection-by listly user Teaching Pallet-of the following 30 iPad apps for drawing, painting, and art education a great place to start your iPad art collection."
John Evans

The 1-hour crash course on integrating project-based learning - Daily Genius - 3 views

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    "One of the biggest learning trends you should know about is project-based learning. Basically, students are given a task and allowed to work in groups to deliver solutions to a problem. This is an applicable methodology in science, technology, math, arts, etc. You name it, project-based learning could likely be used. But how do you get started with a new way to teach? That's a major question that often stops teachers right in their tracks. It's hard to switch up what's been working in the past. It's impossible to figure out how to integrate a new classroom structure in the small amount of time available to educators around the world. In an effort to help solve this issue, our friends at EdTechTeacher have created what's essentially a crash course in project-based learning. The video is about an hour long and is by Suzy Brooks, a third-grade teacher in Massachusetts."
John Evans

Sensing STEAM: 30+ Awesome Science, Technology, Engineering, Art and Math Activities fo... - 3 views

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    "This is the mega monster of STEAM posts.  It's a list of some of the coolest science, technology, engineering, art and math projects from some of the most creative bloggers out there.  Plus, all of the projects help feed the senses while kids play and learn.  Get ready to have some fun!"
John Evans

The Art of Classroom App Smashing - 4 views

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    "App Smashing is relatively new (2+/- years) in the world of technology. Device users app smash when one app does not serve all the needs of a project. When that is the case, a person will do parts of a project in one app, parts in another app, and then smash them together to create something that otherwise would have not been possible to create. The art of app smashing is to think outside of the box and make apps work for you. There certainly is no right or wrong way to app smash. Bring out your creativity and imagination and you will be amazed with the digital products that you and your students will be able to create."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

Easy Stop Motion Animation for Beginners - TinkerLab - 2 views

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    "While my girls have been in a little bit of camp this summer, it's mainly been Camp Mom for our family: local adventures, crafts, and lots and lots of unstructured play. We're lucky to have some great neighbors with kids, and our girls have been lost in imaginative play that expands beyond the reach of anything I could possibly fabricate for them. However, we've had a few mornings filled with creative projects and this stop motion animation project is a winner.  If you're looking for a STEAM (Science, Technology, Engineering, Art, and Math) project, this is for YOU!"
John Evans

100 STEAM Projects for Teachers - 5 views

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    "This is a collection of 100 STEAM Projects created for teachers and educators to do with youth. Each project encourages exploration, modification, and students to pursue their own ideas and curiosities. They are also meant to be accessible, both in approach and availability and cost of materials. Feel encouraged to adapt them to your local learning space."
John Evans

QR Code Art Gallery - Superheros! | Pixels and Paint Brushes - 0 views

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    "This is the second year that our 4th graders have created superhero posters with QR code audio stories attached. This project is a perfect blend of art, technology, and writing. Our 4th graders remembered listening to these stories last year, so they were highly motivated to create interesting characters, attractive posters, and clever stories."
John Evans

In the Children's Room: 25 Days of Art: Building Squares - 4 views

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    "I am obsessed with this project. My roommate came home a few months ago after studying at the National Art Gallery with these little pentagons of pressed board with notches cut into them. And by studying, I mean building really cool sculptures that sometimes resemble female rep"
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