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John Evans

8 Must-Try Creative Image Maker Tools for Student Projects - 2 views

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    "Students and teachers alike continue to look for cool design tools to give any project that extra visual punch, and we continue to find great ones all over the Web. This post features 7 fairly unique free online creative image maker tools that are easy to learn and lots of fun to experiment with. Make things like motivational posters, memes, Keep Calm posters, Webcam pics, and so much more with these great image generators. Have fun trying them out and having students add creative flair to lesson projects of every kind."
John Evans

What Drone Technology Can Teach Students | Edudemic - 0 views

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    "If you're like most people, you think of drones in a military or even in a police context. It's no wonder why, really, when they most often appear in news reports on the heels of a drone strike we've carried out in another country,  when discussing drone monitoring or policing programs, or in exploring the many safety hazards they bring with them. This makes it easy to view drones in a negative or at least a violent light. But drones, just like all technology, are themselves neither good nor evil. Rather, it's all in how we use them. Given the right context and guidance, drones can make a creative tool for learning, creativity, and experimentation. There are, of course, many potential liabilities in using drones within an educational sphere, most pressing of which have to do with safety and liability. Another real issue even for hobbyists is the expense, which may require a grant or a campaign on GoFundMe or DonorsChoose.org to solve. Still, drones are the future and the future is now. For a moment, let's suspend some disbelief and any larger concerns, so we can look at the creative teaching potential inherent in this technology."
John Evans

5 Creative Hobbies That Build Your Critical Thinking Skill - 1 views

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    "Everybody needs a hobby, so it's said. But even if you're busy enough as it is (and what teacher and student isn't), you can still benefit from exploring this list of creative hobbies for building critical thinking skills. Some of them you may already be doing. If not, consider starting out with one that interests you. Learn about it as much as possible before you dive in-creative hobbies can grow to be more than just a hobby if they resonate with you."
John Evans

Why Creativity in the Classroom Matters More Than Ever | Edudemic - 1 views

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    "In his popular TED talk, Ken Robinson made the powerful point that most of the students doing work in your classrooms today will be entering a job force that none of you can visualize. That talk is from almost ten years ago, so we already know he was right and can only assume he'll continue to be so in the years to come. Learning a specific skill set doesn't have the value in today's world that it once did. Learning how to be more creative (and thus adaptable) - now that's what prepares students for life beyond the classroom."
John Evans

10 Creative Ways to Use Your iPad in the Classroom | Edudemic - 1 views

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    "If you've had an iPad (or several) in your classroom for any extended period of time, you're probably familiar with the many practical ways this technology can be used as a central hub for learning. You know all about storing materials in iCloud, and collaborating via Google Drive. You know about the main apps you'll need to run a classroom, as well as the best apps for World History, English and Math. But these applications are just the very beginning. You can hack your iPad into any number of instruments, or use its current apps and capabilities in unexpected ways to encourage learning. Here are our top 10 favorite creative uses for iPads in the classroom"
John Evans

"We Came to Play": Lessons on Connected Learning and Creativity from Caine's Arcade | S... - 3 views

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    ""We Came to Play": Lessons on Connected Learning and Creativity from Caine's Arcade"
John Evans

Children shouldn't learn to code. Ultimately, machines will be better | WIRED UK - 0 views

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    Machines are already superintelligent on many axes, including memory and processing speed. Unfortunately, those are the attributes our education system currently rewards, with an emphasis on learning by rote. It doesn't make sense to me. Part of my job as an investor is to attempt to predict the future - I need to make bets on the way we'll be behaving in the next two, five, ten and 20 years. Computers already store facts faster and better than we do, but struggle to perfect things we learn as toddlers, such as dexterity and walking. We need to rethink the way we teach our children and the things we teach them. Creativity will be increasingly be the defining human talent. Our education system should emphasise the use of human imagination to spark original ideas and create new meaning. It's the one thing machines won't be able to do.
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

Announcing K12Online 2013 Keynoters | K12 Online Conference - 2 views

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    "If you're new to the K-12 Online Conference, please read our About page as well as as our Goals and Core Values. Since 2006, K-12 Online has hosted a free, all-volunteer online conference with 40+ free videos each year featuring some of the most creative and innovative teachers sharing their best ideas for engaging students with digital tools and effective learning strategies. All past keynote addresses are now available on our YouTube channel, and we're in the process of migrating all past presentations there too. Shannon Miller will kick off our 2013 conference with a pre-conference keynote on Monday, October 14th. During week 1 of the conference which starts October 21st, Steve Hargadon & Audrey Watters will keynote the "Open Learning" strand, while Kathy Cassidy will keynote "Outside Learning." During week 2, starting October 28th, Larry Ferlazzo will keynote "Leading Learning" while Sylvia Martinez & Gary Stager will keynote "Building Learning." Please forward and share this post on social media to get the word out about our fantastic keynoters for this year's conference!"
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

6 Principles Of Genius Hour In The Classroom - 5 views

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    "Genius Hour in the classroom is an approach to learning built around student curiosity, self-directed learning, and passion-based work. In traditional learning, teachers map out academic standards, and plan units and lessons based around those standards. In Genius Hour, students are in control, choosing what they study, how they study it, and what they do, produce, or create as a result. As a learning model, it promotes inquiry, research, creativity, and self-directed learning."
John Evans

Coursera.org - 2 views

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    "Tinkering activities provide a powerful way to inspire students' interest, engagement, and understanding in science. The Tinkering Fundamentals course will help educators and enthusiasts develop a practice of tinkering and making. This course will focus on key design elements of high-quality, science-rich tinkering activities, effective facilitation strategies and environmental organization. Watch Intro Video About the Course The Tinkering Fundamentals course will offer educators and enthusiasts an opportunity to develop a practice of tinkering and making.  We see tinkering as a serious endeavor -- one that is generalizable across content and especially good at interweaving disciplines in a way that leads to complex projects and individualized learning opportunities.   Tinkering has recently been introduced into the educational field as a potential driver of creativity, excitement, and innovation in science learning. It is seen by many as an effective means to engage in exploring STEM concepts, practices and phenomena. Tinkering typically blends the high and low tech tools of science along with a strong aesthetic dimension that supports children's (and adults) self expression.  For over a decade, the Exploratorium has been developing science-rich tinkering activities. Working with learning scientists, we have identified a set of design principles and indicators of learning that can help you to integrate tinkering activities into your elementary and middle school science programs. This course will focus on key design elements of high quality science-rich tinkering activities, facilitation strategies, and environmental organization. Selected  tinkering activities will be centered around circuits for this course.  We will review the ways in which tinkering supports science learning through providing opportunities to deepen engagement, intentionality, innovation, collaboration, and understanding. This course will excite you, inspire you, and get you tinkering in
John Evans

The 5th 'C' of 21st Century Skills? Try Computational Thinking (Not Coding) | EdSurge News - 3 views

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    "For better or worse, computing is pervasive, changing how and where people work, collaborate, communicate, shop, eat, travel, learn and quite simply, live. From the arts to sciences and politics, no field has been untouched. The last decade has also seen the rise of disciplines generically described as "computational X," where "X" stands for any one of a large range of fields from physics to journalism. Here's what Google autocomplete shows when you type "computational." (You can try it for yourself!) But the big question is: Does current K-12 education equip every student with the requisite skills to become innovators and problem-solvers, or even informed citizens, to succeed in this world with pervasive computing? Since the turn of this century, the "4C's of 21st century" skills-critical thinking, creativity, collaboration and communication-have seen growing recognition as essential ingredients of school curricula. This shift has prompted an uptake in pedagogies and frameworks such as project-based learning, inquiry learning, and deeper learning across all levels of K-12 that emphasize higher order thinking over rote learning. I argue that we need computational thinking (CT) to be another core skill-or the "5th C" of 21st century skills-that is taught to all students."
John Evans

A Great Tool to Help Students Appropriately Attribute Flickr Images ~ Educational Techn... - 0 views

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    "Flickr CC Attribution Helper is a great tool that students can use to accurately format the attribution of Creative Commons Licensed images found on Flickr. With this handy app installed on their bookmarks bar, students will be able to properly attribute Flickr creative commons photos with a single cut and paste. Another good thing about Flickr CC Attribution Helper is that it shows users whether a picture is licensed under a Creative Commons or not."
John Evans

Some Very Good iPad Apps for Fighting Writer's Block ~ Educational Technology and Mobil... - 0 views

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    "Writer's block is  a crippling condition in which one's creative process slows down to the minimum. It's a symptom of 'creativity blockage' which hits writers. People differ in how they deal with their writer's block but one effective way we have at our hands is the use of technology. There are several iPad apps that can provide writers with all kinds of prompts and incentives to write creatively.  Below is a sample of some of the best iPad apps to help you with writer's block. We invite you to check them out and share with us if you have other suggestions: "
John Evans

7 Great iPad Apps for Creating Comic Strips ~ Educational Technology and Mobile Learning - 3 views

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    " Being creative means setting free your imaginative powers to experiment with new worlds and experiences. The art of comic creation is one of the best representation of creativity at work. As teachers and educators, we can use the power and versatility of iPad to cultivate a creative culture within our classes and among our students through helping them tinker with and design comics. Here is a list of some great iPad apps you can use for this purpose:"
John Evans

The Value of Guided Projects in Makerspaces | Renovated Learning - 2 views

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    "Guidelines and instructions are not the enemy of makerspaces.  Working through guided projects can help students to develop the skills that they need to further explore creatively.  It's true that some students can just figure it out, but most need that gentle push to get them started.  While things like LEGOs and K'nex are intuitive, many other activities are not.  If you just sat me down in front of an Arduino with no guidance, I wouldn't have a clue what to do.  But after following some example projects, I can start to feel more comfortable with branching out on my own. The problem comes when all we ever do are guided projects.  Sylvia Martinez and Gary Stager warn against the "20 identical birdhouses" style class projects, where there is zero creativity involved.  It's very easy to fall into the trap of focusing too much on standards, rubrics and guided projects and zapping all the fun and creativity out, turning a makerspace into nothing more than another classroom.  It's tempting for many educators to just print out a list of instructions, sit students down in front of a "maker kit" and check their e-mail while students work through the steps one by one.  This is obviously not what we want in our makerspaces."
Nigel Coutts

Creativity is a beautiful, messy chaotic thing - The Learner's Way - 1 views

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    Creativity is often said to be the key to the future. The essentially human attribute that will ensure our utility in a world dominated by automation. It is said to be an essential ingredient in education but it will not be truly learned unless we provide students with opportunities to dive fully into its waters. 
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