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Nigel Robertson

Mashups, remixes and copyright law | QUT ePrints - 0 views

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    "The current buzz in the internet world is about "mashups" and "remix". This article explores the question as to the legality of engaging in the practices of mashing and remix of copyright material as a part of cultural existence and expression - without the permission of the copyright owner. In the context of mashups, the article will look at the increasing number of video and website mashups and what this means for copyright law; while in the context of remix the article will consider the recent Dean Gray remix and what copyright law is willing to permit in this regard."
Nigel Robertson

The new academic context (Part 1) - 0 views

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    Martin Weller posits the current context for academia in light of the financial and funding hardships. A second post looks at the impact on educational technology.
Nigel Robertson

Connectivism as a Framework for Creative Productivity in Instructional Technology - 0 views

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    Studying Connectivism in the context of personal 'keeping up to date' rather than in a MOOC context. Acknowledges it is a limited study but it is first steps in this area. Available from our library.
Stephen Harlow

Getting Meta: Digital Literacy Is As Much About Context and History As Skills | Spotli... - 1 views

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    "...we should expand what we think of as digital literacy to include a broader, meta-understanding of the context and history of the digital tools and media..."
Nigel Robertson

Home - 0 views

  • The underlying principle of the University benchmark is that all modules can adopt technology to effectively benefit some aspect of the learning, teaching and assessment experience. The University benchmark for the use of technology in modules, which you can find here, is therefore designed to help academic staff to consider new or further developed uses of technology that are appropriate for the contexts within which they teach
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    The underlying principle of the University benchmark is that all modules can adopt technology to effectively benefit some aspect of the learning, teaching and assessment experience. The University benchmark for the use of technology in modules, which you can find here, is therefore designed to help academic staff to consider new or further developed uses of technology that are appropriate for the contexts within which they teach
Nigel Robertson

the-new-academic-context Part 2 - 0 views

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    Martin Weller continues his post on what the new academic context means for educational technology (and technologists)
Nigel Robertson

How Google Does Personalization with Jack Menzel - 1 views

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    Interesting article on the difference between personalisation and context in how Google returns results for your searches.
Nigel Robertson

Unilever Centre for Molecular Informatics, Cambridge - CC-BY and licences; we... - 1 views

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    Interesting post on why CC-BY is more valuable than CC-BY-NC, in fact why the latter is seriously restrictive in an academic context.
Nigel Robertson

HEFCE OER Review : OER Synthesis & Evaluation - 0 views

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    "If you want to find out why people might become engaged in OER and Open educational practices (OEP) then you might like to look at the Motivations section. If you are interested in looking at the range of models and approaches adopted for OER Release then the Models page may be useful for you. If you want to know about the impact of the HEFCE funding then we have an Impact section. We have drawn together some critical factors to support OEP for those that want some tips on how to go about this themselves. We have a section that highlights tensions and challenges around OEP and the OER journeys section provides an interesting look at the wider context and how the HEFCE-funded initiatives fit into that. We also offer recommendations. If you contributed to our surveys, polls and interviews then we have a series of supplementary appendices and you can look at out methodology and evidence pages - all available from the main report page http://bit.ly/HEFCEoerReview. We have also produced a summary briefing paper."
Nigel Robertson

Inquiry into 21st century learning environments - NZ Parliament 2012 - 0 views

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    Contents 1 Context 2 Improving data and research to create an evidence base 3 21st century school buildings and learning hubs 4 Training and professional development 5 Improving access to New Zealand content online 6 Development of 21st century skills 7 Equity issues 8 Improving device access 9 Ultra-Fast Broadband and the School Network Upgrade Programme 10 Network for Learning 11 Institutional arrangements for ICT and 21st century learning 12 Changes to legislation, regulation, and government agency operations 13 Minority views
Nigel Robertson

Learning Futures: Introducing eLearning into your Company - 0 views

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    See esp slides 26-28 on workplace learning. Context comes from Jane Hart.
Nigel Robertson

Learning-environment-2.jpg (839×720) - 0 views

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    Tony Bates image of the environment or context of learning.
Nigel Robertson

Digital Redlining, Access, and Privacy | Common Sense Education - 0 views

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    I think this is an important stating of the assumptions built into technology and the outcomes resulting from these assumptions and inherent biases. "... we need to understand how the shape of information access controls the intellectual (and, ultimately, financial) opportunities of some college students. If we emphasize the consequences of differential access, we see one facet of the digital divide; if we ask about how these consequences are produced, we are asking about digital redlining. The comfortable elision in "edtech" is dangerous; it needs to be undone by emphasizing the contexts, origins, aims, and ideologies of technologies."
Stephen Harlow

re-mediating assessment: Flipping Classrooms or Transforming Education? - 0 views

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    "The problem is that most classroom assessments fail to ask students to use course knowledge in a different context in a meaningful way."
Nigel Robertson

The remix culture; How the folk process works in the 21st century - 0 views

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    Article from John Egenes at Otago Uni on remix culture. "The internet and our digital convergence are rapidly transforming long-held views regarding the traditional relationship between performer and audience ("creator" / "consumer"). This change is giving a new voice to the audience, literally bringing them into the mix. With unprecedented access to the creative process, and with an audience for their creations, consumers of music are also its producers, and are reshaping concepts of creativity, individuality, and intellectual property. This paper examines fundamental shifts in the way the "Folk Process" works within this context. Remix culture, once a bastion of beat-driven dance mashups, is expanding to include all styles of music, film, theatre and art. I will argue that its long-term significance lies in the notion that it blurs lines between the traditionally separate roles of creator and consumer, and challenges long-held concepts of intellectual property and copyright. Over the protests of many traditional folk musicians and devotees, folk music is entering this new digital arena, where the Folk Process is changing from gradual to immediate, from slow to rapid, adapting to fit the new digital paradigm."
Nigel Robertson

Copyright Council of New Zealand - 0 views

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    What can you do with copyright material in educational settings? The NZ context.
Stephen Bright

21st Century Fluency Project - 2 views

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    21st Century Fluency Project A model of five different areas of fluency situated within the context of being a digital citizen. A model with potential but the definitions of the five fluencies - solution fluency, information fluency, media fluency, collaboration fluency, and creativity fluency - are fairly lightweight
Stephen Bright

New Zealand Virtual World Grid - 0 views

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    The objectives of the NZVWG initative are to:     Undertake both experimental and routine use of virtual worlds in teaching and research;     Develop engaging, interactive in-world content customised for NZ use; and     Develop new context-specific plugins enabling interaction between the virtual and real (non-virtual) worlds. 
Stephen Harlow

The Gamification of Education Infographic #gamification #edtech - 0 views

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    "Gamification [n]: the use of game design elements in non-game contexts. Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students?"
Nigel Robertson

Backlash against computing curriculum misses the point - 0 views

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    Stuff we probably all agree with from a UK context.
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