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Krista S

The demographics, motivations, and derived experiences of users of massively multi-user... - 0 views

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    Male players were significantly more likely to be driven by the Achievement and Manipulation factors, while female players were significantly more likely to be driven by the Relationship factor. Also, the data indicated that users derived meaningful relationships and salient emotional experiences, as well as real-life leadership skills from these virtual environments. MMORPGs are not simply a pastime for teenagers, but a valuable research venue and platform where millions of users interact and collaborate using real-time 3D avatars on a daily basis.
jardinejn

Stuart Moulthrop - You Say You Want a Revolution? Hypertext and the Laws of Media - Pos... - 0 views

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  • Stoll excoriates "cyberpunks," virtual vandals who abuse the openness of scientific computing environments. Their unsportsmanlike conduct spoils the information game, necessitating cumbersome restrictions on the free flow of data.
  • Orthodox McLuhanite doctrine holds that "every form, pushed to the limit of its potential, reverses its characteristics" (Laws of Media viii).
  • Electronic information, as Stoll sees it, lies in strict analogy with material and private property.
  • The telos of the electronic society-of-text is anarchy in its true sense: local autonomy based on consensus, limited by a relentless disintegration of global authority. Since information is now virtually an equivalent of capital, and since textuality is our most powerful way of shaping information, it follows that Xanadu might indeed change the world.
  • Who decides what information "belongs" to whom? Stoll's "popular elite" is restricted to academic scientists, a version of "the people" as nomenklatura, those whose need to know is defined by their professional affiliation.
  •   "Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation... A graphic representation of data abstracted from the banks of every computer in the human system" (Gibson 51).
  • The vision of Xanadu as cyberspatial New Jerusalem is conceivable and perhaps eligible, but by no stretch of the imagination is it inevitable.
  • But it seems equally possible that our engagement with interactive media will follow the path of reaction, not revolution
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    Pros and Cons of the newly evolving concept of networking information back in the early 90s
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    Some interesting questions and speculations about potential controls on media from an early 90s perspective
Gideon Burton

The ICT Enhanced Iterative Writing Process on Flickr - Photo Sharing! - 0 views

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    An interesting diagram conceptualizing the writing process as mediated through various electronic technologies.
Sam McGrath

Episode 11: Creating an eBook with InDesign (Part 2) - 0 views

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    part 2 of a how to video that gives some good information on using InDesign to create an ebook. Talks about the two questions we've had about graphics and hyperlinks
Sam McGrath

Episode 10: Creating an eBook with InDesign (Part 1) - 3 views

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    part 1 of a how to video that gives some good information on using InDesign to create an ebook. Talks about the two questions we've had about graphics and hyperlinks
Bri Zabriskie

ImageChef - Customize Photos, Clip Art - 0 views

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    mentioned in class
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