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Carlos Lizarraga Celaya

EZFLAR Augmented reality software code - 2 views

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    EZFlar code was developed by Eduardo Malpeli, a.k.a. "Tcha-Tcho", with the help of Daniel Roda and Alex Freitas. Everyone involved in the project work in the daily O Estado de São Paulo, a Brazilian newspaper and one of the biggest in Latin America. In March 2009, came the idea of using augmented reality in news content, made unprecedented in the world, but an idea of great potential for infographists as us.
Carlos Lizarraga Celaya

Digital Storytelling. Using Technology to Tell Stories - 0 views

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    This website has been developed for educators seeking to infuse traditional writing instruction with new emerging technologies in such a way as to excite young writers through the composition of personal narrative stories, integration of family photographs, recorded voice narration and multi-media productio
Carlos Lizarraga Celaya

Tips for digital storytelling - 1 views

Carlos Lizarraga Celaya

Ian Bogost Blog - Videogame Theory, criticism and design - 0 views

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    Hi, I'm Ian Bogost. I am a designer, philosopher, critic, and researcher who focuses on computational media-videogames in particular. I'm also an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).
Carlos Lizarraga Celaya

Homepage, interactive surfaces on floors, walls and tables - vertigo-systems.com - 0 views

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    living surface - beyond HD: Imagine an interactive digital experience that combines a megapixel display of impressive screen sizes and superb image resolution with real-time interactive digital content at an extremely high level of detail - far beyond HD.
Carlos Lizarraga Celaya

Motor de Juegos - 1 views

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    Somos un portal en internet conformado por un equipo de especialistas y entusiastas dedicados al desarrollo de videojuegos en México. Nuestro objetivo es apoyar y promover a la creación de juegos en el país, con un enfoque en el mejoramiento de la educación orientada al desarrollo y crear una plataforma sólida de networking para el crecimiento de la industria local. Si desean comunicarse con nosotros: contacto@motordejuegos.net
Carlos Lizarraga Celaya

The Escapist : Video Galleries : Extra Credits - 0 views

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    Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better. Games You Might Not Have Tried (…or Heard Of)
Carlos Lizarraga Celaya

Digital Storytelling - 32 Resources | EDUCAUSE - 0 views

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    EDUCAUSE publications address a diverse range of professional challenges in higher education IT, from updates on current developments to explorations of important overarching issues. Listed below are the full range of research, reports and other publications that EDUCAUSE and its members have written about Digital Storytelling.
Carlos Lizarraga Celaya

Codeflow - 0 views

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    WebGL Programming examples in physics
Carlos Lizarraga Celaya

as3sfxr - 0 views

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    A simple, open source, online in-browser sound effect generator for games. Based on sfxr.
Carlos Lizarraga Celaya

DrPetter's homepage - sfxr - 0 views

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    Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this. The idea was that they could just hit a few buttons in this application and get some largely randomized effects that were custom in the sense that the user could accept/reject each proposed sound.
Carlos Lizarraga Celaya

Bfxr. Make sound effects for your games. - 1 views

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    Sound-effects generation for your games in flash.
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    Esto me interesa!
Carlos Lizarraga Celaya

Brain Games, Brain Training & Brain Fitness - Fitbrains.com - 0 views

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    Play over 30 Brain Games, start brain training today and improve your memory with scientifically designed Brain Fitness Games at Fitbrains.com!
Carlos Lizarraga Celaya

Zombies, Run! could be the app that gets you exercising again, thanks to Kickstarter - 1 views

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    The Zombies, Run! story sounds like a fairytale. A group of people come up with a great idea for an app, and get some funding to build it. Except this fairytale doesn’t go like most Silicon Valley stories. This time, the funding came from people who really want to use the app, not from an angel investor or VC firm.
Carlos Lizarraga Celaya

Alessandro Schiassi - Visual effects artist - 1 views

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    Ejemlplos de efectos especiales en animación digital y realidad aumentada
Carlos Lizarraga Celaya

Astronaut: Moon, Mars and Beyond - 0 views

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    Breaking news about Astronaut: Moon, Mars and Beyond can be found on the News Page of the Forum Have a visit, and don't forget don't check out the latest from NASA as well, including the Twitter #NASAMMO The NASA Learning Technologies (LT) project supports the development of projects that deliver NASA content through innovative applications of technologies to enhance education in the areas of science, technology, engineering and mathematics (STEM).
Carlos Lizarraga Celaya

Game Salad - Game creation for everyone - 0 views

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    Make games with GameSalad Creator Create games for iPhone, iPad, Mac, and HTML5. No coding required
Carlos Lizarraga Celaya

Alice - Carnegie Mellon University - 3 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.
Carlos Lizarraga Celaya

El Chigüire Literario » De la cultura local del videojuego, un video por Paol... - 0 views

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    Paolo Pedercini, conocido también como Molleindustria, es el desarrollador de juegos como Run, Jesus, Run, Faith Fighter, Oiligarchy, y MacDonald's videogame. Como ven, un chamo con ideas bien lejanas del videojuego mainstream. De origen italiano, y viviendo en Estados Unidos, ha lanzado este video, para el Game Jam en Italia y para la IGDA, en el que le habla a los italianos acerca del estado de la industria del videojuego en su propio país. Bytejacker tuvo a bien ponernos una traducción al inglés, y sobre el cual me basé para traducirlo al español. Cualquier parecido con lo que ha pasado por acá es pura coincidencia ;-)
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