"This report is based on evidence from a small-scale survey carried out between April and July 2009 in 35 maintained schools in England. It evaluates the extent to which the schools taught pupils to adopt safe and responsible practices in using new technologies, and how they achieved this. It also assesses the extent and quality of the training the schools provided for their staff."
"Blanchard's and Moore's research finds that developmental milestones are changing as a new generation of young children approach learning and literacy in ways not thought possible in the past. According to this new report, digital media is already transforming the language and cultural practices that enable early literacy development, making possible a new kind of personal and global interconnectedness.
The research reveals that:
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Opportunities to engage with digital media increasingly prevail through the use of mobile devices-and in developing countries access to mobile devices is more commonplace than access to other technologies
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Developmental milestones are changing as young people's access to mobile and digital technology grows.
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Digital media positively impacts children's opinion of learning, providing engagement opportunities not always seen with print materials."
"Universities that are forced to get by on dwindling budgets will drive a revolution in information technology, the next president of Universities UK has predicted."
"Literacy and fluency have to do with our ability to use a technology to achieve a desired outcome in a situation using the technologies that are available to us."
"Take a look at this list--a mere subset of the options that are possible--to see which of these technologies can support learning objectives in your classroom."
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ITU Telecom World 2011 brings together thousands of influential delegates from the telecommunications and technology industries to discuss what steps need to be taken to get more of the world connected. And they need your help!
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DeFrosting Professional Development: Reconceptualising Teaching using Social Learning Technologies Thomas Cochrane, Vickel NarayanIn this paper we discuss the impact of redesigning a lecturer professional development course with the aim of embedding a community of practice model supported by the use of mobile web 2.0 technologies.
Spaces for Knowledge Generation is an ALTC project which was undertaken as a partnership between La Trobe University as lead institution, Charles Sturt University, Apple and Kneeler Design Architects. The context of the learning experience necessarily changes over time, with technological, economic and social developments influencing the types of learning spaces learners and teachers require to achieve their learning outcomes, and this $220,000 project was designed to inform, guide and support sustainable development of learning and teaching spaces and practices, maximising flexibility so as to be used by as many disciplines as feasible. The project was based on the philosophy that constructivist approaches to learning, as well as to research and study, should make use of technologies and approaches that students favour, and that learning spaces should therefore be organised to accommodate learner-generated aspects of learning. Spaces for Knowledge Generation provides a model for designing student learning environments that is future-focused and sustainable for the medium term.
"Every aspect of scholarly practice is seeing changes effected by the adoption and possibilities of new technologies. This book will explore these changes, their implications for higher education,..."
"All students today are increasingly expected to develop technological fluency, digital citizenship, and other twenty-first century competencies despite wide variability in the quality of learning opportunities schools provide. Social network sites (SNSs) available via the internet may provide promising contexts for learning to supplement school-based experiences. This qualitative study examines how high school students from low-income families in the USA use the SNS, MySpace, for identity formation and informal learning. The analysis revealed that SNSs used outside of school allowed students to formulate and explore various dimensions of their identity and demonstrate twenty-first century skills; however, students did not perceive a connection between their online activities and learning in classrooms. We discuss how learning with such technologies might be incorporated into the students overall learning ecology to reduce educational inequities and how current institutionalized approaches might shift to accommodate such change."
"... wearable computers allow people to do things like google information straight into their eyeballs while chatting on the street corner - or project a map overlay on the street in front of them, labeling every store. Or turn the local vacant lot into a wonderland filled with Pokemon characters ready to do battle. This is an augmented reality scenario.
Now our technology can actually do this, using smart phones as a crude mobile interface. In these demo videos below, we're getting a first glimpse of what happens when the internet comes out of the box and into the real world"
During the past decade, rapid developments in information and communications technology have transformed key social, commercial, and political realities. Within that same time period, working at something less than Internet speed, much of the academic and policy debate arising from these new and emerging technologies has been fragmented. There have been few examples of interdisciplinary dialogue about the importance and impact of anonymity and privacy in a networked society. Lessons from the Identity Trail: Anonymity, Privacy and Identity in a Networked Society fills that gap, and examines key questions about anonymity, privacy, and identity in an environment that increasingly automates the collection of personal information and relies upon surveillance to promote private and public sector goals.
"Presented here are several original CATs [classroom assessment technique] proposed by Angelo and Cross with their technology-enhanced suggestions for use in online classrooms"
The OU does Personal Learning Environments PLEs as a supported project / unit.
"This course introduces the main concepts and technologies behind Responsive Open Learning Environments (ROLE). The ROLE project provides tools and services that enable learners to build their own technology-enhanced learning environment based on their needs and preferences."