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Vasili Gian

TheBlu - Home Main Page - 0 views

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    The Blu is the ocean, connected! Inspired by the Oceans, theBlu is a socially-connected, global interactive screensaver. Each time you participate, your interactions and connections impact the flow of life in theBlu and everyone's experience of it. Explore and experience a beautiful online 3D underwater world as easily as browsing the Web. Connect and interact with your friends via Facebook and go diving together in theBlu. Have fun learning about the Oceans because theBlu is both entertaining and educational. Support oceanic conservation each time you purchase 3D species and habitat art work.
Vasili Gian

London, 1802 - Animoto photo slide show Lesson - 0 views

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    Here's a cool way to "animate" students of poetry who haven't quite figured out the beauty of the medium and that it's about THEM. Ask students in groups (or solo) to create an Animoto to express the essence of a poem as these students have done here. My program chair for literature contacted me two weeks ago and said that students were struggling in the poetry unit, whereas in the short story unit (where joy, and not just rigor) was built in, students flourished. think her poetry unit was written from a DISTANCE and not self-immersion. Immerse until joy bubbles up -- simmer well within the appropriate technological apparatus, season with boundaries and student choices -- and voila! One has a complete educational experience. -Exquisite Corpse
Vasili Gian

Cynthia Calongne's Presentations on SlideShare (aka Lyr Lobo in SL) - 0 views

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    Read and download presentations by Cynthia Calongnen (aka Lyr Lobo), a resource that should not be abused. Please do not use/take/steal without the proper citation and acknowledgment to the creator. She has spent a considerable amount of time to make these and has graciously offered her presentations as tools for teachers and educators to use and teach with. DO NOT ABUSE!
Vasili Gian

MOOC Main Page - P2PU | A Virtual Worlds, Games and Education Tour - 0 views

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    A Virtual Worlds, Games and Education Tour: Four week course giving partipants a weekly tour of one topic in virtual worlds, games and emerging technology and their possible uses in education.
Vasili Gian

Learning Registry - Home Page - 0 views

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    The Learning Registry is a new approach to capturing, sharing, and analyzing learning resource data to broaden the usefulness of digital content to benefit educators and learners. This is the information site for the Learning Registry. Find out what we are doing. Engage in the conversation. The Learning Registry makes federal learning resources, wherever they are stored, easier to find, easier to access and easier to integrate into learning environments around the country and world.
Vasili Gian

Cognition, Affect, and Learning - a knol by Barry Kort - 0 views

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    Google's Knol Project introduces the term of art 'knol' as a unit of knowledge. As we learn, we acquire 'knols' much like pieces of a gigantic jigsaw puzzle and arduously weave them into a "fabric of knowledge" in which all the pieces fit neatly together and a "big picture" emerges.
Vasili Gian

CIS - A Fair(y) Use Tale Video explaination - 0 views

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    By Documentary Film Program on March 1, 2007 at 1:30 pm The Center for Internet and Society at Stanford Law School is a leader in the study of the law and policy around the Internet and other emerging technologies.
Vasili Gian

Social network knowledge construction: emerging virtual world pedagogy - 0 views

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    A model and matrix for the course developed by Dr. Lisa Dawley. A research paper upon the the participation and discussion help within online courses and their ability to affect the user based upon their level of participation and amount of social media interaction. Fascinating to say the least.
Vasili Gian

SLurl: Caledon Oxbridge University in Second Life - 0 views

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    A great newcomer, starter place for people in Second Life (SL). With tutorials and weekly classes on building, scripting and designing you'll be ready to hit the sandbox in no time. (And if you want to explore elsewhere, there are tour notecards throughout the building--Caledon and Steamlands on the lower floor, educational stuff on the upper)
Vasili Gian

Second Life Maps | Jaguarland sURL - 0 views

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    Region: Jaguarland USA Education Second Life is a popular virtual space for meeting friends, doing business, and sharing knowledge. Aether Education & Travel (okay, I'll plug my little project). (Aether has guided tour notecards from some of the past tours I've done for the university and for Oxbridge--steampunk and Caledon on the lower floor with educational and non-profits on the 2nd floor)
Center4 EduPunx

Virtual Worlds, Real Leaders - 2 views

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    MMORPGs and World and Warcraft as Professional Development
Vasili Gian

Human Mosaic Systems, LLC - Beverly G. McCarter - 0 views

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    In a world of increasing complexity, we at Human Mosaic Systems help individuals and organizations manage human dynamics and interrelationships, building networks, gaining emotional energy, and understanding multiple perspectives of complex issues through the use of powerful immersive 3D environments or virtual worlds.
Vasili Gian

Virtual World Framework - 0 views

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    The Virtual World Framework (VWF) is a fast, light-weight, web-based architecture for creating and distributing secure, scalable, component-based, and collaborative virtual spaces. It leverages existing web-based standards, infrastructure, and emerging technologies with the intent of establishing a powerful yet simple to use platform that is built on top of the next generation of web browsers.
Vasili Gian

NMC Horizon Project | The New Media Consortium | Horizon Report - 0 views

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    The NMC Horizon Project, as the centerpiece of the NMC Emerging Technologies Initiative, charts the landscape of emerging technologies for teaching, learning, research, creative inquiry, and information management. Launched in 2002, it epitomizes the mission of the NMC to help educators and thought leaders across the world build upon the innovation happening at their institutions by providing them with expert research and analysis.
Vasili Gian

TED Blog | A headset that reads your brainwaves: Tan Le on TED.com - 0 views

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    22 July 2010 Tan Le's astonishing new computer interface reads its user's brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications. (Recorded at TEDGlobal 2010, July 2010 in Oxford, UK.
Vasili Gian

ELI 2012 Online Spring Focus Session | EDUCAUSE - 0 views

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    Learning analytics (LA) is the collection and analysis of data associated with student learning. The analysis of this data, coming from a variety of sources like the LMS, the library, and the student information system, helps us observe and understand learning behaviors in order to enable appropriate interventions.
Vasili Gian

"Six Scenarios" NUTN Panel Smashing Success | Sener Knowledge LLC - 0 views

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    Our "Is the New Normal Anything But?" panel at the recent 2010 NUTN Summit rocked! Thanks to Susan Kannel, Lisa Cheney-Steen, and Cynthia Calongne, my fellow panelists*. The "six scenarios" seemed to provide an excellent framework for our conversation; the interaction with our audience and each other was excellent, and the discussion could have gone on for hours.
Vasili Gian

Space Makes you Bitter - Sandbox culture in second life and EVE online slideshare prese... - 0 views

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    "Space Makes you Bitter" - Sandbox culture in second life and EVE online slideshare presentation by Kavon
Vasili Gian

Assessments in Virtual Worlds - Resources and Readings - 0 views

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    Assessments in Virtual Worlds - Warm-up Exercise I Objective: Identify and discuss how educators are assessing learning in virtual worlds. Resources and Readings
Vasili Gian

Virtual Worlds Graduate UnSymposium | The twenty- first century is when everything chan... - 0 views

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    At the UnSymposium - we spent some time and came up with a CFP for a Games and Simulation Fest for VWBPE! The crowd thought it was especially important to celebrate creativity and user created content whether it was in a very open system like Second Life or if it was developing additional quests for World of Warcraft.
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