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John Evans

Cubetto is a Wooden Robot That Teaches Kids How to Code | Digital Trends - 1 views

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    "The educational acronyms of the 21st century look a bit different from those of previous generations. The "Three R's" (which, confusingly enough, weren't even R's to begin with) have since largely been replaced by STEM, and parents of the newest generation are doing everything they can to better prepare their progeny for success in an increasingly digitized world. Updated on 04-07-2016 by Lulu Chang: Cubetto finishes Kickstarter campaign as the most funded ed-tech project to date. Key to that success appears to be an early start - an extremely early start - when it comes to learning important skills like computer programming and other technical talents. Here to help is Cubetto, and adorable little wooden robot that is specifically designed for pre-literate children ages 3 and older that teaches the basics of computer programming and STEM, sans screen. "
John Evans

Mathematics | Manitoba Education - 3 views

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    "In order for students to be efficient in computational fluency, they must develop mental math skills and recall math facts automatically. Recall is a developmental process that improves computational fluency by developing efficiency, accuracy, and flexibility with numbers. The focus of instruction should be on thinking and on building number relationships. Facts become automatic for students through repeated exposure and practice. When facts are automatic, students are no longer using inefficient means, such as counting."
John Evans

Free Technology for Teachers: Learning to Program With MaKey MaKey in Elementary School - 1 views

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    "Computer programming has become the new "literacy" that many teachers and school districts are implementing to help students exercise critical thinking and problem solving skills. Students of all ages gravitate towards creating and implementing programs--large and small--that they create digitally. Our technology department recently purchased two MaKey MaKeys for every elementary ITRT to use when collaborating with teachers on special projects that involve computer programming. "
John Evans

Free Technology for Teachers: Learning to Program With MaKey MaKey in Elementary School - 1 views

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    "Computer programming has become the new "literacy" that many teachers and school districts are implementing to help students exercise critical thinking and problem solving skills. Students of all ages gravitate towards creating and implementing programs--large and small--that they create digitally. Our technology department recently purchased two MaKey MaKeys for every elementary ITRT to use when collaborating with teachers on special projects that involve computer programming."
John Evans

Free Technology for Teachers: Learning to Program With MaKey MaKey in Elementary School - 0 views

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    "Computer programming has become the new "literacy" that many teachers and school districts are implementing to help students exercise critical thinking and problem solving skills. Students of all ages gravitate towards creating and implementing programs--large and small--that they create digitally. Our technology department recently purchased two MaKey MaKeys for every elementary ITRT to use when collaborating with teachers on special projects that involve computer programming."
John Evans

MakeHers: Engaging Girls and Women in Technology - YouTube - 1 views

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    "Intel's "MakeHers: Engaging Girls and Women in Technology through Making, Creating and Inventing" report was created in consultation with experts including the Girl Scouts and Maker Education. It is Intel's latest effort to support the maker community and increase access to and interest in computer science and engineering, especially among girls and women. The report indicates that girls and women involved with making, designing and creating things with electronic tools may build stronger interest and skills in computer science and engineering. Read the full report at www.intel.com/girlsintech."
John Evans

Travel the Trail: The Hour of Code | 2016 Iditarod Teacher on the Trail™ Laur... - 0 views

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    "To celebrate Computer Science Education Week, students around the world are participating in the Hour of Code.  This global event brings computer science into schools to allow students, for one hour, to learn basic programming and coding to nurture problem-solving skills, logic, and creativity. My class spent some time designing an Iditarod Trail course for students to travel using round Sphero robots.  What is a Sphero?  It is simply an app-enabled ball that students code or program to move.  It can jump, change colors, and roll in any direction up to 4.5mph. Our robots represented an Iditarod dog team in the 2016 race.  Students used the free Sphero app for programming its movement along the course we created.  "
John Evans

Learning.com Partners with Codesters to Develop K-8 Coding Curriculum -- THE Journal - 0 views

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    "Ed tech company Learning.com is partnering with Codesters, a platform for K-12 computer science instruction, to develop EasyCode Pillars, an online interactive curriculum that incorporates coding challenges and game design into the classroom to cultivate students' coding skills. This digital literacy resource is designed to offer students a dynamic, hands-on coding experience, while providing teachers with an easy instructional solution for use in the computer lab or in the classroom."
John Evans

Best Apps and Websites for Learning Programming and Coding | Common Sense Education - 1 views

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    "Computers intersect with every aspect of kids' lives, but most kids don't understand how they work. Through coding, students build essential literacy skills, gain an understanding of logic and sequence, and learn the mechanics of iteration. These tools support project-based learning and give students the freedom to create, collaborate, hack, remix, and tinker with their own unique designs. Using these picks, kids can unlock the logic of code and the basics of programming, turning computers into tools to make new things. If you're looking to begin coding lessons in your classroom, check out our Teaching Strategies for how to Get Started With Coding in Your Classroom."
John Evans

ISTE Says Watch Out for Coding, Immersive Tech This School Year -- THE Journal - 2 views

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    "The International Society for Technology in Education (ISTE) this week named five technology trends to watch in the 2017-2018 school year. Serving approximately 100,000 teachers, administrators, ed tech specialists and other education stakeholders worldwide, ISTE has a comprehensive view of the K-12 education landscape and offers a unique perspective on emerging learning technologies, according to CEO Richard Culatta. "With improved connectivity and increasingly impactful educator professional learning around the use of technology, many students will have new experiences as the bell rings to start a new school year," Culatta said the announcement.   An ISTE educator from Wisconsin says coding can be taught to students as young as kindergarten. First, the organization called coding "the international language of problem-solving" and says every student will need to know the basics of computer science. "Teachers are helping students attain problem-solving skills by infusing coding and computational thinking into courses across the curriculum and encouraging students to become digital content creators," the organization wrote."
John Evans

Using cell phones in the classroom when computers are not available (by Fabiana Casella... - 0 views

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    "Everybody is talking about 21st Century skills and preparing students for a whole different world. The truth is that our students have become digital and there are a whole lot of educators around the world who are still "analog". That is why I would like to share my work with my two secondary school groups with as many teachers as possible. Internet and Technology in the Classroom have made a huge change in my daily teaching experience."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
Phil Taylor

ISTE | How to develop computational thinkers - 2 views

  • (CT) is the highest order of problem-solving, is a cross-curricular skill, and is understandable to both machines and humans, I recommend building student CT competency by developing their versatility for recognizing and applying the four elements of CT to familiar problems/situations.
John Evans

Teaching Kids to Code: An Economic & Social Justice Issue | Getting Smart - 6 views

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    "Hadi Partovi wants more kids to learn to code. Bill Gates, Mark Zuckerber, Sheryl Sandberg, and many others agree. Partovi wants all high schools to offer computer science classes because it represents a growing cluster of job skills but one that few schools teach-particularly schools attended by low income and minority kids."
John Evans

Report: Schools are Wasting Education Technology's Potential - 5 views

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    "A report released by the Center for American Progress states that schools are not using technology in a way that benefits students. The United States is spending billions of dollars on technology in schools across the country, yet students are using the equipment for "lower-order skills" like practice and drill programs. "Our findings suggest that many schools have yet to take full advantage of technology's ability to improve the art of teaching and the process of learning," said Ulrich Boser, author of the report and Senior Fellow at the Center for American Progress. "In classrooms across the nation, many students are not using technology in very sophisticated ways. Students are too often using computers to do drill and practice instead of more intellectually engaging activities such as using statistical programs or spreadsheets.""
John Evans

Sphero Olympics - Digi Tech Coach - 5 views

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    "Sphero balls have become a staple part of many schools Makerspaces and mine is no different. They really do offer amazing creativity and deep learning through visual programming with strong links to STEAM (Science, Technology, Engineering, Arts, Maths) problem solving skills and computational thinking.  CompNow ran a competition this year to promote the use of Sphero's in education and in particular how they can be included in all areas of the curriculum. It was timely that the Olympics were recently held in Rio and provided an interesting cross curricula topic."
John Evans

Review: Hands on coding with Cubetto | Quite Frankly She Said - 1 views

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    "Last month I was busy visiting local schools ready for when Little N starts reception next year. One thing that really stood out was when a headteacher of one of the schools was talking about their use of technology, and how our children would grow up to do jobs that hadn't even been created yet, because technology is moving and developing so quickly. Even now Little N is learning about coding and he is only in nursery!  I sometimes feel like I am way behind when it comes to technology and the things our children learn, but there are lots of wonderful educational toys available nowadays that can help your children learn these skills, even if us parents haven't got a clue! One of the latest is the Cubetto from Primo, which hit the UK last month, and we were lucky enough to get our hands on one to review. It's the award-winning coding toy that children can use to learn computer programming and it's suitable for ages three and up."
John Evans

What's Next for Maker Education | EdSurge Guides - 1 views

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    "To be sure, there have been changes in the Maker movement in the decade-plus since the first Maker Faires wooed a new generation of DIYers. Along the way, we've celebrated successes and asked hard questions. How can we help making become more equitable and inclusive? How can maker ed embrace traditional technology, including computer science? What are the benefits of a maker education, and how do we measure them? In this guide, we hope you'll find answers to-or at least ideas about-these and other questions that explore the meaning of making. We've also included tips and techniques for building and funding your maker program and honing your maker skills. You'll learn how to do a lot with a little, and find inspiration for what's possible-in a school district, college library, even on a bus. For those of you who've never been to a maker event-we've brought one to you. And if you're an experienced maker educator ready to up your game, check out our roster of professional development opportunities. At its core, making is about doing. So we've also made sure you can build something-sitting right where you are. "
John Evans

iPads can't improve learning without good teaching Pt 2 - Writing - 4 views

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    "20 years of computers as a publishing tool has not necessarily improved the standard of students' writing skills."
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