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Sean McHugh

Are We Raising a Generation of Helpless Kids? | Mickey Goodman - 2 views

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    The uncomfortable solutions: "We need to let our kids fail at 12 - which is far better than at 42," he says. "We need to tell them the truth (with grace) that the notion of 'you can do anything you want' is not necessarily true."
Jeffrey Plaman

JiTT Resources - 1 views

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    "The JiTT strategy is based on the notion of a feedback loop between the out-of-class assignments and the subsequent classroom activities. Based on the student responses, the instructor selects an appropriate set of items that will make up the lesson. The classroom experience then informs the choice of the next set of web assignments. Over the past seven years faculty across the country have developed a rich set of JiTT resources. To look at some examples please visit A JiTT Sampler. "
Jeffrey Plaman

Peer Instruction - 1 views

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    "Peer Instruction actively engages the students in their own learning. Carefully chosen questions (ConcepTests give students the opportunity to discover and correct their misunderstandings of the material, and, in the process, learn the key ideas of physics from one another. "
Jeffrey Plaman

Making Thinking Happen | Making Thinking Happen is the official blog space of the Agenc... - 1 views

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    Blog for Agency by Design group at Harvard's project zero.
Jeffrey Plaman

Project Zero: Agency by Design - 1 views

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    "What does it mean to see the world like a designer? What is "maker thinking?" What kinds of thinking dispositions characterize a tinkerer? These are some of the questions at the heart of the Agency by Design project, a multi-year research and development initiative at Project Zero, a research organization at the Harvard Graduate School of Education. "
Jeffrey Plaman

Pixar's 22 Rules of Storytelling--Visualized | Co.Create | creativity + culture + commerce - 1 views

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    A while back, now-former Pixar storyboard artist Emma Coats tweeted a series of pearls of narrative wisdom she had gleaned from working at the studio. This list of 22 rules of storytelling was widely embraced as it was applicable to any writer or anyone who was in the business of communicating (which is pretty much everyone, including software developers). And much of its advice (e.g. "You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be very different") is still as applicable as ever. Thanks to the efforts of one fan, though, the rules may now become even more eminently shareable.
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    Pixar's 22 Rules of Storytelling--Visualized By @joeberkowitz http://t.co/4rapIbGYav via @FastCoCreate
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    Pixar's 22 Rules of Storytelling--Visualized By @joeberkowitz http://t.co/4rapIbGYav via @FastCoCreate
Keri-Lee Beasley

Brilliant Prints - Canvas Printing | Photos, Images & Digital Prints on Canvas - 2 views

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    Great place to print canvas in SG. 
Keri-Lee Beasley

Movenote - 1 views

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    Wow! Movenote lets you add video comments to anything in Google Drive. You can then embed the video together with the item in a Google site (or elsewhere) Great for making thinking visible.
Keri-Lee Beasley

Use IT in class? Train your teachers | ZDNet - 0 views

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    The importance of training teachers when introducing technology.
Jeffrey Plaman

Google: Exploring Computational Thinking - 1 views

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    Database of lessons for teaching computational thinking in a variety of areas of the curriculum across age groups.
Jeffrey Plaman

Home : Inform - 0 views

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    "Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF."
Jeffrey Plaman

Do they understand this well enough to move on? Introducing hinge questions | Improving... - 0 views

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    "DO THEY UNDERSTAND THIS WELL ENOUGH TO MOVE ON? INTRODUCING HINGE QUESTIONS August 17, 2013 · by Harry Fletcher-Wood · in AfL, CPD. · "
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