Add Facebook, Skype, Multi-IM and much more to your games!
Overwolf is a free software client which brings your life into your games. It seamlessly integrates social media tools like Facebook, Twitter, Skype or MSN Messenger in order to help you share game experiences and connect with your friends while playing.
Use your webcam with multiple chat applications at the same time. Use Skype, MSN, and Youtube at the same time with ManyCam's virtual webcam driver software. Add thousands of amazing webcam effects and custom graphics inside any webcam application. Change your face, eyes, hair, add backgrounds, and much more!
MITx will offer a portfolio of MIT courses for free to a virtual community of learners around the world. It will also enhance the educational experience of its on-campus students, offering them online tools that supplement and enrich their classroom and laboratory experiences.
The black swan theory or theory of black swan events is a metaphor that encapsulates the concept that an event is a surprise (to the observer) and has a major impact. After the fact, the event is rationalized by hindsight.
An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform and uses transmedia to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses.
A MOOC is a Massive Online Open Course designed based on the learning theory connectivism. Since 2008, there have been a series of these free open online courses offered. This course is informed by their design and implementation. VW MOOC - Virtual Worlds, Games and Education is divided into 2 parts.
The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games.
Social presence theory was developed by John Short, Ederyn Williams, and Bruce Christie at a time when computer-mediated communication as we know it today was yet to be conceptualized, let alone implemented through computers connected via the Internet. In spite of that, the theory has influenced much computer-mediated communication research over the years.
The Blu is the ocean, connected!
Inspired by the Oceans, theBlu is a socially-connected, global interactive screensaver. Each time you participate, your interactions and connections impact the flow of life in theBlu and everyone's experience of it.
Explore and experience a beautiful online 3D underwater world as easily as browsing the Web.
Connect and interact with your friends via Facebook and go diving together in theBlu.
Have fun learning about the Oceans because theBlu is both entertaining and educational.
Support oceanic conservation each time you purchase 3D species and habitat art work.