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Nigel Robertson

Science in Virtual Worlds - Map - 0 views

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    "The aim of this small project is to create a map of virtual world based scientific research and educational initiatives at UK universities. The map is being created by Birmingham-based virtual world specialists Daden Limited as part of this year's British Science Festival hosted at Aston University in Birmingham.Virtual Worlds such as Second Life, where users can socialise and connect on-line are already being extensively used by UK Universities and other educational and research organisations - but it can be hard to find out what is going on, and where. It can hopefully become a lasting resource for UK Science which can live on beyond the 2010 British Science Festival.The map is, appropriately, presented as virtual map inside of Second Life where visitors will be able to click on map markers to gain further information on each project, and to be directly transported to the science project location.Users without access to Second Life, or running projects in other virtual worlds, are not excluded from the project. All information will be available through this micro-site, which includes a browser based version of the Second Life map, and lists of projects in other worlds."
Nigel Robertson

Learning to Teach in Second Life « - 0 views

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    Draft report of teaching 4 sessions in Second Life
Nigel Robertson

Detting your degree in Second Life - 0 views

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    This fall TSTC will be offering a Digital Media certificate which focuses on virtual world technology and they will be using Second Life as the primary way to deliver the course content. They plan for this certificate program to lead into an associate degree (AAS) in Digital Media starting in spring 2009.
Nigel Robertson

Learning in Second Life - 0 views

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    "ITSE is one of many academic organizations that is using the virtual world of Second Life to make it possible for global participants to share their knowledge. This brief tour of ITSE island and a snippet from a recent presentation, gives viewers some idea of how educators might leverage this virtual world for learning."
Nigel Robertson

Managing Meetings in Second Life - The Protocol Guide - 0 views

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    A guide to running meetings small and large in Second Life
Dean Stringer

M3 - MUVEs, Moodle and Microblogging - 0 views

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    In 2008, the M3 project set out to explore the potential of the VLE, Moodle, a Microblogging tool, (Twitter) and the MUVE, Second Life, with three different groups of users within the educational community and compare integrated use of these tools and environments. A key aim was to investigate effective ways of embedding synchronous online tools, which are already establishing themselves as effective for social networking, and exploring the use of others that offer a 3-dimensional opportunity for learning. A Twitter plug-in for Moodle was to be one key deliverable of the project.
Stephen Bright

New Zealand Virtual World Grid - 0 views

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    The objectives of the NZVWG initative are to:     Undertake both experimental and routine use of virtual worlds in teaching and research;     Develop engaging, interactive in-world content customised for NZ use; and     Develop new context-specific plugins enabling interaction between the virtual and real (non-virtual) worlds. 
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