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Yin Wah Kreher

A quest for a different learning model: Playing games in school | The Hechinger Report - 0 views

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    "While technology is still at the core of the model, the kernel in the center of that core is games and "game-like" learning. In the process of finding its feet, Quest ditched the "school for digital kids" tagline and replaced it with "Challenging students to invent their future." A "challenge," in fact, is a key component of any game, one of many game terms that all Quest students master. Game-related activity - such as creating an overarching narrative for a unit of study, inventing a board or other "analog" game or performing a dramatic role-play exercise - is the container for all curricular content, from algebra and sex education to memoir writing and conflict resolution. "
Tom Woodward

The New York Times Accidentally Invented a New Country, and the Internet's in Love | Ad... - 0 views

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    "Sometimes a mistake is so embarrassing, it cycles all the away around the shame circle and becomes kind of awesome. Today's case in point: Kyrzbekistan, a country accidentally invented by a New York Times piece that meant to reference the Central Asian nation Kyrgyzstan."
Jonathan Becker

Can Rap Genius Annotate the World? -- NYMag - 3 views

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    "They've shortened the company's name to Genius and secured $40 million in funding to plunge fully into a Silicon Valley "pivot": the transition from doing one thing better than anyone else-annotating rap lyrics-to doing something bigger and bolder-"annotating the world," a capaciously vague ambition that no one, themselves included, is certain they can pull off. Annotation has been a Silicon Valley dream since the invention of the first web browser, but it has yet to produce an elegant solution comparable to what Wikipedia did with the crowdsourced encyclopedia. The Genius founders see their platform as a means for enlightened discussion in contrast to the dark world of the internet comment. Users can upload a text, click on any word, and add whatever context they deem worthwhile."
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Tom Woodward

Vermeer's Secret Tool: Testing Whether The Artist Used Mirrors and Lenses to Create His... - 0 views

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    ""One of the things I learned about the world of art," Teller says, "is there are people who really want to believe in magic, that artists are supernatural beings-there was some guy who could walk up and do that. But art is work like anything else-concentration, physical pain. Part of the subject of this movie is that a great work of art should seem to have magically sprung like a miracle on the wall. But to get that miracle is an enormous, aggravating pain." To see Vermeer as "a god" makes him "a discouraging bore," Teller went on. But if you think of him as a genius artist and an inventor, he becomes a hero: "Now he can inspire." "
William

MIT to offer free online courses in game design, ed tech - 0 views

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    USA Today, "The place where the video game was invented more than 50 years ago now wants to teach teachers, entrepreneurs and students how to design games for learning - and it is hoping that the end result will be a new kind of tech tool for the classroom." The VCU ALT Lab now has an area for the exploration of games as a means of learning. The MIT online courses might be a good springboard for conversation and experiments in the ALTLab.
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