One of a beautiful series of 3 videos - Learn, Eat & Move which shows a guy learning things all over the world. Great for promoting lifelong learning - kind of the ideal UWCSEA student really!
Absolutely. When we think about writing at the National Writing Project, we think about multimodal composition: words, audio, video, graphic texts, etc. That said, no one is abandoning words. We’re just acknowledging that today your ability to create and publish, say, a video affords opportunities for expression that go beyond just words.
Yes, absolutely. Whether in email, texts, or posting status updates, most people in the world are probably writing and publishing more words, images, video and audio now than ever before. Facebook is one of the biggest publishing platforms in the world. It’s word dependent, but it also includes audio and video—and creating audio and video are deeply compositional. The question is how can we take advantage of the fact that so many people are now creating and circulating content to improve teaching and learning.
Going public and writing for an audience is something we always cared about. Maybe the real shift is that now it’s easier and more expansive.
There’s a very narrow band of writing that is assessed in schools, and a lot is at stake on that narrow field. So the question is how do we balance helping young people do well in assessment contexts with the other stuff that might actually take them fuarther in the world?
You mentioned earlier about teachers needing to have digital lives—why is that important to connected learning?
We don’t want to just say to educators, “You do these fives steps and you’ll have active, enquiring learners.” That’s forgetting that the teacher is also a learner. We think if we have active, enquiring, connected, engaged adults, they’ll transfer that culture or learning and inquiry to young people.
How do we link what we’re learning about the creative opportunities in new digital environments to how people engage and learn in their communities and in society at large?
"In the last five years UK schools have spent more than £1 billion on digital technology. From interactive whiteboards to tablets, there is more digital technology in schools than ever before. But so far there has been little evidence of substantial success in improving educational outcomes.
Something is going wrong.
Nesta commissioned the London Knowledge Lab (LKL) and Learning Sciences Research Institute (LSRI), University of Nottingham, to analyse how technology has been used in the UK education systems and lessons from around the world. Uniquely, we wanted this to be set within a clear framework for better understanding the impact on learning experiences.
Decoding Learning finds proof of technology supporting effective learning, emerging technologies that show promise of impact, and exciting teacher practice that displays the potential for effective digital education."
"The BBC's picture editor Phil Coomes has a long, excellent feature on the open education photography classes offered by Jonathan Worth and Matt Johnston through Coventry University. The course is open to anyone in the world, via webcast, and runs with up to 35,000 students. The class focuses not just on technique, but on the role of photographers in the 21st century, when everyone has a cameraphone, and when controlling copies of photos on the net is an impossibility."
Literacy as we know it and teach it; is not enough. There is a new grammar and a new literacy that students must understand and embrace in order access to the information, inspiration, and opportunities the world and web hold. You are central to this change process.
Our students need teachers, leaders, policy makers and community stakeholders to be actively involved in creating new visions and pathways for literacy, learning and living.
Bastion is the first title from Supergiant Games, an original action role-playing game set in a lush imaginative world, in which players must create and fight for civilization's last refuge as a mysterious narrator marks their every move. Got a question about the game?
"Technology is changing the world rapidly, impacting the way students learn and opening new possibilities for educators. Take a look what Sir Ken Robinson had to say when asked about the role of technology in education."
We are deeply and fundamentally attracted, in fact, to games: those places where efforts and excellence are rewarded, where the challenges and demands are severe, and where success often resembles nothing so much as a distilled version of the worldly virtues of dedicated learning and rigorously co-ordinated effort.
"We are deeply and fundamentally attracted, in fact, to games: those places where efforts and excellence are rewarded, where the challenges and demands are severe, and where success often resembles nothing so much as a distilled version of the worldly virtues of dedicated learning and rigorously co-ordinated effort."
"The Computer History Museum offers many online exhibits on a variety of topics related to the history of computing. Some online exhibits like Visible Storage and Mastering the Game complement physical exhibits you can also experience when you visit the Museum in person. Other online exhibits are available only through the Internet and extend the reach of the Museum to virtual visitors around the world."
"The problem is my age. It relentlessly advances while the faces staring back at me in the classroom remain the same, fixed between late adolescence and early adulthood. In short, I grow old while my students do not. And the increasing gap between our ages causes me some concern, pedagogically speaking."
Perhaps figuring out how to honor the two perspectives in the classroom can offer us the best of both worlds: a learner-centered classroom for both teacher and student.
"Whether you're new to technology, just getting started with a social network, or looking for some useful tips then these courses are for you. They're part of a new idea that I've been working on with a few friends. We're calling it Modern Lessons and it's essentially a 'Khan Academy for real-world skills' where a small handful of people build free online courses designed to help you learn some important things."
"In fact, the focus of the framework rests on a much larger concept of the ways in which humans have altered and continue to alter the "natural world" with the goal of fulfilling "needs and desires." Technology is much bigger and more complex than a single device or site."