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Jonathan Becker

Udacity's Sebastian Thrun, Godfather Of Free Online Education, Changes Course | Fast Co... - 1 views

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    ""We were initially torn between collaborating with universities and working outside the world of college," Thrun tells me. The San Jose State pilot offered the answer. "These were students from difficult neighborhoods, without good access to computers, and with all kinds of challenges in their lives," he says. "It's a group for which this medium is not a good fit.""
Tom Woodward

Phonar: a massive, free photography class - Boing Boing - 0 views

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    Free online driving f2f enrollment
Jonathan Becker

The Audacity: Thrun Learns A Lesson and Students Pay | tressiemc - 0 views

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    "It seems disruption is hard when poor people insist on existing. Thrun has the right to fail. That's just business. But he shouldn't have the right to fail students like those at San Jose State and the public universities that serve them for the sake of doing business."
Jonathan Becker

Conner: Confrontational education vs. content delivery - Richmond Times-Dispatch: Guest... - 2 views

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    Apparently, "confrontation" is the sole province of f-2-f teaching. I say, "hogwash!"
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    Certainly no one argues about or discusses difficult concepts online.
Tom Woodward

EDGE - 3 views

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    I wonder what this would look like as an integrated curricular/thematic element at VCU? I'm not a fan of the video style but certain elements about the whole site are worth noting/exploring.
Tom Woodward

How meaning comes to technology: PCR at 30 | Jean-Baptiste Gouyon | Science | theguardi... - 0 views

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    "More than a technique, PCR is a concept, that enables molecular biologists to think in new ways of their object of study, DNA, to ask genes new questions. Opening the way to new experiments, it literally frees the imagination. Some even use PCR machines as fridges. After all a thermocycler is nothing but an intelligent heating and cooling block. It can be set on 4ºC for 48 hours, to conserve the result of an experiment over the week-end. "
Tom Woodward

Vermeer's Secret Tool: Testing Whether The Artist Used Mirrors and Lenses to Create His... - 0 views

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    ""One of the things I learned about the world of art," Teller says, "is there are people who really want to believe in magic, that artists are supernatural beings-there was some guy who could walk up and do that. But art is work like anything else-concentration, physical pain. Part of the subject of this movie is that a great work of art should seem to have magically sprung like a miracle on the wall. But to get that miracle is an enormous, aggravating pain." To see Vermeer as "a god" makes him "a discouraging bore," Teller went on. But if you think of him as a genius artist and an inventor, he becomes a hero: "Now he can inspire." "
Tom Woodward

KU Digital Humanities 2012: Sessions & Tweets - 1 views

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    Kind of what I was thinking for #DS106 and the upcoming VCU MOOCs- only using the mother blog for more than just Twitter and thinking through a couple other display options. 
Jonathan Becker

Notes from Paul LeBlanc keynote address at WCET13 |e-Literate - 1 views

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    With a link to a useful primer on competency-based education
Tom Woodward

STET | Attention, rhythm & weight - 2 views

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    "And without a common language for describing what works and what doesn't, our work isn't being pushed or explored further. I see example after example appearing online, that people have clearly spent time and thought into making, which cover the same ground and also share the same mistakes. Experimentation is great if you're learning. If you're not, it's just expensive. The words we've been using so far, like "intuitive" and "immersive," are overloaded with meaning. Let's drop them. What are we really trying to say? By pulling these words apart, we may find more precise ways that pinpoint the different problems we are trying to solve. "
Tom Woodward

Snow Fall: The Avalanche at Tunnel Creek - Multimedia Feature - NYTimes.com - 1 views

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    If you haven't seen this, you should take a look. This is a bit old but worth seeing if you like webdesign/journalsim/media http://t.co/yJm4BdPzYH #ds106 - Tom Woodward (@twoodwar) December 4, 2013
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    If you haven't seen this, you should take a look. This is a bit old but worth seeing if you like webdesign/journalsim/media http://t.co/yJm4BdPzYH #ds106 - Tom Woodward (@twoodwar) December 4, 2013
Jonathan Becker

Colleges prepare to sacrifice the queen | Bryan Alexander - 2 views

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    "To repeat: I do not see the queen sacrifice as a desirable move for American higher education.  I do not relish the reduction of programs, nor the devastation inflicted on the lives of faculty.  But this seems to be a strategy colleges and universities can choose in our current climate, and we must discuss it openly."
Tom Woodward

Jason Priem - 1 views

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    Interesting guy to talk to etc. at some point. "In the 17th century, scholar-publishers created the first scientific journals, revolutionising the communication and practice of scholarship. Today, we're at the beginning of a second revolution, as academia slowly awakens to the tranformative potential of the Web.   I'm interested in both pushing this revolution forward, and in studying it as it happens. I'm investigating altmetrics: measuring scholarly impact over the social web instead of through traditional citation. I'm also interested in new publishing practices like scholarly tweeting, overlay journals, alternative peer review forms, and open access. These slides give a good idea of what I've been up to lately; my CV links to other recent publications and talks. "
Tom Woodward

Two Games That Undermine The Concept of Games :: Games :: Features :: Paste - 1 views

  • In my first play-through of Stanley, I gave the game the benefit of the doubt and did absolutely everything it told me to do; the game’s voiced-over narration explains which path to take, and I did what I was told. The result is a boring, cliché videogame narrative that takes only a few minutes to complete: the protagonist, Stanley, has been mind-controlled by a mysterious machine, and when he discovers this, he turns the machine off and escapes to the real world. The game ends with Stanley outside, finally “free” of having been told what to do … the irony being that I, the player, have done exactly what I was told to do by the narrator in order to achieve this result.
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    "The way to "beat" this set of endless staircases is to turn around. Turning around will not take you back down the hallway that you used to get to the stairs; it will take you to a new room entirely. In most videogame-and in, y'know, actual rooms in real life-turning around will take you back to the place you just were. In Antichamber, going backwards often results in discovering a totally new area. "
Jonathan Becker

Half an Hour: New Forms of Assessment: measuring what you contribute rather than what y... - 2 views

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    THIS is how we ought to be thinking about assessment!
Jonathan Becker

The MOOC, the Met at the Movies and The Address | Inside Higher Ed - 2 views

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    Fun little mashup activity...
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