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John Evans

Mobile Learning Institute - 0 views

  • The Mobile Learning Institute’s film series “A 21st Century Education” profiles individuals who embrace and defend fresh approaches to learning and who confront the urgent social challenges that are part of a 21st century experience. “A 21st Century Education” compiles, in short film format, the best ideas around school reform. The series is meant to start, extend, or nudge the conversation about how to make change in education happen.
John Evans

Visual Field Trips - Webcam Feeds for Classroom Viewing | webcams, virtual field trips,... - 0 views

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    Over 75 different webcam feeds to support classroom instruction
John Evans

ASCD Inservice: Bookmark This! Streaming All 2009 General Sessions - 0 views

  • Can't make it to ASCD's Annual Conference in Orlando next month? You can still catch Greg Mortenson, Eileen Collins, and Sir Ken Robinson, totally free, by registering to watch live streaming video of our three General Session speakers.
John Evans

2009 Horizon Report » One Year or Less: Mobiles - 0 views

  • Time-to-Adoption Horizon: One Year or Less The unprecedented evolution of mobiles continues to generate great interest. The idea of a single portable device that can make phone calls, take pictures, record audio and video, store data, music, and movies, and interact with the Internet — all of it — has become so interwoven into our lifestyles that it is now surprising to learn that someone does not carry one. As new devices continue to enter the market, new features and new capabilities are appearing at an accelerated pace. One recent feature — the ability to run third-party applications — represents a fundamental change in the way we regard mobiles and opens the door to myriad uses for education, entertainment, productivity, and social interaction.
John Evans

The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

Writer - Windows Live - 0 views

  • Writer makes it easy to share your photos and videos on almost any blog service—Windows Live, Wordpress, Blogger, Live Journal, TypePad, and many more.
John Evans

Next Vista for Learning - 0 views

  • An online library of free videos for learners everywhere - find resources to help you learn just about anything, meet people who make a difference in their communities, and even discover new parts of the world
John Evans

MAKE technology on your time - 5 views

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    Interviews with great minds working in science and technology ...
Phil Taylor

Why Do we Learn AT School? « Technically Teaching - 5 views

  • lecture, it is a quick, easy, efficient, and almost fool-proof way to get information directly from you to your students
  • isn't really any deep interaction
  • referred to as the "flipped classroom". I would outsource the delivery of lecture to video
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  • The biggest is to spend some time teaching students how to take notes, and then consistently check in with students to make sure they are keeping up their notebooks
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    Lectures for homework
Phil Taylor

College 2.0: A Self-Appointed Teacher Runs a One-Man 'Academy' on YouTube - Technology ... - 0 views

  • But to Mr. Khan, occasional mistakes are part of his method. By watching him stumble through a problem, students see the process better, he argues. Sometimes they correct him in comments on his YouTube videos, and he says this makes students more engaged with the material.
John Evans

Podsafe Audio - Podcast Music for the Revolution: home - 1 views

  • By submitting sound recordings or musical compositions or other audio and/or audio-visual content to us, you grant us, our affiliates, and our business partners a worldwide, royalty-free, nonexclusive license to: publicly perform, publicly display, broadcast, encode, edit, alter, modify, reproduce, transmit, manufacture, distribute and synchronize with visual images your material, in whole or in part, alone or in compilation with content provided by third parties, through any medium now known or hereafter devised for the purpose of demonstrating, promoting or distributing your material, to users seeking to download or otherwise acquire it and/or (ii) storing the work in a remote database accessible by users; Make your material accessible as audio and/or video streams; Use any trademarks, service marks or trade names incorporated into your material and use the likeness of any individual whose performance or image is contained in your material.
David Caleb

Plan a Better iMovie Trailer with These PDFs - Learning in Hand - 0 views

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    "When you begin a new iMovie project, you have a choice of creating a movie or a trailer. A trailer follows a template to create a Hollywood-style movie advertisement. iMovie for iOS has 14 trailer templates, and each has its own musical score and graphics. To make your own trailer, choose a template, insert your text, and fill each shot with a video or photo."
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    iMovie Trailers PDFs. Great for organizing trailer.
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