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Tour: Research | Diigo - 1 views

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    A good introductory video to Diigo, the social bookmarking tool
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6 Maps of Digital Desires: Exploring the Topography of Gender and Play in Online Games - 1 views

  • Women in many MMOs perceive the game culture rather than the game mechanics to be the primary deterrent to poten-­ tial female gamers
  • On average, respondents spend twenty-­two hours each week in an MMO. The median was twenty hours per week—the equivalent of half a workweek. There were no significant gender or age differences in usage patterns; players over the age of forty play on average just as much as players under the age of twenty
  • While about 27 percent of female players were introduced to the game by a romantic partner, only 1 percent of male players were introduced in this way.
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  • Overall, about 25 percent of players play an MMO with their romantic partner. Female players are more likely to be playing with a romantic partner than male players (see figure 6.1). About two-­ thirds of female gamers are playing with a romantic partner, while less than one-­fifth of male gamers are
  • Men are allowed relatively free access to online games, but a woman’s presence in an online game is seen as legitimate only if it occurs via a relationship with a man.
  • It isn’t the case that women play only for socializing or that men play only to kill monsters. On the other hand, there are gender differences in these self-­identified motivations. Male players score higher in the Advancement, Mechanics, and Competition motivations, while female players score higher in the Relationship and Customization motivations. There were very small or no gender differences in the other five motivations—Socializing, Teamwork, Discovery, Role-­Playing, and Escapism.
  • In a recent survey, I asked female gamers about what they saw as potential deterrents to female gamers in the MMO they played. Almost every respondent cited the proportions and clothing options of the female avatars as problematic.
  • To a certain extent, this encourages players to think about women as token spectacles rather than actual players.
  • More important, many female players have learned that it is danger-­ ous to reveal your real-­life gender in MMOs because they will be branded as incompetent and constantly propositioned; In other words, they must either accept the male-­subject position silently, or risk constant discrimination and harassment if they reveal that they are female
  • Also, there are very few other places (in physical or virtual worlds) where high-­school students are collaborating with professors, retired war veterans, and stay-­at-­home moms
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Social Networks Spread Defiance Online - 1 views

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    As the embattled government of President Mahmoud Ahmadinejad appears to be trying to limit Internet access and communications in Iran, new kinds of social media are challenging those traditional levers of state media control and allowing Iranians to find novel ways around the restrictions.
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    Interestingly, Pakistan is having these same issues right now: http://news.bbc.co.uk/2/hi/world/south_asia/10130195.stm What I think is interesting is the clashing conceptions of what free speech constitutes and how these social media is forcing those who are used to a more totalitarian view to think about the overarching issue
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Publishing Guide - eBooks - Authorhouse.com - 1 views

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    An online publisher
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Diigo Tutorials - 1 views

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    A good set of links for educational uses of Diigo social bookmarks. Includes suggestions for teachers on how to employ Diigo for pedagogical purposes
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American Technological Sublime - Google Books - 1 views

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    The title says it all - the Sublimity of American modern technology. A really interesting spin on the sublime
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    Some fun with the technological sublime. Very closely related to the digital sublime.
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Sexual Identity Online - M/Cyclopedia of New Media - 1 views

  • Specifically, the opportunity for exaggerated, unreal portrayals of self lead many to question the validity of substantial, and truthful online interaction. As Jordan (1999: 88) argues, “…identity fluidity supports the masquerades and experiments of avatars…the ability to change gender, the ability to contact experts…â€?. In the physical world, such social experiments as playing with the alternation of gender or creating a completely different social background for the purpose of research, become far more complex and are less likely to occur. Alternatively, the Internet offers its users the potential to explore identity more easily and often most importantly, the ability to do so, anonymously.
    • becca_hay
       
      This digital masking can be compared with the actual costuming of actors in the transvestite theater. This is a test run using diigo
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BBC NEWS | Technology | Berners-Lee on the read/write web - 1 views

  • Well in some ways. The idea was that anybody who used the web would have a space where they could write and so the first browser was an editor, it was a writer as well as a reader. Every person who used the web had the ability to write something. It was very easy to make a new web page and comment on what somebody else had written, which is very much what blogging is about.
  • For years I had been trying to address the fact that the web for most people wasn't a creative space; there were other editors, but editing web pages became difficult and complicated for people. What happened with blogs and with wikis, these editable web spaces, was that they became much more simple. When you write a blog, you don't write complicated hypertext, you just write text, so I'm very, very happy to see that now it's gone in the direction of becoming more of a creative medium.
  • I feel that we need to individually work on putting good things on it, finding ways to protect ourselves from accidentally finding the bad stuff, and that at the end of the day, a lot of the problems of bad information out there, things that you don't like, are problems with humanity.
    • Heather D
       
      This reminds me of how I think the Church uses these tools. Yes, the internet can be used for not-so-good things...but ultimately, it can be used and is meant to be used to expand the Church's work.
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  • My hope is that it'll be very positive in bringing people together around the planet, because it'll make communication between different countries more possible.
    • Ben M
       
      Reminds me of Robert and his ham radio friends all over the world
  • building of something very new and special,
    • Ben M
       
      a cathedral!
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    The man who launched the very first website talks about the way blogs and wikis have realized his initial vision of the web as a space for participatory creativity (and writing in particular)
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BookGlutton - Social Reading - 1 views

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    More ways to join others online with the reading experience.
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Creating 'After the jump' summaries - Blogger Help - 1 views

shared by Ben M on 02 Jun 10 - Cached
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    How to add a "read more" link in your blog
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This Week In Ed Tech - Home - A Case for the iPad: Teaching English as a Seco... - 0 views

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    Good argument for the iPad in classrooms.
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Education and Technology in Elementary Education - 0 views

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    The 2012 topics for Elementary Education with Technology.
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Online Book Clubs and web-based Book Discussion - 0 views

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    General ideas and links for people interested in online book discussion. Isn't the idea of a book club, though, to get people to meet each other, not just discuss literature? If you've only met someone digitally, is it really possible to consider their literature biases and personal interpretation of the books you are reading?
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Mass Digitization of Books and Digitized Libraries - 0 views

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    Interesting overview of controversies associated with mass digitization.
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The Public Domain Blog - 0 views

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    This is a blog that I found about the Public Domain. For those who are interested in a little more what the Public Domain is about this guy goes through a pretty good outline of the basics of every chapter. If there is a chapter that interests you, you can also find the book online.
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Op-Ed Contributor - Copyright and Politics Don't Mix - NYTimes.com - 0 views

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    New York Times article by Lawrence Lessig
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ImageChef - Customize Photos, Clip Art - 0 views

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    mentioned in class
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Milton: Paradise Lost - Front Matter - 0 views

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    Hypertext of Milton's Paradise Lost
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Home | digitalliteracy.gov - 0 views

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    Newly launched digital literacy site--run by the government.
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YouTube - Gaiman on Copyright Piracy and the Web - 0 views

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    Gaiman talks about how allowing online copies of his work has directly influenced sales of his books, especially in countries where piracy is common.
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