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Game Design: Designing Games, Levels, Characters, and Stories using Digital Software - 1 views

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    The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
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A Quick Buck by Copy and Paste. A review of Gamification by Design - 0 views

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    Gabe Zichermann and Christopher Cunningham: Gamification by Design. Implementing Game Mechanics in Web and Mobile Apps. O'Reilly, Sebastopol 2011, 169+xix pages. In the course of but one year, "gamification", the use of game design elements in non-game contexts, has managed to grow from a self-description used by some vendors and proponents to a placement on the Gartner hype cycle - and in the IT business, it doesn't get much more 'official' than that. Yet the term still stirs hot debate. On one side, game designers and scholars despise the whole notion as an "inadvertent con" (Margaret Robertson). On the other side, proponents counter that gamification already 'delivers' (in terms of numbers), yet is still in its infancy. Hence it would be premature to call foul on something so young, with no time to learn from failure and sort wheat from chaff. So who's right, who's wrong? For one answer to this question, let's have a look at the new book by Gabe Zichermann, Gamification by Design. Zichermann is one of the most public gamification proponents today, and chair of the Gamification Summit, now in its second iteration this September 15-16 in New York, where the book will be officially launched.
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Top 50 Undergraduate Game Design Programs - 0 views

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    The Princeton Review
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Inform - Interactive Fiction - 1 views

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    Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.
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Shuffle Brain - Smart Games for a Connected World - 1 views

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    At Shufflebrain, we design smart games for a connected world. We're passionate about creating games that keep you sharp and socially connected, and inspired by new opportunities to apply game design thinking to business, education and health. We've been working at the intersection of the Web and Games industries for a decade; we've helped design top casual games and Web services including Bejewelled 2, The Sims, Ultima Online, eBay, Moshi Monsters, Family.com, Rock Band, and Netflix.
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Ian Bogost Blog - Videogame Theory, criticism and design - 0 views

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    Hi, I'm Ian Bogost. I am a designer, philosopher, critic, and researcher who focuses on computational media-videogames in particular. I'm also an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).
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MIT Creates The One Video Game You'll Be Thrilled To See Your Kid Get Hooked On | Fast ... - 0 views

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    ""As game designers," MIT's Scot Osterweil says, "we're convinced that game playing is a lot like science: There is problem-solving, exploration, collaboration, hypothesizing, testing and learning from your failures.""
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Smart Gamification (Presentación) - 0 views

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    Social Game Design for a Connected World. Ami Jo Kim. www.shufflebrain.com
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News pygame - python game development - 0 views

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    Pygame is a set of Python modules designed for writing games. Pygame adds functionality on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system. Pygame itself has been downloaded millions of times, and has had millions of visits to this website. Pygame is free. Released under the LGPL licence, you can create open source, freeware, shareware, and commercial games with it. See the licence for full details.
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UNITY - 0 views

  • Unity 3 is a game development tool that has been designed to let you focus on creating amazing games. If you've tried Unity before, see whats new in 3.0. If this is your first time, take a look around or try Unity for yourself.
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3D physics engine Matali Physics - 1 views

  • Matali Physics is an advanced, cross-platform, fully managed 3D physics engine, intended for .NET and Mono. Matali Physics simplifies creating games, animations, computer simulations and multimedia presentations. Matali Physics is designed with a view to achieving greatest functionality and easiness of programming. The engine supports XNA, SlimDX and OpenTK libraries and is available for WIN32/64, XBOX 360, Windows Phone 7, Mac OS X, Linux and FreeBSD.
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Mr.doob | Voxels (HTML5) - 1 views

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    HTML 5 examples
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JCCC::Game Development, A.A.S. (Spring 2011) - 1 views

  • The game development associate of applied science degree provides students with the focused knowledge and understanding of game design and development useful in qualifying for entry level industry positions as game programmers, tool builders, collision detection developers, engine builders and interface programmers as well as video and online training developers, Q/A (Question/Answer) Testers, customer supporters and simulations developers. Completion of this degree program will greatly enhance students’ ability to create code for 2D/3D graphics and real time virtual environments. Additional skills will include an understanding of game ethics, of the proper presentation of “game bibles” and of math and physics required to model a realistic game world.
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HAL College of Technology & Design - 0 views

  • HAL is an institution focusing mainly on the development of high technology games and 3DCG. It also offers courses in: Car, Robot, Multimedia, Music and General information processing. It has an original educational system and is supported by the industrial world. A variety of courses are provided to meet the demands of different business styles: for instance there are both daytime courses and nighttime courses. HAL is tied in a cooperative relationship with leading high-tech companies such as Nintendo, Microsoft, etc.
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Vancouver Film School: Production, Animation, Game Design, Acting and more - 1 views

  • VFS offers 13 world-class post- secondary programs spanning every aspect of the entertainment arts. Our unique educational model balances theory and hands-on production so that, after just one year, you're prepared to launch your dream career.
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Game Developers Conference. - 0 views

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    Festival dedicado a desarolladores de videojuegos, independientes o mainstream. Llena de información sobre premios, y conferencias.
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Game Developer Magazine - 1 views

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    Revista dedicada a los desarrolladores de videojuegos, con análisis, críticas y entrevistas. Muy interesante, solo que no es gratuita, aunuqe igual, es barata y más con la opción de descarga virtual.
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YoYo Games | Home - 1 views

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    YoYo Games Ltd is a UK Based Game Start-up founded by games industry veterans, Sandy Duncan and Michel Cassius. YoYo Games has grown to be the world's largest user generated game site with over 25,000 games. Employing a web 2.0 community model YoYo Games allows users to "Play, Make and Share games" for free.
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Brain Games, Brain Training & Brain Fitness - Fitbrains.com - 0 views

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    Play over 30 Brain Games, start brain training today and improve your memory with scientifically designed Brain Fitness Games at Fitbrains.com!
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Alice - Carnegie Mellon University - 3 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.
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