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Vasili Gian

NMC Horizon Project | The New Media Consortium | Horizon Report - 0 views

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    The NMC Horizon Project, as the centerpiece of the NMC Emerging Technologies Initiative, charts the landscape of emerging technologies for teaching, learning, research, creative inquiry, and information management. Launched in 2002, it epitomizes the mission of the NMC to help educators and thought leaders across the world build upon the innovation happening at their institutions by providing them with expert research and analysis.
Vasili Gian

ELI 2012 Online Spring Focus Session | EDUCAUSE - 0 views

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    Learning analytics (LA) is the collection and analysis of data associated with student learning. The analysis of this data, coming from a variety of sources like the LMS, the library, and the student information system, helps us observe and understand learning behaviors in order to enable appropriate interventions.
Vasili Gian

The Seven Futures of American Education by John Sener feat. Cynthia Calongne Prezi - 0 views

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    A more in-depth informational Prezi on the panel in ___ Conference discussing the 7 possible futures of American Education. Panel members included John Sener, Cynthia Calongne(aka Lyr Lobo) and several other education technology forerunners. What to expect in the next ten years or so...
Vasili Gian

Alternate reality game - Wikipedia, the free encyclopedia - 0 views

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    An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform and uses transmedia to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses.
Vasili Gian

About VWMOOC - 0 views

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    A MOOC is a Massive Online Open Course designed based on the learning theory connectivism. Since 2008, there have been a series of these free open online courses offered. This course is informed by their design and implementation. VW MOOC - Virtual Worlds, Games and Education is divided into 2 parts.
Vasili Gian

SLurl: the Community Virtual Library Exhibition Area on Info Island - 0 views

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    the Community Virtual Library Exhibition Area on Info Island, a great wealth of resources and information stored here, come and take a look
Vasili Gian

Project GLASS | Google + Plus: Internet Browsing Glasses - 0 views

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    We think technology should work for you-to be there when you need it and get out of your way when you don't. We started Project Glass to build this kind of technology, one that helps you explore and share your world, putting you back in the moment.
Vasili Gian

Learning Registry - Home Page - 0 views

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    The Learning Registry is a new approach to capturing, sharing, and analyzing learning resource data to broaden the usefulness of digital content to benefit educators and learners. This is the information site for the Learning Registry. Find out what we are doing. Engage in the conversation. The Learning Registry makes federal learning resources, wherever they are stored, easier to find, easier to access and easier to integrate into learning environments around the country and world.
Vasili Gian

Black swan theory - Wikipedia, the free encyclopedia - 0 views

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    The black swan theory or theory of black swan events is a metaphor that encapsulates the concept that an event is a surprise (to the observer) and has a major impact. After the fact, the event is rationalized by hindsight.
Vasili Gian

More on NUTN "Six Scenarios" Panel & Virtual Worlds | Sener Knowledge LLC - 0 views

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    In my previous post, I invited my fellow panelists to add their thoughts and impressions. Cynthia had a lot to share, so she gets her own guest post: "Here are my observations from our session... Steady as she goes makes sense, especially in the face of incredible growth, as Lisa noted.
Vasili Gian

"Six Scenarios" NUTN Panel Smashing Success | Sener Knowledge LLC - 0 views

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    Our "Is the New Normal Anything But?" panel at the recent 2010 NUTN Summit rocked! Thanks to Susan Kannel, Lisa Cheney-Steen, and Cynthia Calongne, my fellow panelists*. The "six scenarios" seemed to provide an excellent framework for our conversation; the interaction with our audience and each other was excellent, and the discussion could have gone on for hours.
Vasili Gian

Welcome to MOOC.CA ~ MOOC - 0 views

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    MOOC.ca ~ A History of MOOCs - Massive Open Online Course The Important Beginning to Connectivism and the Future of Open Source Education
Vasili Gian

A Fair(y) Use Tale - Copyright Law & Fair Use Educational Video - Youtube - 0 views

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    Disney Parody explanation of Copyright Law and Fair Use Synopsis: Professor Eric Faden of Bucknell University provides this humorous, yet informative, review of copyright principles delivered through the words of the very folks we can thank for nearly endless copyright terms. Original: http://cyberlaw.stanford.edu/blog/2007/03/fairy-use-tale
Vasili Gian

Posting - SIGVE - ISPR (International Society for Presence Research) - 0 views

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    SIGVE - ISPR: International Society for Presence Research Understanding, evaluating and researching online, virtual and in-direct forms of presence. Extremely interesting, please read.
Vasili Gian

PISA - Informational Education Article - 0 views

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    Are students well prepared for future challenges? Can they analyse, reason and communicate effectively? Do they have the capacity to continue learning throughout life? The OECD Programme for International ...
Vasili Gian

Virtual Tourism as an Online Learning Community-Building Tool: Preliminary Findings - 0 views

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    Google Doc/Presentation upon the findings of using Second Life as a Community Building Tool. Very informative.
Vasili Gian

Machinima - Wikipedia, the free encyclopedia - 0 views

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    The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games.
Vasili Gian

Social presence theory - Wikipedia, the free encyclopedia - 0 views

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    Social presence theory was developed by John Short, Ederyn Williams, and Bruce Christie at a time when computer-mediated communication as we know it today was yet to be conceptualized, let alone implemented through computers connected via the Internet. In spite of that, the theory has influenced much computer-mediated communication research over the years.
Vasili Gian

Caledon Oxbridge University in Second Life | Daring Librarian, The - 0 views

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    from the Caledon Oxbridge University Wiki: "Caledon Oxbridge was originally founded as a collaboration between NCI and the Independent State of Caledon. It provides a complete Second Life tutorial for new residents.
Vasili Gian

How can I choose which virtual world viewer to use? Kitely How To Get Started - 0 views

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    Normally, Kitely launches the default virtual world viewer. This is usually the last viewer that was installed. However, if you have multiple viewers installed then you can choose explicitly which viewer to use by entering it in the file kitely-config.txt.
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